I've been game modding on and off for the past 19 years, I tend to do solitary work since the majority of groups mods fail but I've done environment art for Skywind and currently work on Halo Evolutions. My strengths - Texturing, 2d concept art, map design, Engine Work (particually enviroments) I'm very good at reusing things, making the old seem new. I've modded a lot of games so i'm going to list what I have the most experience modding in which i continue to mod to this day :) -Neverwinter Nights -Source Engine (Halflife 2) -Unreal Engine (UT3, UDK, UT2k4, Unreal 4) -Blizzard's Warcraft 3/Starcraft 2 Discord: StormAndy #3604 StormAndy.Artstation
8 Player Game of Thrones Map of the South of Westeros (Supports AI) Each player starts by a Ruins with 3 villagers at an iconic location. Player 1 - Kings...
This mod is a recreation of the original Age of Empires in the third Age of Empires. Guide your prehistoric nomadic people out of the Stone Age all the...
Advance Wars - Steampunk Rising is a map set for Warcraft 3 which brings to The units/tactics of Advance wars to into a Real-time strategy experience...
The fine individuals who have brought you C&C Tiberian Dawn Redux and Tiberian Sun Redux for CnC Zero Hour, have decided to switch over to CnC 3 to give...
Forsaken Forest is a survival map for 3-6 players who must choose a location to build shortly after a crash landing. They must build towers and and fight...
This mod is my effort to expand on the Starcraft 2 Melee maps. I've experimented a lot in the earlier map designs and I'm currently looking closely at...