Commander of Nod's northern forces, programmer, game designer and a lunatic-level crazy backup dancer who enjoys swimming in the cherry blossom -colored sea. Creator of the CnCNet client that is used by almost every active Tiberian Sun and Red Alert 2 mod. Co-leader of Dawn of the Tiberium Age and Twisted Insurrection. Author of most of DTA's maps and missions as well as the lovely AI. Enjoys all cute things and large groups of enemy units to wipe out. !!! If you need help with a certain mod that uses the CnCNet client, contact the authors of that mod. Don't ask for help in my personal profile. Other comments about anything else than support requests are welcome.

RSS More Quality of Life Improvements for C&C Red Alert Remastered

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In addition to the C&C remasters' campaigns, I've also had a good time playing with the games' source code. After years of TS hacking and patching with x86 Assembly, it's so much more convenient to use C and have properly documented code for the task.

My first objectives were to fix Red Alert 1's biggest issues, implement further QoL improvements and to get familiar with the source code. In the process I've also released a mod on the Steam Workshop that is, at the time of writing this news post, one of the most popular RA Remastered mods on the Workshop with over 4000 subscribers and a good share of positive votes.

If you wish for an intelligence upgrade for your Ore Trucks, generally better pathfinding for your tank blobs, and don't mind a bunch of other improvements, you might want to check the mod out on the Steam Workshop!

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