.:Xash3D Engine:.

An open-sourced alternative for all fans of Half-Life modding


Main developer:
Unkle Mike (aka G-Cont, aka Дядя Миша)

Xash3D Engine has been tested for compatibility with many of GoldSource games and MODs. At this moment it should provide you an ability to successfully complete almost any existing singleplayer Half-Life mod without compatibility problems. Some mods can be not totally compatible, if they are too hardly modified or use some very specific undocumented features of GoldSource engine. Also multiplayer part of Xash3D Engine is not fully completed yet because of lack of free time for its' development & lack of support and testing provided by community. So in most cases multiplayer mods should work good, but some features may not work or work not exactly as with GoldSource engine. Check pinned articles & tutorials for the detailed list of tested mods and maps. A list of Xash3D Engine features is also there, plus a guide on how to get work Half-Life and its' mods under Xash3D (in English and in Russian).


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Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds, entities etc.), but with the intention to be an advanced platform for modmaking or game development. Technically it has been built from a scratch, using as totally original ideas, as some ideas from other 3D-engines. Xash3D overcomes obsolete GoldSource engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, as extended map, model, texture & sound formats with higher limits, possibility to implement custom renderers with dynamic lighting and other modern features. Xash3D is the easy-to-use base to play existing Half-Life mods & create something new, impossible with GoldSource. Years of development & testing allowed to make from Xash3D a perfect mix of high compatibility with common GoldSource standards & high openness to creative modmaking ideas.

Disclaimer: Half-Life & GoldSource are trademarks of Valve Corporation.All Half-Life assets or modded contents are copyright to their respective owners and are protected under international copyright laws. You have to purchase a legal copy of Half-Life to use it with Xash3D.

Thanks to:
HLFX.ru & CSM.dev (former CS-mapping.com.ua) forum members - help, support, testing
CortexReaver, nemyax - English documentation


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Xash3D Oktoberfest 2018!

News

Hi, guys! The time has came and long-awaited updates of Xash3D Engine were released! Newest builds fix many problems, including very old ones and those which appeared following global changes applied to the engine during last two years of development. Also they brings better support for some mods, which had different problems with Xash3D initially (on any build). For examlple - Cry of Fear (mod version 1.0 - 1.55), Cthulhu: An Unspeakable Modification for Half-Life, Team Fortress Classic, Half-Life: Decay, Reissues, Chinatown Preview. As usually, there are some improved or newly added features too. You can download the final build of this year and see the full list of latest changes here:

Xash3D Engine v0.99, build 4344 with source code & extras

Xash3D Engine v0.99, build 4344 with source code & extras


If you install the engine in your first time, please, make sure to install all engine's files properly, including extras for "valve" folder. Otherwise some things will not work as intended or will not work at all. Detailed manual is here. For questions about mods' support refer to 2 new articles: #1 & #2. Remember that some nowaday mods (or their new versions) which depend on updated Steam Half-Life libraries may be not supported (or have to be patched with old or compatible versions of their game dlls to work with Xash3D). Also most of multiplayer mods were not tested thoroughly, but if you have your own experience & found some problems, please report. In most cases, any mods which worked correctly with old WON version of Half-Life, should work correctly with Xash3D too.

As for previous builds, the same rule works for this build too: DO NOT USE it with any of previously released versions of Xash3D games/mods, such as XashXT, Paranoia 2: Savior, Quake Remake, Area 51. Until they are not updated, they will not work with the new engine.

Fortunately, the XashXT update is already released also! So you can use it now with the latest engine's build. Since the version 0.65 a lot of things are added and fixed. Some of new features: support up to 64 weapons, better visual debugging system, faster grass code, faster code of dynamic lighting and world's rendering (including using a power of GPU for lightstyles and hardware interpolation of lightstyles), better fog, partial support of terrains from Paranoia 2, advanced mirrors' rendering (including mirrors reflecting in each other), special events for spawning Aurora particles from studiomodels (5040-5044), totally new studiomodels renderer with a support of LODs, bone weighting, jingle bones, inverse kinematics, multiple blending of sequences, per-vertex lighting for prop-models, added sunshafts (like in Crysis or Paranoia), Opposing Force-like ropes, better tracktrain control, new entity trigger_dsp_zone for better DSP effects, new entities func_transporter и conveyor_setspeed for better control of conveyors... Just grab it and explore the new possibilities!

XashXT v0.81, revision 1 (Xash3D mod & toolkit)

XashXT v0.81, revision 1 (Xash3D mod & toolkit)


Along with new engine's build we're also proud to present a new Unkle Mike's project - Quake Wrapper (QWrap). It's a mod for Xash3D Engine which can launch original Quake game and its mods. It makes no changes to Quake's gameplay, but provides more handy game interface and controls. We decided to release it in the Games section, though it's not an independent game exactly. But this should provide a more comfortable way to release potential updates/information or discuss the project, because it quite differs from common Xash3D-related things and Half-Life theme.

Quake Wrapper v0.7, revision1 with source code

Quake Wrapper v0.7, revision1 with source code


If you'd like to support Unkle Mike and buy him some beer inspire him for further development of Xash3D, you can donate him some money via:

Xash3D-compatible Half-Life mods with a custom game code

Xash3D-compatible Half-Life mods with a custom game code

Feature 21 comments

This article is about those singleplayer Half-Life mods which use non-standard game code. In most cases, their code is only Windows-compatible, so they...

