A total conversion of the Red Alert 2 Yuri's Revenge, inspired in two games; Tiberian Sun and Tiberian Dawn. Global Crisis (GC) want tell a new history in modern age and modern combat, with real countries and his armies, under an apocalyptic world caused by the Tiberium and the humanity.

War and Tiberium is coming!


First Public Beta (soon):


-The future first beta will contain with 2 factions (Russia and USA), more factions soon...

-One of the main objectives of the mod is the visual experience.

-The campaign want be a memorable experience (under development)

-...

D1K0WQhl4Ko

Current Ion Storm [WIP]

Special thanks:

-NimoStar (Balancing and coding)
-Xanax
-Zhxhrzs1

-Ares DLL (...)
-Phobos
-CnCNetlauncher


Do you like the project?

The mod is mainly developed by one person... maybe do you can buy me a beer?


- SCIPCION

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Red Alert 2 is one of the most enjoyable games that i've play, the engine is really smooth and the gameplay feels fast and accurate, but limited most of time (palettes, tiles, features, performance and more). after all this game is a good engine for modding, and this mod wants go to the limits of the engine with realistic combats and graphically memorable.

D1K0WQhl4KoCurrent Ion Storm [WIP]


Visually RA2 use a memorable style but not a serious style as Tiberian Sun, GC want emulate the style of TS.

Global Crisis has change a lot of times, evolving and improving the quality, that is one of the reasons why this mod is taking long time, and here we can compare one of the first versions with the current one.

Image


One of the main changes was the composition-colors and design of environments (artistic direction), using just sprites instead of another kind of graphics (as voxels).


First image is the voxel without render (not ingame) looks cool but cant compare with a sprite that use can emulate materials and can use anti aliasing, Of course the sprite has a better quality (depends quality of the render). Voxels works as a 3d objects in game, can use physics, recoil and tilt with the terrain and more, but limited.

Voxel version is really good ingame anyway, but take more time to make (most of time painting manually textures and normals) and the result depends of how the engine render it (most of time the light is wrong).


we can compare two ages, when the project was trying to use voxels and how they looks now as sprites.

Image

-Some stuff is still [WIP]


3ds Max was the mainly program used for the projects; modelling and rendering everything, including cameos, FFX and more, no plans to use blender in the future because i think that i don't have enough time to learn everything again...

This one show the next Russian tank ingame KURGANETS-25, this one was modelling almost for complete, sometimes i use free models of the community (like almost all civilian vehicles).

Image


One of the most recent changes in the project is all the effects and animations; explosions, particles, clouds and environment details. and yes, using 3ds max for it, probably the explosions is one of the most demanding rendering it, and make explosions as sprites without alpha channel was a nightmare all those years.


Image


Environmental events are iconic on apocalyptic games, as Tiberian Sun, GC is testing some events like Ion Storms, SandStorm, Rain, cloudy and more future ideas.

Cnc Launcher make everything more easily, now is possible mix all those events at same time on any chosed map.




plus Reshade:




All explosions will be redone, but still take time, for now the results looks realistic with some tricks and the fix of code of the game (Apollo's fix). the combat feels more realistic at this point, frow now those explosions are WIP (too big).





Cities and civilian stuff always has important for this project, for more realist the project is using real life buildings using Graphisoft Archicad (architecture program), and the results are incredible.


Image

-City in yellow zone


Tell the history of this world need a lot of ruins and tiberium, here is some of those ruins that was made with simulations and architecture programs.


Image

-Red zone

After a long time... Russia is here ready to the battle, with some iconic units (t-14 armata, Pantsir, Buratino, Scud launcher and more).
Russia still need a lot of work with his buildings and the infantry, but is almost done.

Please don't take this as a political issue, this was planned at the start of the project (2012)

Image

-Russian army

Image

-USA base

Here a detailed image with a US military base under the Ion Storm, here you can see the size of some sprites and the effects that is putting the engine at limit.


Image

-Ion Storm [WIP]


Sounds in games are really immersive, so here some examples of the sounds ingame


-Ruins and rain







That is all for now, next update will be about how complex is create a new unit, and the final presentation of the two main factions; Russia and USA.





Do you like the project?

The mod is mainly developed mainly by one person, do you can buy me a beer?



-SCIPCION.

Global Crisis (SC)

Global Crisis (SC)

News 54 comments

Tiberium, ruins, destruction and mutants! This is Global Crisis... With a good graphic quality. and love for the C&C tiberian games!

Comments  (0 - 10 of 212)
vinishshetty
vinishshetty

Wow that's really awesome when would you release the mod, hope vehicles could be captured after killing the crews, Or a well placed shot should decrew the vehicle

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Guest
Guest

Just random coment,somehow it a bit resembles a bit different mode callled modern warfare,but....the design and tedious tinkering with things here looks on whole new level... I sugesting add option disable shadows and tick of target reticle on hiden units,the game engine if nothing changed just love blow error randomly if its on.

Also dont overdoit,if you not satisfyed with yours progress until now and still you improving it,you might end up be unhappy with final result.Create some multiple sort of beta release-s one step at time.Somethimes outside input is good,but it is also good not overreact if someone will be dissatisfyied.I ve tryed in past make some sort of my own mod,but constant tinkering i lost track,where is what needs to be adjusted,and then ending up blowing it :-/ in so many ways.

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Guest
Guest

Any ETA on Anything that the Public can Play with?

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angeldecastro
angeldecastro

DUDE I'VED BEEN WAITING FOR THIS MOD SINCE DAY 1, ATLEAST GIVE US SOMETHING

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Warrior002
Warrior002

I respect all you have done and all, and don't get me wrong, but let me ask how do you solve/will you solve the sloping problem with SHP units? Or have the engine extensions already added tilting SHPs in and I'm simply blind? Just asking out of pure curiosity. :))

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Another_Color
Another_Color

I like your style very much, hope you can revive, or give me a person to play, no, the test is OK, hey hey hey hey hey hey.

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CocoCrusader
CocoCrusader

looks when all cnc franchise combine together

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zhxhrzs(无生)
zhxhrzs(无生)

I'm back harry!Long time no see!

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angeldecastro
angeldecastro

I hope the creator is not just hyping this mod then die. This mod has a lot of potential to even out mental omega.

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SCIPCION Creator
SCIPCION

maybe heh

Reply Good karma+1 vote
angeldecastro
angeldecastro

Will this be released this year ? stop torturing people with this masterpiece

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