Greetings commanders, we are here with news and the latest updates of the project. it's been a long time since I started the project, many years learning and improving my quality as a modder and as an artist, defining my final style during all those years. finally we can announce that we will soon release the first playable beta of the mod, but there are still many details to work on, for now we can show you something really exciting.
Group of tanks patrolling red zones.
Devastated cities after the nuclear war and the total infection of the earth.
All the VFX evolved from this
to this
I'm really happy with most of the weapons, they all looks more realistic and brutal.
I've been exploring new tools and methods to make better VFX and effects ingame, using EmberGen to make realistic simulations, eventually I'll replace all the explosions/fire/smoke... etc
(recorded from a Youtube video of one of my closed betatesters, 30 fps)
Weapons with partilces, simulating shrapnels (WIP)
Ricocheting bullets
Debris / Explosions (without shrapnels-old video)
How much time take to make a new building with this quality? around 4-6 hours, more horus if youre learning something or makinf frames with snow and extra animations, the effort is colossal, but i really like the results.
After some years making 3ds stuff and sprites, this kind of results are just incredible compared with my first models.
USA Construction Yard final design
Most of the combat vehicles of the two factions are fully operattional at this point, of course GC only use sprites for the vehicles.
There are some multiplayer units and campaign units. of course I'm planning add more variations, trucks and maybe some T4 tanks with tiberium technology.
This image shows most of the graphics needed to make a new unit, there is a lot of work for each single unit. and of course you need consider the codes, balancing of the unit (codes) and errors while I'm making the new unit haha
There is some Mutated buildings, basically a giant visceroid living inside of buildings
Ruins, part of the red zones, specially for abandoned cities and infected cities.
Those are like 12/60 buildins that I've beend making along those years.
The funniest thing is that I'm using a program specially made for architecture...
And 3ds max to destroy them heh
Recently I've been making more civilian stuff/terrain/weather events for the game than factions units or buildings, the reason is simple, i really love to make civ stuff and mapping. that is the only way to show the lore of this mod, i cant do it with RA2 stuff.
You may be wondering why all the maps looks so dark? because the planet is enveloped in a radioactive cloud after the nuclear war by the tiberium (?) maybe, but actually you can change everything and customize your games, a sunny day or a day with ion storm/ meteor storm/ random zombies/ or another mutation.
The question here is, how I've made all those super detailed maps? with magic, of course.
The magic is called WAE, a new map editor developed by Rampastring, this tool is one of the reasons why I want make more civilian stuff haha.
With two clicks you can detail entire maps, it's simply the best tool ever created.
Are you interested in testing the mod and creating some maps? you are welcome! we are looking for mappers.
we're testing the mod in a closed beta with our team, cheking errors and specially looking for potential mappers.
and working on the campaign, adding performance settings, changing the client, making the music, fisnishing some old VFX and more...
The next article will be about the first release! :)
ATA_Andrada is our new composer, he is creating music for the mod.
-CatTanker - mapper, coder, beta tester, etc...
-To all the people who has been helping the development of the mod <3
War and Tiberium is coming! After years the project has define final artistic direction; Graphics, Sprites, FX, 3d models, programs, Codes and more...
Tiberium, ruins, destruction and mutants! This is Global Crisis... With a good graphic quality. and love for the C&C tiberian games!
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Finally, Someone took redalert modding to a serious level. im vouching for this mod for "Mod of the year" yall!
It looks so good! I hope I can play the first Public beta sooner ļ¼ļ¼
Hardly. It is under development about ten years time.
you should be possitive, idk why many people are giving negative karma to comments in this page, i am doing my best to finnish this mod, trying to work/finish my thesis/pay my rent/work in the mod/etc.
what did i do wrong? i just want to release a mod with the quality that i want, a mod made with love with years learning about graphics/design/others. this is just a mod, not a game. you should be possitive with progress of the mod, this kind of comments just make me lose passion, what do you expect with those comments? cancel the mod or just release an incomplete mod with an unhappy author.
Sorry for being harsh. But I've seen many promising mods that ended dead. Most of them didn't even tell us that they lost the passion for the mod or real life made it impossible to complete. Those mods went dead in complete silence.
I apologize for my statement. I hope you overcome the hardships life throws at you.
Just give us the update of your situation once in a month in comments section. That would be more than enough.
I wish you godspeed.
Don't listen to those who do nothing for fans of this game. Go ahead peacefully in your life and work. Your mod will be amazing.
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Wow looks great. Also a lot of defense? Like bunkers walls sandbags etc?
Like to build a good base like in the real world. Totally love it
God it looks so beautiful!