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I
MPOSSIBILITY DREAM : (No achievement)
BLACK MESA INBOUND : (No achievement)

ROUTINE WORK : (Lost Battery) Get all batteries in Routine work.
STATE OF EMERGENCY : (Demon Slayers) Find and clean-up vent in Emergency State.
LEGAL DEFENSE : (Circle of Death, Chaotic Butcher) Find alchemy circle, Neutralize two crab field in Legal Defense (天安門 Freetibet.org 大屠殺)
ONE IS ALL, ALL IN ONE! : (Dark Golden Energy) Get the Gravity gun in Surface Storage (Require: Chaotic Butcher -or- Difficult level)
GROUND ZERO : (No achievement)
BETWEEN WORLDS AND CHAOS : (Bonus Level) Get all achievement comlete.
NO WAY OUT : (No achievement)
COUNTDOWN : (No achievement, Surface End)

NUCLEAR PORTAL + ALTAR OF SACRIFICE : (Bonus Level) Require: Dark Golden Energy
ASSEMBLY POINT, ORIGIN OF NIGHTMARE : (Abyss End, WIP)

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Still developed by Korean team Radiation Studios (White Force [2002], Residual Point [2007], Residual Life 1.0 [2012], and Zombie Edition : Residual Agent [2015]).

Regular updates and new screenshots on their Facebook page.

20180908205221 1

20180814145702 1

20180908194818 1

List of 1.7 levels :

TRAINING LEVEL : RL "Great Escape" - deleted prologue, go up to meet with Barneys, fight Xenians.

IMPOSSIBILITY DREAM : Intro/Tram Sequence (Secret : none)

BLACK MESA INBOUND : Get your suit (Secret : none)

ROUTINE WORK : Resonance Cascade occurs (Secret : Lost Battery : Get all batteries).

STATE OF EMERGENCY : Escape, find weapon(s) and allies (Secret : Demon Slayers : Find and clean up the vent).

LEGAL DEFENSE : HECU are in the place (Secret#1 : Circle of Death : Find alchemy circle, Secret#2 : Chaotic Butcher : Neutralize two fields of crabs).

ONE IS ALL, ALL IN ONE! : Bonus Level, only possible with Chaotic Butcher obtained, or mod played in Difficult setting (Secret : Dark Golden Energy : Get the Gravity gun in Surface Storage)

No secrets after this level.

GROUND ZERO : Lambda Reactor-like Level

BETWEEN WORLDS AND CHAOS : Xen-like level (Bonus Level, get all secrets in the previous levels).

NO WAY OUT : Surface Tension-like level

COUNTDOWN : Surface Tension-like level (#2)

ROUTE 2 "XEN" : save the scientist, get the door opened and run to the bomb :

NUCLEAR PORTAL : Weird mess between real world and Xen world.

RUINS OF CHRONOS : Xen level.

ASHES OF LAUTREC : Xen level + Combine-like installation.

If you find the "Talisman", then it's ALTAR OF SACRIFICE : final boss level.

If you don't find the "Talisman", you go back to Route 1 "HEART OF NIGHTMARE".

ROUTE 1 "BLACK MESA" : Jump in the "sewers"/tunnels instead of saving scientist :

ASHES TO ASHES, DUST TO DUST : tunnels/maze-like level.

HEART OF NIGHTMARE : Big battles in larges areas with giant crystals and radioactive stuff.

CENTER OF ALL THINGS : the final battle to stop the new alien race and the crystal processing, in Black Mesa.

THE SUN EATER'S PILLAR : Combine-like levels against countless waves of enemies, to finally stop the crystal processing.

AFTER ROUTE 1 AND 2 :

IMPOSSIBILITY DREAM (again) : Epilogue.

CREDITS.

EPILOGUE : after credits. 4 maps and the "true" (?) ending.

Residual Life (Public version) 1.5


Stay tuned for 1.8 version.

Residual Life 1.5 (full version) release

Residual Life 1.5 (full version) release

News 3 comments

1.5/Full version of Residual Life, another side story set during Half Life's events. Old and new foes awaits you through Black Mesa's corridors, Xen...

This Week In Mods: September 16 2018

This Week In Mods: September 16 2018

Feature

The biggest mod stories for the week of September 16 2018.

Transmission 14753

Transmission 14753

Feature 14 comments

A longer show this week in which William and Emanuel are joined by Ackart of Ragnarok Arena along with Justin (Krenzo) and Mike (WarmFuzzy) of Smashball...

Add file RSS Files
rl02z2 (one of epilogue level converted)

rl02z2 (one of epilogue level converted)

Multiplayer Map 5 comments

본 버전은 half-life: residual life 에필로그 맵 일부를 데스메치용으로 실험삼아 변환한 것이기에 생활관 근방과 연병장...

