Commander of Nod's northern forces, programmer, game designer and a lunatic-level crazy backup dancer. Creator of the CnCNet client that is used by almost every active Tiberian Sun and Red Alert 2 mod. Co-leader of Dawn of the Tiberium Age and Twisted Insurrection. Author of most of DTA's maps and missions as well as the AI. !!! If you need help with a certain mod that uses the CnCNet client, contact the authors of that mod. Don't ask for help in my personal profile. Other comments about anything else than support requests are welcome.
A playthrough of the recent The Dawn of the Tiberium Age Allied single-player mission, Frostbite, on Hard mode by me. Make sure to enable HD mode when watching.
*Note: This is not the only TS MP client. Most games are (currently) hosted with FunkyFr3sh's client, which is incompatible with this client. So, on CnCNet you won't see most of the games shown in the main menu.
Client / Game executable / Misc.:
Mods / Companies / Communities:
Skirmish lobby (click to open the whole image):
PS. I originally released this package a few days ago at Project Perfect Mod ( Ppmforums.com ). Since then I've released multiple bug-fixing updates, so be prepared to download a few dozen extra megabytes after downloading and extracting that ZIP package.
My CnCNet Client, originally made for The Dawn of the Tiberium Age and Twisted Insurrection, was recently selected as the official CnCNet Client for Yuri's Revenge.
While some UI changes to the client were made by Iran, most of the code is still by me and so I'm able to answer any questions and assist with any potential issues that you might have with the client.
Official download page: Cncnet.org
As you can see on the CnCNet network status page, there's already a very decent amount of YR players online, so if you're interested in YR, there's plenty of people to have fun with. Other than that, my main project, The Dawn of the Tiberium Age, has lately also had some players online every single day, with usually a peak of 5 games being played at once during the week and more during weekends.
I'm naturally glad to see my code being put in good use, and I'm also glad that DTA has lately been active enough for me to get some fun matches on multiple days in a week. Right now I'm working on expanding the client with new features and I'm also working towards Tiberian Sun support, including support for any smaller Tiberian Sun mods that various modding community members might come up with.
On next Monday the Commander of the Finnish Ground Forces will click the Rampastring icon on the sidebar's barracks section. Military service is practically mandatory for every Finnish male, and because of that I won't be able to be as active game development wise as I've been. Usually the real life version of Arma 3 provides gameplay for 5½ months, although in the longest case it can take a year.
What this means is that I'll have to suspend development until I'm done with the service. We get very little free time on the barracks and we also have most weekends free, but I won't be able to do much on those - the weekends are reserved for resting after the physically tiring exercises and spending time with friends and family.
However, I'm not quitting game development. The service will only last for 5½ months (unless I get unlucky, that is) and after that I'll be continuing work on all of my projects. Games and game development are and will always be a significant part of my life.
In the meanwhile, The Dawn of the Tiberium Age will naturally continue in the good hands of its leader, Bittah, and together with the TI staff I've already made sure that the Twisted Insurrection Client, essentially a slightly modified version of the DTA Client, is ready for the release of Public Beta 5.
The next update to The Dawn of the Tiberium Age will contain a lot of technical changes. One of the more important ones is the new Renderer option, replacing the old system of having a checkbox for disabling DirectDraw hardware acceleration on XP and hardcoding the Windows 8 fix into the client. This new system gives us more flexibility in updating our compatibility fixes for different operating systems. We've also included a new compatibility option, called TS-DDRAW. This setting provides Windows 8 (and Linux) gamers much better performance (including fullscreen mode) and, as a direct result, a better gameplay experience than the compatibility fix we previously forced on Windows 8.
Because the options of the Renderer setting are not really self-explanatory, I've decided to list and explain them here. Note that while the screenshot is from The Dawn of the Tiberium Age, the same information below also applies to Twisted Insurrection.
These are the compatibility options coming with the next update for DTA 1.12. The options could be changed in the future, in which case I'll update this blog post to keep it up-to-date.
Unimportant note - IE-DDRAW does actually support fullscreen mode, but the performance is too slow to be playable. Because of that, the client forces Windowed mode on whenever you select IE-DDRAW.
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