MCS LOGO SUMMARY 2016

Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond...

D3 MCS: Mars City Security is a Doom3 Modification that puts heavy emphasis on cooperative and adversarial multiplayer, merging the fast and addictive gameplay of the predecessors (Doom1 & Doom2) with the enhanced Doom3 technology (optimized netcode for Online Internet & LAN networked multiplayer with improved idtech4 unified rendering).

The “Campaign” PVE (Coop) gametype lets players play through default & custom created campaign missions with other players cooperatively. Experience community made custom maps with your friends that tell stories never before experienced in the Doom³ universe.

The “DemonWars” PVE (Coop) gametype throws players right into the epic battle that broke out throughout the entire solar system after hell has been unleashed. Fight as a human with other players cooperatively against the hordes of hell trying to make a last stand for mankind.

The PVP (Deathmatch) gametype lets players fight it out adversarially on a variety of arenas for the ultimate player versus player domination in “team” and “free for all” PVP multiplayer.

IMPORTANT NOTICE !!!

In case the DOOM3 MasterServer happens to go offline you can still browse for online Doom3 and MCS servers at the following link: Gametracker.com

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Mars City Security 2016 Post Release Summary


Fellow MCS fans,

we would like to thank everyone for the amazing online PVE & PVP matches during and after the release of MCS version 1.2.1.8, helping us stress-test this build worldwide in all its glory.

All that positive feedback from community members and new players alike, confirmed our dedication in having spent all the time and resources to bring MCS to its current state.

Special thanks go out to the modDB staff members, who were always very supportive throughout the development and "man!" were we positively surprised to win the editors choice award for the best multiplayer Mod 2015. That truly was the icing on the cake after the public release !

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Big thanks also go out to the reviewers here on moddb.com giving MCS such positive review-scores.

We currently are still taking a break from the major effort to get MCS released but we plan to come back with fresh energy to start the work on patches and new features for MCS.

In the meantime here an almost 1 hour long "post-public-release-recap" video, summing up the various MCS trailers and online matches played together online with MCS players worldwide during and after the public release.


See you guys at the online battlefields ;)

Mars City Security Build 1.2.1.8 Public Release & Download

Mars City Security Build 1.2.1.8 Public Release & Download

News 34 comments

Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond...

MCS PVP Release Candidate Footage & Quality Presets

MCS PVP Release Candidate Footage & Quality Presets

News 4 comments

Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond...

"It's done" and MCS finally has a Release Date !

"It's done" and MCS finally has a Release Date !

News 9 comments

Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond...

Mars City Security WIP Update 17

Mars City Security WIP Update 17

News 8 comments

Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond...

RSS Files
MCS 1.2.1.8 Windows Installer (793 MB)

MCS 1.2.1.8 Windows Installer (793 MB)

Full Version 34 comments

Taking Doom³ PVE (Coop) and PVP (Deathmatch) multiplayer combat to the next level and beyond… D3 MCS: Mars City Security is a Doom3 Modification that...

Comments  (0 - 10 of 262)
w00td00d
w00td00d

rebuild the whole mars city security ?
is it alote of work ?
do you think it worth to switch to that project insted ?
the open source gives many things that are not possible to do with original doom 3, things like real cross platform compatiblity, soon comes a 64-bit version too, but most important: optimized graphics, you don't loose so many FPS from sikkmod integration, you have these graphics features integrated into the engine... but whay am I telling you this :) you know that alredy :) because in the past you considered using fhDOOM for your project. it's possible that at the time it didn't have much to offer but now things have changed: with original doom 3 people have to fight with the game to make it run on for example windows 10, and they don't always succeed, think about it: no more client unknown to auth, modern openGL 3/4 rendering, no more ARB fixed pipeline and tons of others huge improvements :)

back then when you considerd using fhDOOM it probably wasn't ready and at the time I think it was the right decision, things have changed significantly since then and I know your work is heavily based on the original but it's time to let it go, it's just too far behind at this point and because it open source project - you don't need a license to make modifications to it. in short there are many advantages, and I hope you see that the work involved in porting MCS to fhDOOM is worth :)

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w00td00d
w00td00d

hi, can you please make a version of the mod for fhDOOM (the faster/modern and high-graphics version and open source edition of Doom 3) ? it only takes to recompile the gamex86.dll

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Oneofthe8devilz Creator
Oneofthe8devilz

Unfortunately the fhDOOM executable does not read/load precompiled custom Doom3 1.3.1 gamecode dlls by default. Getting fhDOOM to run with MCS's gamecode will very likely require a full gamecode merged rebuild.

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FiredFox3
FiredFox3

MASTER SERVER ALIVE?

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pantha
pantha

is there any way the menu music can be turned off?

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Mynameislol
Mynameislol

How do you enable hud? Also, when do you think the next release will be?

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macster2001
macster2001

I know this is probably a bad question, but does this work on bfg edition?

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Oneofthe8devilz Creator
Oneofthe8devilz

It's okay to ask. Unfortunately the answer is "No".

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clockworkreaper
clockworkreaper

hello. thank you for making an awesome mod. i do have an issue however. i just reinstalled doom 3 and updated it, but when i go to launch mcs, i get the console and the final error is

ERROR: DLL extraction to fs_savepath failed.

my pc is running an nvidia geforce 8600gt, an aurora pro gaming cpu, and windows 10. how do i fix this? cheers.

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clockworkreaper
clockworkreaper

fixed that now its throwing
ERROR: Error: file script/doom_events.script, line 205: Unknown event 'getActiveClient'

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Oneofthe8devilz Creator
Oneofthe8devilz

From the errors you describe it indicates that the custom MCS gamecode dll "gamex86.dll" is not properly loaded. Are you sure you run MCS with administrator privileges ?

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Guest
Guest

I get this error too and I'm running with administrator privileges

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Oneofthe8devilz Creator
Oneofthe8devilz

Write me a pm on moddb and we might get you going as well.

Reply Good karma+1 vote
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9.6

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Highest Rated (5 agree) 10/10

Fantastic and fun multiplayer mod with coop and all normal multiplayer modes, on a game that add almost no multiplayer at all, and a very basic net code, is to prove that talent is the more important aspect on the quality of a game/mod not the game or engine where you make it.

Dec 24 2015 by Argoon

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