Where can I get these?
Where can I get these?
Any chance the delay between firing the secondary and being able to fire the primary could be fixed? It's a bit too long compared to the original, making it hard to shock combo.
I smell some ********. Epic has no plans of Unreal Tournament, canned UT4, have no intention to do anything with the old games, and are too busy with Fartnite and EGS.
It seems fishy that they'd get after only one renderer creator, and not all. Sure it wasn't just some **** sending an email posing as Epic staff? Even if it was someone from Epic, seems they are overreaching all things considered.
Could also be just some suited dickfuck from their legal team who never really played video games and really doesn't understand how these visual enhancements work within this context. Wouldn't be the first time.
You're using the wrong zandronum version, or are mixing incompatible versions of the core and extras.
Any plans to finish it?
How does one enable the geomod effects? I see no destructability in maps.
That, and move away from a bad, flat, overly-clean 90s CG artstyle, and bring back the rust, grit and grime, and atmosphere the original had.
One, it's not for GZDoom. Second, like it says in the description if you had read it, it is for Zandronum 3.0+.
It is, slowly. Life's been difficult.
It's being worked on still, albeit very slowly.
Should consider getting your forum working, link is dead. Would be a good idea to have a central place for discussion and planning.
Considered putting together a GIT repository or some other means of pooling assets and code, so people can contribute easier? Definitely consider spreading the word around to different Sonic fangame communities too. Not everyone browses Moddb.
****, so was getting my friend to donate today so we could play a waste?
Any of the devs still post here? I'm in need of assistance.
Keep in mind folks, this REQUIRES Zandronum 3.0+ now. Running in 2.1.2 or lower will not work.
There's no way to view the wrist watch for your HUD, any chance you guys can release a hotfix for this? Perhaps another thing, is a menu to tweak the Sikkmod settings this has.
Not yet, life's been pretty chaotic for me recently.
Will work continue on this someday? There's still some stuff that's a bit off, such as the shock rifle delay between alt-fire and primary fire for the shock combo. It's longer than it was in UT99.
A few suggestions: A button to look at your watch that shows the health and armor. Also, make the Railgun penetrate multiple targets like Quake 2/3, and give it a more visible trail.
Lastly, storage locker keys, or some other way to get the locker codes for the Doom 3 campaign without requiring players to alt-tab to an internet browser.
Uncheck "Show Map List" in the server browser. I'll show the servers.
(durr, how could I have missed the description on the main page?)
Gorgeous. I wonder, will this work like the Doom 2 Super-Shotgun? (Fires both barrels at once, huge 20-pellet spread, massive damage.)
Also, and english forum, wiki, and documentation would be nice as well.
I suggest putting the Xash3D and XashXT source code and tools on GitHub or BitBucket for easier access and contribution.
Considered posting the project on a few Sonic Fan-game sites? Consider some contests and stuff like this too: Youtube.com (Not just for Sonic ROM hacking, but for complete fan-games too, such as this.)
With that, perhaps you could gather some attention/get the project well-known and find some people willing to work with you to form a new development team.
I see no difference between the screenshots. Also, I see no difference between this and the stock game. What exactly does this do?
By the way, the download seems to be dead... no mirrors.
Are you still around, working on this?
Correction, Nexuiz and Xonotic are based on the Quake 1 engine, not Quake 2.
StrikerMan780
Jordon joined
This member has provided no bio about themself...