Add addon Brutal DOOM - Mutators 1.5.4b | For v21 version
Location
Addons
Filename
Mutators154b.7z
Category
Prefabs
Licence
Proprietary
Uploader
XV117
Credits
See in the Readme File
Added
Updated
Size
8.51mb (8,927,325 bytes)
Downloads
3,634 (2 today)
MD5 Hash
3571f7fca866ac6a5c84d64c715e381b
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Description

A submodification that will fill your Brutal DOOM with steroids with various inventory items, objects, armors, spheres of power, fog, light level, weapons, etc. More functions and more power for your Brutal DOOM

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Brutal DOOM - Mutators 1.5.4b | For v21 version
Comments  (0 - 50 of 65)
XV117 Author
XV117

I just received an error report, but I fixed it so I updated the add-on, I added several missing files, but now it's fixed.

For those who do not know how to make it work, they have to load this after tomtefars extension to work together.

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DyerLighter
DyerLighter

Still having issues with the wad even with the extention wad. What's wrong?

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Skylarkoverthesunset
Skylarkoverthesunset

Great mod, thank you. :)

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IDDQD_1337
IDDQD_1337

No Color Light from UDV but nice mutator.

I modified your addon adden Color Light Mediafire.com

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XV117 Author
XV117

Thanks for your help, this feature was planned, now it will be added in the next version.

For now I am making some adjustments in some actors of the items.

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HKGMINECRAFT
HKGMINECRAFT

More stuff from skulltag pls (Max Health Bonuses, Max Armor Bonuses, Time-Freeze Sphere, Guard Sphere, Invisibility Sphere, Random Sphere, Skulltag Runes maybe?) Thx 😄😄

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XV117 Author
XV117

I'm not going to add a lot of skulltag, but I'm considering the runes and other things.

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arthoriusbalenus
arthoriusbalenus

Could you make the bfg weapons use bfg cells instead of the plasma cells? its very annoying that so many weapons share the plasma cells ammo

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XV117 Author
XV117

I can not, since that would break compatibility with other versions of BDv21 and weapon addons. This is designed to expand the brutal doom with improvements and other things.

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Podcaster
Podcaster

Nice mutator, I always need variety in BD. Thanks a lot <3

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XV117 Author
XV117

You're right Brutal DOOM v21 needs more variety, that's why I did this because brutal doom is always the same and that's boring, now with this experience improves.

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Guest
Guest

pls add quad damage sphere and health bonuses from project brutality mutators 1.4.5, also MonstersDrop_MorePowerups.pk3 would be great

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XV117 Author
XV117

Well I will see, but it depends on what power and balance they have.

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XV117 Author
XV117

The mutators are going to have an update soon, I think that for about 7 or 6 days they will be ready, I will divide them into several separate .pk3 as the spheres that will be in said .pk3 "bd21mut_spheres.pk3".

I have not added much, and include an adapted version of smart scavenger for the BDv21.

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Carniblue
Carniblue

Great mod, but could you add an option so that Soul Spheres/Mega Spheres/Invul spheres don't get replaced?

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vlkaduts
vlkaduts

When will the new version be uploaded? The Sergeant Mark IV's main mod was upgraded on August 9
Patreon.com

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CaptPatrick01
CaptPatrick01

There is no bindable key option for the proximity mines, trying to use them with the "use item" key just gives an error.

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Razor-Wind
Razor-Wind

Nice mutators to use, some bugs to solve however especially in terms of inventory and its display (see screenshot), some objects being displayed out of frame.

Noelshack.com

By cons, know that overall, the difficulty is increased with these mutators: it happens sometimes that some important objects are replaced by less powerful alternatives, and the player can suffer the consequences. It's double-edged, so here you are.

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XV117 Author
XV117

Solved

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EmperorNero#2
EmperorNero#2

I get script errors every time I try to play with this. Can someone please help me?

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XV117 Author
XV117

Solved in the new version

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Razor-Wind
Razor-Wind

Mutators that do not get started or very hard because of several error messages at launch, whether with GzDoom or Zandronum.

Messages may vary depending on the files chosen: one, the other, or both at the same time.

It is impossible, in any case, to start both PK3 at the same time, and these are the latest versions for GZDoom. And the last build of BD 21 (August 29).

Noelshack.com

Noelshack.com

Noelshack.com

This obviously concerns the update of September 7th.

And these are not the only error messages I can receive.

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XV117 Author
XV117

I have researched and it turns out that you are loading this before Brutal DOOM v21 that is why it gives that error, the solution is to load it after Brutal DOOM so that it works correctly.

