Obsidian Conflict is a cooperative multiplayer modification set in the Half-Life 2 universe.
It features a large amount of new gameplay features on all-new maps specially designed for the mod with focus on cooperative gameplay, as well as over hundred user-made maps following the same formula.
In addition to that, You're able to play through vanilla Half-Life 2 all the way up to Episode 2, as well as experimental support for cooperative Half-Life: Source play.
- All Source engine Half-Life series games playable in co-op online (Half-Life: Source, Half-Life 2, Lost Coast, Episodes 1 & 2)
- A large set of included custom maps, some in the form of classic combat & teamwork puzzles and others offering extraordinary new gameplay experiences such as cooperative farming and fishing
- New weapons, including dual Uzis, Medkit, Sniper Rifle, the Alyxgun, the Tau Cannon, deployable Manhacks, as well as support for scripted weapons allowing use of weapons from Counterstrike and Day of Defeat Source
- New NPCs, including many from the original half-life such as a fully-functional ichthyosaur, as well as a working mortarsynth from HL2
- Special merchant NPC and related entities, offering gameplay where players can spend points from their score to purchase weapons and map-specific objects
- Many co-op related features, such as a server-side lives system, hud waypoints, player locator, attention & medic calls, and map objectives, as well as players' inventory carrying over between level transitions
- Great support for community mappers, including features like the mapadd system to easily edit existing maps without having to recompile them, as well as tutorials and prefab examples for all of OC's new entities and features
- Support for custom playermodels and custom colorizations on weapons and hud elements
On this day, fifteen years ago, the first version of Obsidian Conflict was released to the public. It all began when the original founders Skidz and Hyperjag3 wanted to create a co-op mode for Missing Information, which quickly turned into its own project, Obsidian Conflict.
Since then, several versions ensued, each one fixing previous bugs and creating new features. People came and went, the engine got game-breaking updates and new challenges were faced, but the spirit of playing together with your friends remained constant.
In case you are interested about the mod’s origins, you can read the original article written for the 7th anniversary here.
While development has been quite bumpy in recent years (including a development pause between 2015 and 2017), we keep working hard for our fans and in our compromise to finish what our founders intended: releasing on Steam.
Development remains slow as our team keeps being tied up with real life events, but even with such reduced speed, progress is being made. So far, testing on Steam has drastically improved the ability to test, and finishing the new content mounting system is the last bottleneck that impedes us before we can begin with the closed beta.
We are still confident that we can get started with it this year, and if everything goes well, maybe even release, but time will tell.
As a closure, we are still accepting new team members. We are also seeking to expand our moderator team in preparation for the closed beta and the release. Of course, contributors are also welcomed as well if you prefer to help out without being anchored to the mod for extended periods of time.
If you are interested, please apply using our new application form.
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For mod client only, not required on dedicated servers. (Requires 1.35 Full.)
For dedicated servers only, DO NOT INSTALL ON MOD CLIENT!! (Requires 1.35 Full.)
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