Commander of Nod's northern forces, programmer, game designer and a lunatic-level crazy backup dancer. Creator of the CnCNet client that is used by almost every active Tiberian Sun and Red Alert 2 mod. Co-leader of Dawn of the Tiberium Age and Twisted Insurrection. Author of most of DTA's maps and missions as well as the AI. !!! If you need help with a certain mod that uses the CnCNet client, contact the authors of that mod. Don't ask for help in my personal profile. Other comments about anything else than support requests are welcome.

Comment History  (0 - 30 of 969)
Rampastring
Rampastring @ Dawn of the Tiberium Age

Unfortunately the key combination for Attack Move is hardcoded to be CTRL+ALT. (As far as I know, anyway)

Reply Good karma+1 vote
Rampastring
Rampastring @ Dawn of the Tiberium Age v1.169

You just un-zip the downloaded .ZIP package and run DTA.exe, and start playing.

If you don't know how to un-zip the package and want an automatic shortcut on your desktop, you can use the installer instead: Moddb.com

Reply Good karma+1 vote
Rampastring
Rampastring @ Tiberian Sun Client

Not exactly. The CnCNet Yuri's Revenge client provides a fairly similar experience for Skirmish, but it doesn't support the singleplayer campaigns, nor does it have extras like the map editor. If you're interested in it anyway, you can download it from Cncnet.org

Reply Good karma+1 vote
Rampastring
Rampastring @ Rampastring

The client originally prevented you from starting a game when someone had different files. But the CnCNet YR community didn't like it and wanted it to just warn instead.

Mod developers can already decide which files the client checks in both the main directory and sub-directories.

Reply Good karma+1 vote
Rampastring
Rampastring @ Dawn of the Tiberium Age v1.169

Reproduce the issue and don't start DTA afterwards.

Then, go to your DTA directory, and from there find the "client.log" file from the "Client" sub-directory. Upload that client.log file to a site like Pastebin.com and link it to me.

Are you able to play Skirmish? Does it only crash when you try to start missions?

Reply Good karma+1 vote
Rampastring
Rampastring @ Dawn of the Tiberium Age v1.169

Right now it looks like it'd be too much work for our relatively small staff. It'd also be hard to re-create a few parts of some RA missions (particularly ones dealing with the Iron Curtain and Chronosphere), although otherwise we would of course greatly improve upon the original missions.

Also, while some of our mappers like re-creating missions, others (like myself) prefer creating entirely new, original and unique-to-DTA missions, like our current campaigns.

Reply Good karma+1 vote
Rampastring
Rampastring @ Dawn of the Tiberium Age v1.169

It's not planned, and would also be hard to do with the TS engine.

Reply Good karma+1 vote
Rampastring
Rampastring @ Dawn of the Tiberium Age v1.169

It's most likely a graphics driver issue. You can give a try to an alternative client version though:

1) Install DTA by downloading and unzipping this ZIP package.

2) Install Microsoft XNA Framework 4.0 Refresh Redist from Microsoft.com

3) Go to the directory where you installed DTA, then go to the "Resources" sub-directory, and from there run "clientxna.exe".

Does the game work then?

Reply Good karma+1 vote
Rampastring
Rampastring @ Dawn of the Tiberium Age v1.169

Try changing the Renderer in the options menu, Display tab. Give a try to each renderer option until you find one that works. Usually DDrawCompat, TS-DDRAW and DxWnd work best for most people.

Reply Good karma+1 vote
Rampastring
Rampastring @ Tiberian Sun Client

There is sadly no optimal fix for all systems, changing the renderer is the only thing you can try. For many systems there's a renderer that makes the game work perfectly, but some suffer from issues with the menus.

The original game engine is closed source, which makes fixing issues like this difficult.

Reply Good karma+1 vote
Rampastring
Rampastring @ Tiberian Sun Client

You could try the versions on CnCNet's site Cncnet.org

For C&C95; and RA1 there's singleplayer versions available under "View all downloads" on their pages. For YR there's no singleplayer campaigns included however, and you need to have the original game installed.

Reply Good karma+1 vote
Rampastring
Rampastring @ Rampastring

Unfortunately MO 3.3.3 uses an outdated client build from November, so it's hard to help with its client crashes.

Reply Good karma+1 vote
Rampastring
Rampastring @ Dawn of the Tiberium Age

Sounds like it's not possible.

Reply Good karma+1 vote
Rampastring
Rampastring @ Dawn of the Tiberium Age

There's not much special in them, aside from that you place objects under the SpawnX houses instead of GDI/Nod/etc, and make most triggers owned by Neutral. You can open the coop maps with DTA's included map editor and take a look at them.

However, while coop maps support most of the functionality that singleplayer missions utilize, there are some limitations, such as actions done in one mission being impossible to take into account in another mission. Those could make converting the whole TS campaign difficult, although still doable if you re-design the parts of the campaign that get hit by the limitations.

Reply Good karma+2 votes
Rampastring
Rampastring @ Rampastring

It indeed is out of my scope. It's related to the CnCNet spawner rather than the client, and the disconnect time isn't configurable.

The easiest fix for it is probably fixing your friend's performance issues :) Or you could join CnCNet's Discord channel and ask xme if he'd like to make the disconnect time configurable via a spawn.ini key so I could then make the client able to change the timeout time.

Reply Good karma+1 vote
Rampastring
Rampastring @ Dawn of the Tiberium Age v1.169

Does it work after rebooting your computer? Look for the clientdx.exe ("DTA Client") process in Task Manager and close it.