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Razor-Wind
Razor-Wind

Trying, the problem stay the same.

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XV117 Author
XV117

try changing the name of the file to C-Bd21_mutators154.pk3 and load it with Brutal DOOM, GZDoom should load it after Brutal DOOM automatically.

This method only works if you use the drag and drop method, the most useful is to use a launcher

Reply Good karma+2 votes
Razor-Wind
Razor-Wind

I will watch, thank you.

I noticed that I managed to launch the files with ZDL, previously. But there were some command bugs, apparently. To check.

Edit : nothing about the command for the moment.

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Razor-Wind
Razor-Wind

I note another bug.

Triple shot with the quad shotgun deal more damage than the quad shot (tested with the hellknight and baron).

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XV117 Author
XV117

I'll check and I'm going to readjust this powerful weapon

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IDDQD_1337
IDDQD_1337

Hey where is Color light on new version??

You removed this feature.

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XV117 Author
XV117

It has not been deleted, I have temporarily disabled it to repair the ACS of some errors

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IDDQD_1337
IDDQD_1337

Hmm okay.

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ate0ate
ate0ate

Thank you for updating! I was wondering what the intended load order is for mutators when used with tomtefars extension as well as your monster expansion? should mutators be last to load or should it go...

0. Extermination day, bd21, etc etc
1. Tomtefars ext.
2. mutators
3. weapon mutators
4. monster exp base
5. monster exp spawner
6. monster exp tomtefar patch

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XV117 Author
XV117

Weapons mutators must be loaded after monster expansion so that internal actors do not conflict and work as they should, which means that new weapons could be thrown by enemies when they die, weapons mutator is not compatible with Tomtefars Extension because the replaced actors are different from the actors of Tomtefars Extension, it is not recommended to be used with Tomtefars Extension because it could cause errors during the game, weapons mutator has its own spawners that may conflict with Tomtefars Extension.

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ate0ate
ate0ate

Anyone noticing the shotgun vanishing from inventory at times? I've lost it twice now on map 01 of Doom 2. Each time I've pick it up from outside, then switched to the chainsaw inside for a brief kill, then its gone. Seems to just go poof. This is using TE and the monster expansion.

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XV117 Author
XV117

the Enhanced Weapons Mutators module is not compatible with Tomtefars Extension, and that's because the shotgun spawners are replaced by the new Shotgun and the Compact Machine Gun spawners in weapons mutator.

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ate0ate
ate0ate

Oh, okay. That fixed things it would seem. Sorry about that. Thank you very much for the update. Very nice work:)
Though I must admit I am now struggling with abandoning Tomtefars Extension to get the Quad shotgun and Axe throwing lol:(

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mryayayify
mryayayify

I found a bug: Meatshield shows up after reloading your pistol paired with a riot shield.

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Doomer!!!
Doomer!!!

Can you make a note about what added / improved / excluded?

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Guest
Guest

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janice3468
janice3468

How do we get the Riot Shield?
Using your monster mod, with the mutators loaded after them, the zombie marines with riot shield still don't drop the Riot Shield...

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XV117 Author
XV117

That's a common mistake when loading something with gzdoom and I'm solved this, for now the solution is to load this before monster expansion and work properly.

Reply Good karma+2 votes
doomguy343
doomguy343

that good mutator hears why you do not add in a new update the knife that is used in project brutality

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mryayayify
mryayayify

lol

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zaxzasdczxs
zaxzasdczxs

Xd do not know how to install it: 'v

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HKGMINECRAFT
HKGMINECRAFT

Remember the guard spheres in Skulltag? I believe that it could be useful because the gameplay of Brutal Doom make you to take damage more...

Edit: Oh and the runes should randomly replace berserk or super super rare drops from strong demons

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Razor-Wind
Razor-Wind

The newer version is better, but again I have some remarks to make about the quadruple shotgun.

The single shot (a cartridge) is really powerful since it allows one shot some enemies like cacodemons and pinkies long distance.

On the other hand the quadruple shot lacks a little power, since it does not even seem to equal two double shots.

I think a serious rework of this weapon is needed, and then it will have quite a place in the mutators.

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XV117 Author
XV117

I'm already in that, but I had not noticed the quadruple shot and I'm going to adjust a little so that the shot feels even stronger.

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EmperorNero#2
EmperorNero#2

Why is there 2 files instead of one?

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EmperorNero#2
EmperorNero#2

Where can I get the Monster Expansion?

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Vancer2
Vancer2

I cant tell if this is working. My load order is Brutal Doom. BD21Mutators154b.pk3 and then bd21_xvme21_rspawner.pk3 is this correct?

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