After spending years playing various games, I've spent the last few months learning how to get involved with the developmental side of games. Currently I am part of the Freeworlds: Tides of War Development team.
Abso-fudging-lutely awesome that is.
I'm coming to the belief that in Qi is, in fact, someone from the future sent back in time - because the stuff he has been pulling off for us has been unreal!
Indeed, while we started out with approximate dates, we eventually felt them to be restrictive. Originally, we had slated a late 2009 release, but we quickly found that as we came towards the end of last year - there was just too much to do and we obviously didn't want to release an unfinished project.
So for now, a 'TBD' perfectly decides it. When we launch this, we want it to be as near perfect as is possible. We want people to be able to play it and not have to worry about constant patching to fix missed bugs and so on!
Sometime down the line, probably. We will end up at a stage whereby we need large scale testing done. One of the Achilles heel of 1.66 was that it came off the shelf with too many bugs and thus, was messy.
Even in the gaming world these days, its hard to see a game that doesn't go through a large scale beta, so eventually, I assume, we will have one - to dig out any final bugs the current test team might of missed or any other niggling problems.
That of course, will happen when it happens (and no doubt, the public will be informed so they can start queuing up a couple of days in advance!!)
Memories! Just looking at some of those early days, just how far we have come from that baseline is an amazing feat.
First off, i want to apoligse of the lack of news lately here. New article after going up to cover the last month or so - which should hopefully catch everyone up!
The biggest would be the Imperial Star Destroyer or the MC-90 - although they are likely not to be seen too often in general play - more for the weekend TE events.
In terms of weeklong play, it will probably be the smaller Mon Cal cruisers, VSD's and so on so sorth. That's the case right now anyway and as always - is subject to change as we understand the nature of the beast we have.
Currently, the mod is underdevelopment and unavailable to download. We are planning to release towards the end of the year. (Note - that is a rough estimation subject to change depending on how on-going development goes.)
As it stands, each faction has it's own individual listing. The civillian shiplist, unlike previous incarnations of the mod, doesn't involve any of the main faction ships. Also, unlike in the past, the civ ships won't be a poor-man's choice, given the balancing system used for fighters in 2.0
Yeah, once we get the actual foundation of the mod built, we will be having heavy discussions on how to weave the overall gameplay in and out of it. The problem with previous versions is of course that basically, rules and gameplay were tacked on, rather than built around the mod.
We have worked very hard on every aspect of this mod, to try to make it look right as much as feel right. Hopefully when the final product comes out, we will have something that appeases most.
Right now, the whole Mission/Raid Idea is pretty much a stand-alone concept.
Although, we are looking into the idea of implementing some stuff that would effect the universe on a day by day basis. Probably the best example is an idea thrown around for illegal narcotics. That if they are shipped extensively to a planet, the price of it's other commodities will suffer because of the presence of intoxicants in the population.
Now, suffice to say, that is the concept idea that we are hoping to pull off. It is still very much at the development stage. Hopefully, it will come off like so many other ideas of ours, but just don't quote me on it! :)
Ohh, I knew there was something I was supposed to do this weekend for that Corvette for the video! Whoops!
Really nice pieces. In my opinion, music has always been an important element to Star Wars as the story is told. You've captured the essence well and hope it all goes well moving forward.
Yeah, that was one of my thoughts behind it. It has silverscreen significance, but there is only so much that one can make interesting with an system like that.
And of course, it probably wasn't helped by Alderaan being pacifists in general, so it's not like they would have much in the way of a floating remnant of a fleet hellbent on payback.
Way down the line, we can always revisit this decision. If the mod is popular enough and becomes busy enough to merit expansions, there is always a possiblity that Alderaan could be included, providing we find a decent usage for it.
Sláinte for the invite! Nice to see plenty of Irish in this neck of the woods.
Looks very similiar to Transport Tycoon, just with some improvements. Not that such is a bad thing. ;) Will be sure to give it a go given that I was a long time fan of the game. :)
It is a real shame to see things go this way for Filefront. Over the years, they have offered those of us with creative talents and opportunity to share our maps, mods and updates with others. In loss, I think we all understand that bit more just how useful Filefront was.
I just keep thinking, I will be able to see the whites of my enemies eyes as I fly at them now! Sushi, we should stick little stick men in there! :P
I definitely agree about the Hutt ships, they are some interesting designs. I suppose the Hutts were too busy partying when the designer came in and they avoided having to make them as as big as a house and twice as ugly!
Congrats to those who made the top-ten. Hopefully over the coming twelve months we will see the modding boundaries pushed even further by development teams.
Fun stuff. It is always great to see progressive updates for the game to keep it fresh. Nice thing about these sort of updates is that it is an excuse to try out a class you don't normally use it. I rarely use the scout, but would definitely fancy given them a go to earn some of these!
Great to hear that these are the on the way. Feels like an eternity since we finished voting!
Guinness from a bottle is so.. soo wrong! :P She has to be poured from a tap and let the head settle! :D
Joking aside, it looks awesome. A really nice job done on it. A bottle of Scottish whiskey is next on the list for the alcho-loving Demo man?
Since this isn't new pertaining 2.0, I figure this makes more sense here (in case you're wondering Sushi!)
The current incarnation of Freeworlds has its new patch out now - dubbed 18.44. It is currently available in the download section. This patch fixes various bugs that have been cropping up since the introduction of 18.43.
If you have any problems or issues with it, make sure to check out the Freeworlds forums (link is in the top right box) where it can be solved swiftly.
Nice piece. First time to listen to you guys!
Great for you guys to explain the sponsorship bit. I'm not going to comment specific on it, or my own personal feelings - I think enough has been said in other threads about it and I feel it would be irrelevant.
Whether people like the decision or not, at least they know the reasons and other pertinent information regarding it.
For myself, it definitely tends on how I interpret the question.
If I was judge over the last 15 years where I have a PC, I would say I would range over 150 titles that I have bought and played over the years. The majority of which was back in the day when I found that games didn't require you to upgrade your computer consistently to run them properly.
More recently, it is non-existant. I don't think I've bought a PC game since late 2007/early 2008. As a poor student, there is just too much of a gap to make games run proper on my rig. I prefer to stick with older, fun titles that I have enjoyed over the years that have more than 10 - 20 hours of gameplay in them.
Regardless of ones feelings towards the Air Force, it was quite a coup for ModDB. The US Air Force is a brand that is known across the world. For such a brand to be involved in the awards process brings allot not only to the the awards, but to this site as well!
What is meant by '2.0' is the early development name for new mod. Everything that is posted here is what we are currently working on.
I'd like to think with each system I do, my skills are getting better. At this stage, I can definitely see myself returning to some of my earlier systems to tweak them up the ever increasing standards I have.
Making the top-100 is a fantastic achievement for us. It definitely gives us on the team an additional shot in the arm to continue the high standards we have set for ourselves with the project.
Like Sushi said, thanks to everyone who voted for us. Your support means everything - as without you, we would have nobody to play the game with!