Low definition grunts for RL

Low definition grunts for RL

Skin Pack 8 comments

Low definition grunts for RL (hgrunt.mdl; hgrunt_opfor.mdl; ngrunt.mdl; zgrunt.mdl)

Residual Life 1.5 crossplatform

Residual Life 1.5 crossplatform

Full Version

Bugfixed Residual Life version for Windows, Linux and OS X. Compatible with GoldSource and Xash3D FWGS.

Residual Point/Residual Life Android port v1.0.2

Residual Point/Residual Life Android port v1.0.2

Full Version 2 comments

Residual Point and Residual Life port. For Residual Point: copy rp_v1_pub_final1 folder to folder where is 'valve' located. For Residual Life: Create...

Residual Life (Test demo) 1.7

Residual Life (Test demo) 1.7

Demo 12 comments

This version may contain spoilers. that's all.

Residual Life (Public Version) 1.0

Residual Life (Public Version) 1.0

Demo 31 comments

Zip file. that's all.

Comments  (0 - 10 of 426)
DarkShift
DarkShift

메리 크리스마스 !!!

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DarkShift
DarkShift

그리고 새해 복 많이 받으세요!

Thanks to all who like me keep following and helping this project.
Thanks especially to Togranido and his team (?) for making this awesome mod.

I hope 2019 will see some new interesting maps.

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VanderCold
VanderCold

Best mod ever maked!

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Aryaryan
Aryaryan

I would like a remod for this mod

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D3ads
D3ads

This was an excellent mod, the amount of work you put into it was very impressive, great job!

Togranigdo: I have a question for you, but I can't PM you.. can you add me as a friend so I can message you? Thank you so much!

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D3ads
D3ads

I think it's probably easier if I just ask you here...

I noticed in your train levels like "On A Rail" you got the lighting the same as Valve's, but when I use the same textures on a similar scene (recreated), the lighting is very dark!

c2a2e: Cdn.discordapp.com

Me: Cdn.discordapp.com

What am I doing wrong? I should explain that for a long time I used my own 100% custom content, so I made my own light settings of course, and this was never a problem till now...

Thank you.