You could also try running Resources\clientdx.exe manually instead of running DTA.exe.

Reply Good karma+2 votes
Rampastring
Rampastring @ Dawn of the Tiberium Age

It'd be kinda hard to make a campaign that continues the story. New campaigns or missions that reference the campaign aren't ruled out, though.

Reply Good karma+1 vote
Rampastring
Rampastring @ Dawn of the Tiberium Age

It hasn't really been defined what the Allies precisely did to the Soviet Union, aside from fusioning their forces into GDI. In the campaign, the Soviet splinter faction / colony that you control is allied with GDI, so you could think of it as a mostly "given up" colony that is autonomous but still utilizing Soviet equipment.

Admittedly we haven't really focused too much on the story in DTA, partially because Westwood's existing story material isn't really well thought out either, and also because it's hard to actually tell a story well with the TS engine when you don't have the budget for making in-game videos. So, even if we actually wrote the greatest story ever, we couldn't present the story to the players in an interesting and meaningful way. Thus, I've left some freedom for the players to interpret things as they like and fill the gaps with their imagination.

Reply Good karma+1 vote
Rampastring
Rampastring @ Dawn of the Tiberium Age

Glad to hear that you're enjoying the campaign. There are plans for more campaigns, but we can't speak on how quickly they'll be ready.

For Creeping Destruction, I was mostly thinking of Northern Africa and the Mediterranean Sea when making the campaign, although I haven't officially "defined" where it takes place.

Back when the campaign was released, I said in the news post that it takes place near / in a Soviet colony (in an unspecified region). Because it's a colony, their armies weren't wiped out with the defeat of the Soviet Union itself. There's also a lot of Nod activity in the area, and it's a desert setting. Combined with the "colony" idea and that TD's Nod campaign takes entirely place in Africa (meaning Nod has a strong presence in Africa), it seemed most logical to think of North African deserts, with the temperate island missions taking place on fictional Mediterranean islands.

Reply Good karma+1 vote
Rampastring
Rampastring @ Dawn of the Tiberium Age v1.169

It's a false positive.

Reply Good karma+2 votes
Rampastring
Rampastring @ Dawn of the Tiberium Age

We've contacted the ModDB staff about it.

Reply Good karma+1 vote
Rampastring
Rampastring @ Dawn of the Tiberium Age

We haven't really decided that yet. It depends a lot on the pace at which we get new stuff done, and that's hard to predict.

Reply Good karma+1 vote
Rampastring
Rampastring @ Dawn of the Tiberium Age v1.169

What kind of an error message do you get when it crashes?

Make sure you haven't installed DTA into a write-protected directory (such as Program Files).

Reply Good karma+2 votes
Rampastring
Rampastring @ Tiberian Sun + Client 5.30 (Full)

I apologize for the inconvenience. You can fix it by performing the following steps:

1) Download Renderers.ini from Rampastring.cnc-comm.com and place it into the "Resources" directory inside your TS directory
2) Do the same for ddrawcompat.dll, available from Rampastring.cnc-comm.com

Alternatively, you can re-install the game.

Reply Good karma+1 vote
Rampastring
Rampastring @ Tiberian Sun + Client 5.30 (Full)

The game isn't actually frozen, the pause menu is there but it's invisible. If you can remember (or guess) the position of the "Resume Mission" button, you can click on it and the game will continue as usual.

You can also try to change the Renderer in the options menu, you should particularly give a try to the DDrawCompat renderer that's included in the latest update. It fixes the menu issues for some people.

Reply Good karma+1 vote
Rampastring
Rampastring @ Tiberian Sun Client

I apologize for the inconvenience. You can fix it by performing the following steps:

1) Download Renderers.ini from Rampastring.cnc-comm.com and place it into the "Resources" directory inside your TS directory
2) Do the same for ddrawcompat.dll, available from Rampastring.cnc-comm.com

Alternatively, you can re-install the game.

Reply Good karma+1 vote
Rampastring
Rampastring @ Dawn of the Tiberium Age

Despite that you already changed the renderer, you can still give the other renderers a try (the ones that you haven't tried yet).

Reply Good karma+2 votes
Rampastring
Rampastring @ Dawn of the Tiberium Age

Hit ESC -> Game Controls, and you'll find a game speed slider.

Reply Good karma+2 votes
Rampastring
Rampastring @ Dawn of the Tiberium Age v1.169

Alt-tabbing while the game is drawing the score screen tends to cause that, too.

I think I've also had it happen without alt-tab, however. And with the standard DPI. Might be a random issue with the DDrawCompat renderer.

Reply Good karma+2 votes
Rampastring
Rampastring @ Dawn of the Tiberium Age

We indeed haven't included the Hind because it'd clash with the Yak. And if the Hind was anti-vehicle instead, it'd clash with the MiG.

Submarines aren't that bad. The light ships also tend to be short-ranged, so you can take them out with V2s or even build a Tesla Coil to the shore. Or you can try taking them out with MiGs, although that can be expensive.

Reply Good karma+1 vote
Level
37%
AddonDB
20
Avatar
Avatar
Last Online
Country
Finland 🇫🇮
Gender
Male
Friends
Become friends
Member watch
Follow
Comment Statistics
Posts
969
Per day
0.3
Mentions
0
Members
59
Games
3
Mods
525
Articles
92
Media
219
Downloads
124
Groups
2