Before asking/suggesting anything, please read this F.A.Q. Also, check out our YouTube channel and weapon list to see what's implemented already. Thank you!

GUNSLINGER mod is S.T.A.L.K.E.R.: Call of Pripyat weapon-related modification, which is not ordinary armory expanding or balancing mod. This mod overhauls the original first-person point of view to true quality vision with every movement looking natural and every weapon behaving like its real counterpart. Using items like med kits will be visible to you now, weapon jamming will have its own unique animation and upgrading your weapon will be another big point of your survival in S.T.A.L.K.E.R. – every weapon have it’s own upgrade tree which consists of suppressors, scopes, laser sights and etc.

GUNSLINGER mod will make your S.T.A.L.K.E.R. experience more immersive with the animation overhaul and challenging since using items will have it’s own requirements (like taking off your mask) and will cost time. Controller will now play with your mind so hard it can make you suicide. So reload your gun, prepare some pills and med kits before going out. That’s how you play GUNSLINGER mod.

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RSS Articles

BETA release trailer. It's recommended to watch the video in HD for the best experience. Or you can access Youtube Video for 60 FPS HD.

S.T.A.L.K.E.R. COP - GUNSLINGER mod BETA (07.02.2020)


GUNSLINGER Mod (build 2020/02/07) is available. In the beta version of the mod, absolutely everything is available weapons, mechanics and innovations demonstrated to this day. All unfinished weapons were cut out and replaced with existing ones. This avoided various problems (crashes, distortion of proportions and animations while holding in hands, etc.), get rid of the feeling of unfinished work (there are fewer weapons than in the original, but the mod looks high-quality and complete). At the start, an improved classic set of exo-arm models from the new set is installed. The remaining hand models from the new set will be introduced gradually, until both sets are divided into two separate full-fledged ones.

Patch Note:

• The hero will be less thirsty
• New option "3d scopes". Allows you to turn off 3d scopes and roll back to the original 2d nets of optical scopes (for weak PCs).
• Better shader for the 3D night-scopes (increased visibility)
• Mip-maps for the textures
• Upgrade for the Walther P99
• Advanced inventory and trade window for wide screens
• Increased overdose chance on the master mode
• Quenching thirst with energy-drink and hercules
• Exoskeleton less prone to breakage
• Faster zoom in the Gauss optics
• Removed flash when fired with a silencer
• In the quest for the murder of mercenaries in Pripyat, an SVD is issued with the scope and silencer installed
• New hand models for the closed suits
• Fixes ui detector. The icons of artifacts and anomalies on the Veles and Svarog detectors are of normal size
• Animated suicide for F-1 Grenade
• Nerf characteristics of Saiga
• Disabling the need to remove the helmet / armor for eating
• New sounds of shooting gauss
• Original Gaussian batteries now provide accurate shooting (as in the original), while Cardan batteries have worse performance
• Fix the original bug with autocapture of the target: often shows opponents who are actually behind
• Disabling binocular auto-capture frames
• A new upgrade to autolock targets at Gauss

You can download the BETA NOW! Warning! (No english localisation)

Links:

Drive.google.com
Yadi.sk
Mediafire.com

Donation:
Yandex Money: 4100110314405110
PayPal: versuswind@gmail.com

Thanks for reading!

Useful links:
Official YouTube channel
F.A.Q. (Frequently Asked Questions)

GUNSLINGER mod: MP5, MP5SD, UMP45

GUNSLINGER mod: MP5, MP5SD, UMP45

News 12 comments

Previews of MP5, MP5SD and UMP45 with all attachments. HK slap included.

GUNSLINGER mod: L85A2, inertia update

GUNSLINGER mod: L85A2, inertia update

News 10 comments

L85A2 preview with all attachments including grenade launcher, inertia update overview.

GUNSLINGER mod: SVU sniper rifle

GUNSLINGER mod: SVU sniper rifle

News 11 comments

SVU sniper rifle preview and scope compatibility list.

GUNSLINGER mod: Dragunov sniper rifle

GUNSLINGER mod: Dragunov sniper rifle

News 13 comments

Dragunov sniper rifle preview, unique TGP-V suppressor for SVD, scope compatibility list.

RSS Files
S.T.A.L.K.E.R. COP - GUNSLINGER mod BETA (07.02.2020)

S.T.A.L.K.E.R. COP - GUNSLINGER mod BETA (07.02.2020)

Demo 68 comments

GUNSLINGER Mod (build 2020/02/07) is available. How to install: Run the installer / specify a separate folder for the mod / specify the root folder of...

Comments  (0 - 10 of 1,200)
NDTwoFives
NDTwoFives

Hell yea SG550! Kinda curious why it has 552/553 features though, I miss that hooded front sight.

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amradelf50
amradelf50

there wont be any other updates right...?

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B3AN
B3AN

is there a way 2 get russian audio w/ english subtitles like misery?

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El_Wrobel
El_Wrobel

First off, are the backup iron sights on the susat and Spectre bugged or is it just me?

I've played the **** out of this mod, both standalone and with SGM 2.2 and I have to say, the changes it makes are groundbreaking, the feeling of using your equipment is simply very natural and now that I went back into waiting for the full release and started playing other mods I feel like everything's wrong, with the PDA just popping up, no animation when using medkits, head lamps or nvg and instant healing or fade to black.

I've got a few gripes though, apart from the missing weapons. They break very easily, 40 shots from the SVU-A and it's at 60% condition. It could use a few more guns, two bolt actions, for example a Mosin (HUUGE mall ninja opportunities here!) and let's say an SV-98, I'd also propose something of a higher caliber as well (for example KSVK, PTRS-41, WKW Wilk). I'd settle even for a Mosin though. Apart from that, I'd like to see an AKM with the possibility to shorten it and an FAL. And maybe a revolver and a SKS so AKM wouldn't be so lonely.
Also, PSO-1 on the SVD/SVU should be able to use their iron sights while equipped, right now it's only possible with the SVD/SVU 1P93. I'm not really sure, but I think that 1P93 on an AK and PU on the TOZ should also allow the use of iron sights. And a pistol optic would've been great.

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TomLink
TomLink

the gun break is fair i suppose, since most gun you pick up are always peak at around 75-80%. some are 90%. about the gun arsenal, well, the game is on Beta. they recreate the whole gun animation, and put in dynamic modification, so it takes a long time to make one. so far, the amount of guns they put in is quite recognisable. dont you think ? this isnt like Anomaly, where you can create just the gun, animation with a bit of static modif. heck, even that took quite some time to make, so thanks for the comment.

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illicitSoul(sgtProf)
illicitSoul(sgtProf)

Heya, if you need any help, you can join our English discord community. We will do our best to help to set up your gunslinger mod and get addons like English translation, Atmosfear and absolute nature running with gunslinger: Discord.gg

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jluka1000
jluka1000

someone know how change the max carry weight? thanks.

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wiskythecat
wiskythecat

plz fix burers too stronk ;-;

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usseal
usseal

Can someone find out the difference between ideal and safai upgrade for gauss rifle?

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Pappaslask
Pappaslask

Openxray support?

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Pappaslask
Pappaslask

Nooo! I don't understand how to merge the gunslinger and openxray together since gunslinger requires its own bin folder and fsgame.ltx :/ Help!

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_STYX_
_STYX_

it is impossible in every way

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