The Shadow Mavericks MP Mod ("SMMP" for short, MP standing for both Multiplayer & Multipurpose.) is an ever-evolving, wild and wacky collection of our clan's maps and ideas. This mod is designed to be used with Zandronum 3.0+.
As the name would suggest, it is a multiplayer-centric mod that has more than one purpose; It's part weapons mod, part HD visual enhancement, part COOP/DM/DUEL/CTF/LMS map pack, part 'headquarters' mod, part class-based slugfest, part monster replacement, part joke mod, and part whatever-the-fuck-we-want. It's primary purpose though is to provide us with a base for limitless experimentation, and to allow us to make something very fun, interactive, hilarious, and addicting to play.
It doesn't follow any rules, it never takes itself too seriously, and is filled with over-the-top, bizarre, and often hilarious weapons, enemies, sounds, maps, jokes, and the occasional internet meme reference. It's the kind of mod that's best played with friends.
The mod is still considered a beta, due to the fact that a majority of the maps are incomplete or in the process of a major overhaul. [SM] members can contribute their own content such as maps, artwork, sounds, and code where I (StrikerMan780) will merge them into the project if considered high enough quality.
The GitHub Repository for SMMP can be found here: Link
Find SMMP players and track playtime with Evolve: Link
Zandronum can be found here: Link
I'm currently hosting a test build of SMMP, if anyone is willing to give it a shot. Keep in mind, bugs are to be expected. This build has an assload of major changes since the previous builds.
The server isn't publicly listed, so you must add it to your list on Doomseeker or Doom Explorer. The IP of the testing server is shadowmavericks.com:10669
GetWad/Wadseeker will automatically download the necessary files. Note, they are huge due to being uncompressed. This is to avoid loading pauses and because it makes compiling devbuilds quicker.
The build gets updated frequently, so if you join and there's a version mismatch, delete your existing copies of SMMP_Core_DEV.pk3 and SMMP_MapsAndExtras_DEV.pk3, and then re-download them.
This requires Zandronum 3.0.
Work on SMMP continues, after months of struggling with life and the limits of GZDoom Builder and Zandronum.
Some short clips of some nice shaders I've put into SMMP so far.
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