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Comment History  (0 - 30 of 241)
LazyAmerican
LazyAmerican - - 241 comments @ Fallout: The Frontier

He ain't wrong though....the writing is truly abysmal easily the worst of what I've seen in all of New Vegas quest mods....and there have been a few stinkers at the bottom of the endoresements filter. You aren't into Fallout for some type of epic story? Fine...that's cool but when we have someguy2000 quest mods then suddenly transition to this mod...the difference is night and day really.

Good karma+8 votes
LazyAmerican
LazyAmerican - - 241 comments @ CALL OF DOOM: COD Style Advanced Weapons MOD

Any chance for custom spent brass assets in the future? Would be sick seeing as you've already gone the distance in adding different ammo types into the doom engine.

*Edit* Nevermind read the update...sucks man people are crap.

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ Star Wars: Movie Duels

Is there no way to play as a custom JA character? Is there a way to customize your saber?

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ A.R.E.A.

Is there a debug menu? Wouldn't mind messing about just to see how everything works.

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ A.R.E.A.

I second this...wheres the update? Tried firing the base game up and when in game was just a black screen though you can hear the sounds of the game.

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8

The Dead Air version of this is better....seems like there's many a serious bugs for this version sadly.

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ Cathalan

Any chance for incompatibilities with mods? Duplisaber or high level force powers for instance?

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ A.R.E.A.

I saw an update...got excited....then noticed it was pretty much a bugfix patch :(...waiting for mag reloading mechanic before jumping in.

Good karma0 votes
LazyAmerican
LazyAmerican - - 241 comments @ Review of weapon modification STCoP Weapon Pack 3.3

Not to diminish the quality of work here...but making mods only for CoP is honestly a missed opportunity....as it's the most straight forward one and done of the three games.

Good karma+2 votes
LazyAmerican
LazyAmerican - - 241 comments @ GUNSLINGER mod

Can't use -dbg...but there is a mod called god of the zone that works with this...sadly it only will spawn in vanilla weapons.

Good karma+3 votes
LazyAmerican
LazyAmerican - - 241 comments @ GUNSLINGER mod

Any chance for a hud_fov option? Or is it impossible due to the animations?

Good karma+3 votes
LazyAmerican
LazyAmerican - - 241 comments @ Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8

Will you be able to restore the visual of spent brass ejecting from guns with your mod?

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8

Are guns supposed to not eject casings? Never played this mod before.

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ Anomaly Magazines for 1.5.0 Beta Update 4 Hotfix 8

I'm as giddy as a school girl seeing this mod ported to this mod....fantastic christmas gift!

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ Star Wars: Movie Duels - Update 3 (Manual Installation)

Why is it frequently telling me "I've turned on my friends"? Something to do with the blocking mechanic I'm sure

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ A.R.E.A.

Any rough estimate on when this will be ready?

Good karma+4 votes
LazyAmerican
LazyAmerican - - 241 comments @ S.T.A.L.K.E.R. Anomaly

Anyone planning on making a magazine mod for this?

Good karma+4 votes
LazyAmerican
LazyAmerican - - 241 comments @ Dead Air Magazines 1.1.7.3 [EN/RU]

Will you be updating this mod for the new version when it releases? I must say this mod is mostly responsible for the couple hundred hours I've sunk into this...I love loading mags before going out to explore for artifacts or sweet, sweet monolith loot.

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ Dead Air Magazines 1.1.7.3 [EN/RU]

Can say with absolute certainty the sid magazine addon breaks Cordon....you basically will start getting CTDs at some point consistently whenever you try going back to there.

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ Dead Air Outfit Overhaul - DAOO v1.1 EXTENDED

Alright figured out the issue...but is there anyway to use this mod and have no artifact degredation? Apparently just making the file blank eliminates this...but also conflicts with your mod because there is also an artifact_degredation file in here as well.

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ De Facto Artefacto - Artefacts Overhaul

Uhh....everything is blank except for the main folder lol

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ Dead Air Outfit Overhaul - DAOO v1.1 EXTENDED

Why did i just spend nearly 500k RU on the ace suit, only to die instantly in one of the gas anomalous fields? Seems like you are at a considerable disadvantage wearing the SEVA suits minus not having to equip oxygen tanks.

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ Dead Air

Is there anything crucial to do in Cordon? Besides just taking jobs for Sid, Nimble, and possibly military? I ask because my game is 100% stable now...except for going to Cordon lol. CTD every time with a fatal error same one I've been getting....so far so good though I just ignore it and fast travel where I need to go.

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ Dead Air

Put -dbg into target line in the .exe, hit S when the game is paused, and voila you can view all the weapons available in the mod. As for if it's like Misery...never played it myself but everyone compares it to that so I'd imagine so.

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ Dead Air

Its possible that ive figured the issue out though i need to test it out more to know for sure. I'm thinking its some kind of memory issue and moving to a different area,creating a new autodave, and continuing from that save might be the solution ive been looking for. Only downside is i have no way of knowing when suddenly my saves become corrupted and I'm deep in one of the undergeound labs :/

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ Dead Air

What graphics settings do you use? Do you mess with population density between stalkers and mutants?

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ Dead Air

These are the mods I use:

English Translation
Enhanced Blood Splatters
Magazine mod
No Blackout on item usage
Fast Travel
Money off corpses
Faster Sprinting
Disable Jammed PDA map
no swiping of stashes
Open Scopes
Outfit Overhaul

If anyone plays with even half of these mods and doesn't get more then 1 or 2 glitch crashes per several hours of play...I'd love to know how you're doing it.

Good karma+2 votes
LazyAmerican
LazyAmerican - - 241 comments @ Dead Air

Is there anyway to make Forester just sell the repair kits? Having a ton of spare guns that sell for barely anything doesn't seem very practical when the zone can chew through my armor crazy fast and my guns jam up at the whims of RNG lol.

Good karma+1 vote
LazyAmerican
LazyAmerican - - 241 comments @ Dead Air

That'd be awesome :)

Good karma+2 votes
LazyAmerican
LazyAmerican - - 241 comments @ Dead Air

Just adding in a bunch of scientific medkits, extra bandages, repair kits for both weapons and armor, ect stuff that is in the game but either isn't something the trader normally sells or doesn't sell till the appropriate level of document turn in is reached. Wonder if there's some behind the scenes limit to the amount of items a trader can have? Or perhaps because of the items I'm adding some sort of conflict?

Good karma+1 vote