.:Xash3D Engine:.

An open-sourced alternative for all fans of Half-Life modding


Main developer:
Unkle Mike (aka G-Cont, aka Дядя Миша)

Xash3D Engine has been tested for compatibility with many of GoldSource games and MODs. At this moment it should provide you an ability to successfully complete almost any existing singleplayer Half-Life mod without compatibility problems. Some mods can be not totally compatible, if they are too hardly modified or use some very specific undocumented features of GoldSource engine. Also multiplayer part of Xash3D Engine is not fully completed yet because of lack of free time for its' development & lack of support and testing provided by community. So in most cases multiplayer mods should work good, but some features may not work or work not exactly as with GoldSource engine. Check pinned articles & tutorials for the detailed list of tested mods and maps. A list of Xash3D Engine features is also there, plus a guide on how to get work Half-Life and its' mods under Xash3D (in English and in Russian).


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Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds, entities etc.), but with the intention to be an advanced platform for modmaking or game development. Technically it has been built from a scratch, using as totally original ideas, as some ideas from other 3D-engines. Xash3D overcomes obsolete GoldSource engine's limits and provides for you a new quality of gaming experience and modmaking capabilities, as extended map, model, texture & sound formats with higher limits, possibility to implement custom renderers with dynamic lighting and other modern features. Xash3D is the easy-to-use base to play existing Half-Life mods & create something new, impossible with GoldSource. Years of development & testing allowed to make from Xash3D a perfect mix of high compatibility with common GoldSource standards & high openness to creative modmaking ideas.

Disclaimer: Half-Life & GoldSource are trademarks of Valve Corporation.All Half-Life assets or modded contents are copyright to their respective owners and are protected under international copyright laws. You have to purchase a legal copy of Half-Life to use it with Xash3D.

Thanks to:
HLFX.ru & CSM.dev (former CS-mapping.com.ua) forum members - help, support, testing
CortexReaver, nemyax - English documentation


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Xash3D Oktoberfest 2018!

News

Hi, guys! The time has came and long-awaited updates of Xash3D Engine were released! Newest builds fix many problems, including very old ones and those which appeared following global changes applied to the engine during last two years of development. Also they brings better support for some mods, which had different problems with Xash3D initially (on any build). For examlple - Cry of Fear (mod version 1.0 - 1.55), Cthulhu: An Unspeakable Modification for Half-Life, Team Fortress Classic, Half-Life: Decay, Reissues, Chinatown Preview. As usually, there are some improved or newly added features too. You can download the final build of this year and see the full list of latest changes here:

Xash3D Engine v0.99, build 4344 with source code & extras

Xash3D Engine v0.99, build 4344 with source code & extras


If you install the engine in your first time, please, make sure to install all engine's files properly, including extras for "valve" folder. Otherwise some things will not work as intended or will not work at all. Detailed manual is here. For questions about mods' support refer to 2 new articles: #1 & #2. Remember that some nowaday mods (or their new versions) which depend on updated Steam Half-Life libraries may be not supported (or have to be patched with old or compatible versions of their game dlls to work with Xash3D). Also most of multiplayer mods were not tested thoroughly, but if you have your own experience & found some problems, please report. In most cases, any mods which worked correctly with old WON version of Half-Life, should work correctly with Xash3D too.

As for previous builds, the same rule works for this build too: DO NOT USE it with any of previously released versions of Xash3D games/mods, such as XashXT, Paranoia 2: Savior, Quake Remake, Area 51. Until they are not updated, they will not work with the new engine.

Fortunately, the XashXT update is already released also! So you can use it now with the latest engine's build. Since the version 0.65 a lot of things are added and fixed. Some of new features: support up to 64 weapons, better visual debugging system, faster grass code, faster code of dynamic lighting and world's rendering (including using a power of GPU for lightstyles and hardware interpolation of lightstyles), better fog, partial support of terrains from Paranoia 2, advanced mirrors' rendering (including mirrors reflecting in each other), special events for spawning Aurora particles from studiomodels (5040-5044), totally new studiomodels renderer with a support of LODs, bone weighting, jingle bones, inverse kinematics, multiple blending of sequences, per-vertex lighting for prop-models, added sunshafts (like in Crysis or Paranoia), Opposing Force-like ropes, better tracktrain control, new entity trigger_dsp_zone for better DSP effects, new entities func_transporter и conveyor_setspeed for better control of conveyors... Just grab it and explore the new possibilities!

XashXT v0.81, revision 1 (Xash3D mod & toolkit)

XashXT v0.81, revision 1 (Xash3D mod & toolkit)


Along with new engine's build we're also proud to present a new Unkle Mike's project - Quake Wrapper (QWrap). It's a mod for Xash3D Engine which can launch original Quake game and its mods. It makes no changes to Quake's gameplay, but provides more handy game interface and controls. We decided to release it in the Games section, though it's not an independent game exactly. But this should provide a more comfortable way to release potential updates/information or discuss the project, because it quite differs from common Xash3D-related things and Half-Life theme.

Quake Wrapper v0.7, revision1 with source code

Quake Wrapper v0.7, revision1 with source code


If you'd like to support Unkle Mike and buy him some beer inspire him for further development of Xash3D, you can donate him some money via:

Running Half-Life under Xash3D: user's manual (English)

Running Half-Life under Xash3D: user's manual (English)

Feature 131 comments

Hello, if you are new with how to use Xash3D Engine to run Half-Life and its' mods, this manual is for you. Just follow the instruction and have fun!

