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Comment History  (0 - 30 of 52)
MegaSean45
MegaSean45 - - 52 comments @ CstDoom3-BFG

I didn't make it this far yet, but does this also come with the original Hell level in RoE? Like it includes the one section with the Hell Knights and Mancubi?

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ Status Update #5 (Decay: Solo Mission)

Awesome job! It seems you're really getting ahead of the game now!

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ Half-Life: Through The City

In case no one else knows, there's another HL mod coming soon that stars Colette - it's called Half-Life: Recovery! No relations with this mod, but at least it'll give us closure on how Colette escaped!

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ Half-Life: Recovery

With the Through the City HL2 mod having Colette Green returning, and this one being another mod playing as her, she's been getting alota love lately!

Good karma+4 votes
MegaSean45
MegaSean45 - - 52 comments @ Rock 24 - MMod Compatibility Patch (1.12 - Final Release)

That's always been a problem with the Source engine. Keep the Poison Zombies away from the Barnacles - always.

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ Half-Life: Induction

This mod is amazing, man! Good job!

Y'think ya might wanna give it the Black Mesa treatment? If not, maybe someone else can make it with your permission?

Good karma+2 votes
MegaSean45
MegaSean45 - - 52 comments @ Half-Life 1 timeline

Woooow, you don't even add mine to the pack.

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ Entropy : Zero 2

They are, don't worry! I mean, why would they cancel this mod now after all the time they put into it?

Good karma+2 votes
MegaSean45
MegaSean45 - - 52 comments @ Operation: Black Mesa

Three. Unless you count the unfightable ones in the beginning.

Good karma+2 votes
MegaSean45
MegaSean45 - - 52 comments @ Cosmonaut

Here's a Gnome Completion vid I made with no walkthrough! Just the gnomes! ^^

Good karma+5 votes
MegaSean45
MegaSean45 - - 52 comments @ Mission Improbable MMod Compatibility Patch

Zombines too. The mod can't read their files - I tried spawning them via console, but nothin'.

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ Half-Life 2 : MMod

Can we access the commentary tracks? Cause there's no option on the main menu that takes us to commentary track mode.

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ FIREFIGHT RELOADED

Wow! Some of these custom NPCs in here need to be on GMOD Workshop! The laser Hunter, the Combines with goggles that shut off when they die, the Scanner with the Hopper Mines... I'm surprised they weren't added earlier!

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ Riot Act

Anyone else having the problem with the strider using it's laser to insta-kill, forcing you to use god mode temporarily till after it fires?

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ DangerousWorld 2

Take as much time as you need, my friend! Just as long as it's worth the wait, I can wait another decade for this! ;)

Good karma+2 votes
MegaSean45
MegaSean45 - - 52 comments @ Cinematic Mod: Awakening [CM:A / CM:AO]

I think I might know, but it depends on which version of FakeFactory you're using. If 2013 means you ripped from versions 1-4, or 9 and above then yes, it can work on 32-bit. If 5-8, then it won't. So which version of Cinematic is this?

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ Cinematic Mod: Awakening [CM:A / CM:AO]

Can this mod work at 32-bit?

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ 1187

After so many years, I still love this mod! With its unique story and all! Makes me want Episode Two even more! I hope you at least have a story all planned for it! I mean I can even take reading a story of Episode Two instead of playing it if you can't complete it! :3

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ Half-Life : Residual Life

Pros:

Gameplay, mapping, custom models and sounds, NPCs ported from Opposing Force, new NPCs!

Cons:

The story - so confusing, also have no idea when during the Black Mesa Incident it's all supposed to take place.

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ Hazard Team (Decay: Source)

I'm sure there'll be someone else that'll be willing to finish what you started. :)

Good karma+2 votes
MegaSean45
MegaSean45 - - 52 comments @ Guard Duty

You dudes and dudets are doing an awesome job on this so far! Take as much time as you need!

Are you planning to make a Decay: Source when this is all over? I doubt it, but it wouldn't hurt asking. :)

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ The Closure

Take your time, Leon! I'm in no hurry to play this. I wanted to play some of your past mods before playing this anyway! I started off with your first map pack, now I'm trying to get Coastline to Atmosphere working. Having trouble though. I'll figure it out.

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ Operation: Black Mesa

Hey I'm really looking forward to playing this!

Hey I have a couple of questions. About the Voltigores, in the original Opposing Force, they were pretty annoying enemies, having to hide and use the shock roach to defeat it to conserve ammo. Do you plan on making that enemy a more of a fun enemy to kill instead of hide and shoot?

The next question is about the soldiers. They aren't going to die so easily are they? Cause they seemed useless in the original game. Two Shock Troopers, three men dead.

Best of luck on the rest of the project, brahs! :D

Good karma+5 votes
MegaSean45
MegaSean45 - - 52 comments @ The Closure

Hey Spy, I just wanted to say I checked out your Quake 2 custom maps. Not bad! There really needs to be a third Quake 2 mission pack.

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ Markiplier

Is Tiny Box Tim going to be in here? Bob and Wade? Is the HEV Suit going to be the warfstache? Is the vehicle he's going to use going to be the Nota-Pe-Nis? These would be awesome! :D

Good karma-1 votes
MegaSean45
MegaSean45 - - 52 comments @ Black Mesa: Uplink

So far it looks cool, but the scientist and security guard in the beginning is not getting triggered.

Good karma+2 votes
MegaSean45
MegaSean45 - - 52 comments @ Urban Chaos

I'm in no hurry for this mod. Once it's released, it'll all be worth it! I just hope this mod doesn't mess up my own Combine theory.

Good karma+2 votes
MegaSean45
MegaSean45 - - 52 comments @ Rebellion

Didn't work for me

Good karma+1 vote
MegaSean45
MegaSean45 - - 52 comments @ Operation Lambda

See what happens when you make a big mod like this? It doesn't bother getting finished. Might as well stay short and simple.

Good karma-1 votes
MegaSean45
MegaSean45 - - 52 comments @ Missing Information 1.6 Full

Mods will ALWAYS be alive if someone's playing it. ^_^

Good karma+4 votes