Xash3D-compatible Half-Life mods for any supported OS

Xash3D-compatible Half-Life mods for any supported OS

Starting a mod Tutorial 5 comments

Original Xash3D Engine by Unkle Mike (Windows version) supports wide variety of Half-Life mods, from simple 1-map mods to mods which change everything...

Running Half-Life under Xash3D: user's manual (English)

Running Half-Life under Xash3D: user's manual (English)

Feature 177 comments

Hello, if you are new with how to use Xash3D Engine to run Half-Life and its' mods, this manual is for you. Just follow the instruction and have fun!

J.A.C.K. major update: 1.1.2800

J.A.C.K. major update: 1.1.2800

News 7 comments

New versions of J.A.C.K. editor have been in beta status for ages, and now the time has come to publish a major update for all our users!

Add game Games
Paranoia 2: Savior 2019 (Unofficial)

Paranoia 2: Savior 2019 (Unofficial)

First Person Shooter

Paranoia 2: Savior (2019 update 1.51beta) is survival horror styled first person shooter taking place in a secret underground laboratory facility «KROT»...

Meanwhile in Russia

Meanwhile in Russia

First Person Shooter

Welcome to the Skolkovo Research Facility. If you are here by accident, please kill yourself immediately as possible. This complex - top secret and strictly...

QUANTUM INSTABILITY

QUANTUM INSTABILITY

First Person Shooter

Игра по мотивам вселенной Half-Life.../A game based on the Half-Life universe ...

Half-Life 2: Not Classic

Half-Life 2: Not Classic

First Person Shooter

My experiment to convert HL2 materials to HL textures, automate this process and also keep readable filenames.

Black Mesa Xash

Black Mesa Xash

First Person Shooter

Black Mesa Xash Ported on Xash3d all Versions Video Game

Quake Wrapper

Quake Wrapper

First Person Shooter

Quake Wrapper - it's technically a mod for Xash3D Engine, which uses Xash3D Engine as a shell to launch original Quake game and even its' mods. Gameplay...

Area 51

Area 51

First Person Shooter

The game is a 3d shooter with the elements of the quest

IONIZATION

IONIZATION

First Person Shooter

You will know a chilling story about misterious incident, which was happened in the middle Russia in 1994. Closed city Sverdlovsk-900 was abandoned and...

Paranoia 2: Savior

Paranoia 2: Savior

First Person Shooter

Paranoia 2 Savior — first-person shooter in the style of survival horror, which is unfolding in a secret underground laboratory facility somewhere in...

Secret Operation®: Guardians

Secret Operation®: Guardians

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The development of an entirely new Secret Operation. With the new engine, and a new approach. This project is a large scale, compared with the previous...

Comments  (0 - 10 of 1,143)
TheRambotnic
TheRambotnic

One thing I've noticed with this version and with the recent FWGS build from their GitHub repo is that there seems to be a veeeery small audio delay with most of the sound effects, such as weapon selection, jumping, reloading and shooting, but NPC dialogue seems to be unaffected. I'd say it's about a 0.2 or 0.3 second delay. It's not too much, but it's noticeable enough. I did some comparisons with regular GoldSrc just to make sure it wasn't my brain messing with me, but there seems to be an actual delay.

Don't know if it's something to do with my system or if it's on Xash3D's side. Has anyone experienced this?

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Qwertyus Creator
Qwertyus

Do you experience this with bluetooth audio (headphones or speakers)?

Reply Good karma+2 votes
TheRambotnic
TheRambotnic

With regular headphones. The delay doesn't happen if I'm running the game with GoldSrc.

I also wanted to make sure it wasn't just with Half-Life, so I tested Xash with the official expansions and a bunch of mods (including Signal Lost) and the delay is still there. It isn't anything game-breaking or critical, but it's a bit annoying to me.

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Qwertyus Creator
Qwertyus

Not sure what can be a source of problem yet. No discernable delays for me.

Reply Good karma+2 votes
Alvaro07
Alvaro07

Its working perfectly fine but I cant seem to open the console, i added -console and -dev to the parameters as the manual suggested.

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Alvaro07
Alvaro07

I managed to fix it, i had to go into the valve folder and find gameinfo.txt and from there i had to change secure 1 to secure 0.

Reply Good karma Bad karma+1 vote
Kiriuxa
Kiriuxa

Hello, how can i make a multiplayer/coop game/mod?

Reply Good karma Bad karma+1 vote
Qwertyus Creator
Qwertyus

Same as for Half-Life, almost no difference. Learn coding at first, then mapping. Also modelling maybe. This will take a lot of time before you will be able to make something decent...

Reply Good karma+1 vote
CompanionDoll
CompanionDoll

Is there any way to enable HD models without replacing original models?

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Qwertyus Creator
Qwertyus

In original version - only if you make a separate mod folder with those models and set that folder as fallback_dir in gameinfo.txt of another mod (the way which is used by some Op4 mods to load Op4 contents from "gearbox" folder without copying). Like:
fallback_dir "my_hd_models"

FWGS version supports Steam's system of external folders like valve_hd.

Reply Good karma+2 votes
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