Xash3D-compatible Half-Life mods for any supported OS

Xash3D-compatible Half-Life mods for any supported OS

Starting a mod Tutorial 3 comments

Original Xash3D Engine by Unkle Mike (Windows version) supports wide variety of Half-Life mods, from simple 1-map mods to mods which change everything...

Xash3D-compatible Half-Life mods with a custom game code

Xash3D-compatible Half-Life mods with a custom game code

Feature 9 comments

This article is about those singleplayer Half-Life mods which use non-standard game code. In most cases, their code is only Windows-compatible, so they...

Face the nightmare

Face the nightmare

News 28 comments

Pick yourself up, and face the nightmare. Its the second year of the angel.

Add game Games
Half-Life 2 with Half-Life palette

Half-Life 2 with Half-Life palette

Educational

My experiment to convert HL2 materials to HL textures, automate this process and also keep readable filenames.

Paranoia 2: Savior 2019

Paranoia 2: Savior 2019

First Person Shooter

Paranoia 2: Savior (2019 update 1.51beta) is survival horror styled first person shooter taking place in a secret underground laboratory facility «KROT»...

Meanwhile in Russia

Meanwhile in Russia

First Person Shooter

Welcome to the Skolkovo Research Facility. If you are here by accident, please kill yourself immediately as possible. This complex - top secret and strictly...

Diffusion

Diffusion

First Person Shooter

You, James Smith (served in SWAT for a decade with no failed ops and now working as a detective), on vacation going to visit your family. Driving on a...

Quake Wrapper

Quake Wrapper

First Person Shooter

Quake Wrapper - it's technically a mod for Xash3D Engine, which uses Xash3D Engine as a shell to launch original Quake game and even its' mods. Gameplay...

Area 51

Area 51

First Person Shooter

The game is a 3d shooter with the elements of the quest

IONIZATION

IONIZATION

First Person Shooter

You will know a chilling story about misterious incident, which was happened in the middle Russia in 1994. Closed city Sverdlovsk-900 was abandoned and...

Paranoia 2: Savior

Paranoia 2: Savior

First Person Shooter

Paranoia 2 Savior — first-person shooter in the style of survival horror, which is unfolding in a secret underground laboratory facility somewhere in...

Secret Operation®: Guardians

Secret Operation®: Guardians

First Person Shooter

The development of an entirely new Secret Operation. With the new engine, and a new approach. This project is a large scale, compared with the previous...

Cotra

Cotra

Arcade

Добрый-Бобрый, лол. С вами балабер, а это КОТРА: Зубодробительный экшн где вы играете...

Comments  (0 - 10 of 977)
Mort_Brain
Mort_Brain

Hello, dear developers! Thank you for the greatest crossplatform port of the GldSrc engine! You have given me a lot of great spendt time to me playing many and many mods using your engine on pc and Android devices. Recentley I have stubmled acros one of the best games using your engine (Paranoia 2 to be certain), as it seen on the screenshots on the moddb page it uses many of the graphical features of Xash, such as: bump maps, new lighting, so called render to texture (I mean when the flashlight casted beam overlays the level geometry), specular maps and a few other effects. However when I have started playing I have immediately noticed that non of these graphical features are not being used, I am lost in confusion right now because, I have not done anything wrong with the presented, ust unpacked it and launched. As the mod's developer remain silent I would like to ask what could I do to enable them and/or have a clue if the cause may refer to my hardware (I have an old ATi HD 6700 card, which sometimes have some graphical issues with OpenGL titels and Core i7 2670QM cpu).
Thank you in advance.

Reply Good karma Bad karma+1 vote
Qwertyus Creator
Qwertyus

Try this version:
Moddb.com
If this doesn't help you, then your card doesn't meet minimal OpenGL requirements for this game (so modern features will be unavailable for you, unfortunately).

Reply Good karma+1 vote
HeroCraftian
HeroCraftian

I've been trying to play through Half Life with Brutal Half Life, and it was running fine without xash3d but kept crashing, so I switched, however now my FPS seems to dip a lot which is very unusual for my pc

Reply Good karma Bad karma+1 vote
Qwertyus Creator
Qwertyus

Brutal Half-Life is the mod in development. So report about all problems to the mod's developer. There's nothing impossible to mod's author to make his mod properly working with Xash3D, if he's just willing to do so.

P. S. You can also try some older builds of the engine, if they could be more stable for BHL, than latest build.

Reply Good karma+2 votes
BrawnyJavo
BrawnyJavo

Is there a way to stop the console messages from appearing on screen?

Reply Good karma Bad karma+1 vote
Qwertyus Creator
Qwertyus

con_notifytime 0 or -1. Or don't use developer's mode.

Reply Good karma+2 votes
poisonheadcrab
poisonheadcrab

@-Qwertyus
I managed to successfully implement the op4 entities into the fgd but I don't know the properties of the newest entities added to xashxt (spawnflags etc) so I can't add them in, is there an rmf somewhere with these entities included?

Reply Good karma Bad karma+1 vote
Qwertyus Creator
Qwertyus

Map sources are included into XashXT *.pak-files, along with compiled maps.

Reply Good karma+1 vote
drakonuid5
drakonuid5

Add suport for CS 1.6 Windows.

Reply Good karma Bad karma+2 votes
GamingFanX
GamingFanX

Please update Xash3D on android.

Reply Good karma Bad karma+1 vote
Bravo6goingdark
Bravo6goingdark

The xash3d for android is not made by him, but by flying with gauss

Reply Good karma Bad karma+2 votes
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Highest Rated (6 agree) 10/10

Just awesome. What you did creating this engine cannot be described with any words.

Jan 28 2012 by ADTeam™

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