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Togranigdo
Togranigdo

~trm_lt1_grate 220 210 150 30000
light_strip3 255 255 255 7500
//comp_monitors 140 140 220 10000
+0~GENERIC65 255 255 255 15000 //toggle_wht (람다벽 조명)
+0~GENERIC85 155 155 235 30000 //toggle_blu
+0~GENERIC86 255 230 125 30000 //toggle_ylw 낮은광도: 240 120 0 20000
+0~GENERIC86B 60 220 170 20000 //toggle_grn
//+0~GENERIC86R 128 0 0 60000 //toggle_red - 문 잠금레버 있는 rl02k2,rl02a5,rl02a6 컴팔시 주석요.
C4A1_CAN1 160 160 240 150
C4A1A_SPIKE1B 150 200 250 75000 // ...b xexedxxxxxxen
C4A1A_SPIKE1 250 248 108 50000 // ...y xexedxxxxxxen
TECH_LITE1 250 248 108 50000
XENO_13D 220 20 0 75000 //red _xeno
XENO_BN4 240 50 10 75000 //red _xeno
CRYS_1TOP 180 80 170 5000 //purple xen crystal
CRYS_1A 250 0 250 7500 //purple xen crystal (shockupshober bossroom access tex)
CRYS_1B 250 0 250 2500 //purple xen crystal (rl02u3h - 보스룸 조명값)
CRYS_1C 250 0 250 50 //purple xen crystal (shockupshober cell tex) ============= !!!!!!!!!! rl02u3u setting is: 50
CRYS_1C8 250 0 250 20000 //purple xen crystal (shockupshober ex-0uterior tex)
CRYS_2TOP 94 244 184 5000 //green xen crystal
CRYS_2B 94 244 184 20000 //green xcrystal-Jormyung
CRYS_3A 211 143 41 5000 //yellow xen crystal
CRYS_3B 211 143 41 5000
CRYS_3TOP 211 143 41 5000 //yellow xen crystal
+0BUTTONLITE 255 255 255 25 //locker
+ABUTTONLITE 255 255 255 25 //locker
LAB1_MAP3 200 200 200 100
LAB1_MAP3B 200 200 200 100
radioactive 60 180 20 1000
!radio 60 180 20 250
!radio2 60 180 20 2500
!fluid2 210 140 40 500 //alien_blood (use_rl02u3v,rl02u3k)
GENERIC87A 100 255 100 1000
GENERIC88A 255 100 100 1000
GENERIC89A 40 40 130 1000 //스낵 자판기: rl02l3 등등에선 주석처리요
GENERIC90A 200 255 200 1000
GENERIC105 255 100 100 1000
GENERIC106 120 120 100 1000
GENERIC107 180 50 180 1000
GEN_VEND1 50 180 50 1000
XENO_6ABRD1 130 20 190 10
EMERGLIGHT 255 250 200 50000
+0~FIFTS_LGHT01 160 170 220 4000
+0~FIFTS_LGHT06 150 150 190 12500
+0~FIFTIES_LGT2 255 255 255 5000
~fifties_lgt2 160 170 220 20000 //160 170 220 22500
+0~FIFTS_LGHT3 160 170 220 4000
+0~FIFTS_LGHT4 160 170 220 5000
+0~FIFTS_LGHT5 255 255 255 10000
+0~LIGHT1 40 60 150 3000
+0~LIGHT2A 200 190 130 7500 //5000
+0~LIGHT3A 180 180 230 50000 //10000_ whlte
+0~LIGHT4A 200 190 130 12000 //yellow
+0~LIGHT5A 80 150 200 20000 //10000_ blue
+0~LIGHT6A 220 30 30 30000 //red
//~SPOTBLUE 140 160 250 8500
~SPOTBLUE 7 163 245 50000 //초반부 원전용
LITEPANEL1 190 170 120 2500
TNNL_LGT2 190 255 255 2500 //daeche light brush -_-
+0~TNNL_LGT1 240 230 100 10000
+0~TNNL_LGT2 190 250 250 10000 //5000 //190 250 250 12000
+0~TNNL_LGT3 150 150 210 17000
+0~TNNL_LGT4 170 90 40 75000 //orange 170 90 40 10000
+0C3A1_NRC1 190 250 250 1000
+AC3A1_NRC1 190 250 250 1000
TNNL_LGT4 170 90 40 20000 //orange_lgt
+0LAB1_W6D 165 230 255 4000
+0LAB1_W6 150 160 210 8800
+0LAB1_W7 245 240 210 4000
SKKYLITE 165 230 255 1000
SKKYLITE2 230 180 50 7500
+0~DRKMTLS1 205 0 0 6000
+0~DRKMTLGT1 200 200 180 6000
+0~DRKMTLS2 150 120 20 30000
+0~DRKMTLS2C 255 200 100 50000
+0DRKMTL_SCRN 60 80 255 10000
DRKMTL_SCRN5 60 80 255 10000
DRKMTL_SCRN6 60 80 255 1000 //rl02u3v 놋북
~LAB_CRT9A 225 150 150 100
~LAB_CRT9B 100 100 255 100
~LAB_CRT9C 100 200 150 100
~LIGHT3A 190 20 20 25000
~LIGHT3F 220 210 150 35000
~LIGHT3B 155 155 235 25000
~LIGHT3C 220 210 150 25000 //RP 시절 값은 10000
~LIGHT3D 100 255 100 25000
~LIGHT3E 90 190 140 25000
~LIGHT5B 150 150 100 5000
~LIGHT4A 220 210 150 5000
~LIGHT5F 220 210 150 7500 //200 190 140 2500
~LIGHT5E 255 0 0 10000 //r
~LIGHT5D 0 255 0 10000 //g
~LIGHT5A 190 190 255 6000 //b (used to: gearbox (org_valve) )
+0~LAB1_BRD5 220 210 150 1500 //b (used to: gearbox (sub: of2a5) )
+0~gymlight 210 200 140 8000
subway_lights 223 222 248 1500 //TRAIN LIGHTS
FLATBED_TLITE2 150 10 10 //XEN TRAIN OR bmrf train LGT
C1A3C_MAP 100 100 255 100
FIFTIES_MON1B 100 100 180 30
~TRN_LT1 220 210 150 20000
//~TRN_LT1 180 230 252 8000
+0~LAB1_CMP2 20 50 50 50
LAB1_COMP3D 20 50 50 50
C3A2_LIGHT 250 130 0 5000
~LAB1_COMP7 20 50 50 50
~SPOTYELLOW 255 230 125 50000 //189 231 253 25000
~SPOTRED 180 35 35 50000
~SPOTGREEN 60 220 170 50000
ELEV2_CIEL 255 200 100 800
YELLOW 255 200 100 2000
RED 255 0 0 1000

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D3ads
D3ads

Oh wow, thank you so much for that, very very helpful! I guess Valve changed the settings in the lights.rad file for different maps, which would explain why ~LIGHT3b has a different value in the train maps. Actually 25000 is too bright (at least for me), but 10000 works perfectly!

Thanks again Togranigdo, I'll be sure to add you to my credits!

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Half-Life
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8.3

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Highest Rated (7 agree) 8/10

I enjoyed this mod. The areas of Black Mesa had a very classic feel to it and every room had a sense of purpose. Even the ending just felt right. No epic boss battle, the player simply slips away through an outlet pipe and vanishes from HL history. Love it. The Cons: - Mismatched models. Some were Low-Def, some were High-Definition and some were even Super-Definition. Personally I replaced the low poly models for a more modern look. :) - Got lost a couple of times when it wasn't obvious that I had…

Mar 10 2012 by UrbaNebula

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