Before asking/suggesting anything, please read this F.A.Q. Also, check out our YouTube channel and weapon list to see what's implemented already. Thank you!

GUNSLINGER mod is S.T.A.L.K.E.R.: Call of Pripyat weapon-related modification, which is not ordinary armory expanding or balancing mod. This mod overhauls the original first-person point of view to true quality vision with every movement looking natural and every weapon behaving like its real counterpart. Using items like med kits will be visible to you now, weapon jamming will have its own unique animation and upgrading your weapon will be another big point of your survival in S.T.A.L.K.E.R. – every weapon have it’s own upgrade tree which consists of suppressors, scopes, laser sights and etc.

GUNSLINGER mod will make your S.T.A.L.K.E.R. experience more immersive with the animation overhaul and challenging since using items will have it’s own requirements (like taking off your mask) and will cost time. Controller will now play with your mind so hard it can make you suicide. So reload your gun, prepare some pills and med kits before going out. That’s how you play GUNSLINGER mod.

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RSS Articles

BETA release trailer. It's recommended to watch the video in HD for the best experience. Or you can access Youtube Video for 60 FPS HD.

S.T.A.L.K.E.R. COP - GUNSLINGER mod BETA (07.02.2020)


GUNSLINGER Mod (build 2020/02/07) is available. In the beta version of the mod, absolutely everything is available weapons, mechanics and innovations demonstrated to this day. All unfinished weapons were cut out and replaced with existing ones. This avoided various problems (crashes, distortion of proportions and animations while holding in hands, etc.), get rid of the feeling of unfinished work (there are fewer weapons than in the original, but the mod looks high-quality and complete). At the start, an improved classic set of exo-arm models from the new set is installed. The remaining hand models from the new set will be introduced gradually, until both sets are divided into two separate full-fledged ones.

Patch Note:

• The hero will be less thirsty
• New option "3d scopes". Allows you to turn off 3d scopes and roll back to the original 2d nets of optical scopes (for weak PCs).
• Better shader for the 3D night-scopes (increased visibility)
• Mip-maps for the textures
• Upgrade for the Walther P99
• Advanced inventory and trade window for wide screens
• Increased overdose chance on the master mode
• Quenching thirst with energy-drink and hercules
• Exoskeleton less prone to breakage
• Faster zoom in the Gauss optics
• Removed flash when fired with a silencer
• In the quest for the murder of mercenaries in Pripyat, an SVD is issued with the scope and silencer installed
• New hand models for the closed suits
• Fixes ui detector. The icons of artifacts and anomalies on the Veles and Svarog detectors are of normal size
• Animated suicide for F-1 Grenade
• Nerf characteristics of Saiga
• Disabling the need to remove the helmet / armor for eating
• New sounds of shooting gauss
• Original Gaussian batteries now provide accurate shooting (as in the original), while Cardan batteries have worse performance
• Fix the original bug with autocapture of the target: often shows opponents who are actually behind
• Disabling binocular auto-capture frames
• A new upgrade to autolock targets at Gauss

You can download the BETA NOW! Warning! (No english localisation)

Links:

Drive.google.com
Yadi.sk
Mediafire.com

Donation:
Yandex Money: 4100110314405110
PayPal: versuswind@gmail.com

Thanks for reading!

Useful links:
Official YouTube channel
F.A.Q. (Frequently Asked Questions)

GUNSLINGER mod: MP5, MP5SD, UMP45

GUNSLINGER mod: MP5, MP5SD, UMP45

News 13 comments

Previews of MP5, MP5SD and UMP45 with all attachments. HK slap included.

GUNSLINGER mod: L85A2, inertia update

GUNSLINGER mod: L85A2, inertia update

News 10 comments

L85A2 preview with all attachments including grenade launcher, inertia update overview.

GUNSLINGER mod: SVU sniper rifle

GUNSLINGER mod: SVU sniper rifle

News 11 comments

SVU sniper rifle preview and scope compatibility list.

GUNSLINGER mod: Dragunov sniper rifle

GUNSLINGER mod: Dragunov sniper rifle

News 13 comments

Dragunov sniper rifle preview, unique TGP-V suppressor for SVD, scope compatibility list.

RSS Files
S.T.A.L.K.E.R. COP - GUNSLINGER mod BETA (07.02.2020)

S.T.A.L.K.E.R. COP - GUNSLINGER mod BETA (07.02.2020)

Demo 111 comments

GUNSLINGER Mod (build 2020/02/07) is available. How to install: Run the installer / specify a separate folder for the mod / specify the root folder of...

Comments  (0 - 10 of 1,437)
Emmet.Otter
Emmet.Otter

shame we dont get updated news here

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Guest
Guest

could you please add a toggle for custom npc changes , becuas the changes made in this mod just kill the fun making mutants stupid strong

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Akami1st
Akami1st

hei it would be cool if we had a way to check in what mode the fire selector is, it gets confusing very fast when you play with HUD off.

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illicitSoul
illicitSoul

Heya, if you need any help, you can join our English discord community. We will do our best to help to set up your gunslinger mod and get addons like Atmosfear and absolute nature running with gunslinger: Discord.gg

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Feli0
Feli0

going to sleep crashes the game.

please help, i can't play the game waiting half an hour for the day time to come.

* Detected CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz [GenuineIntel], F6/M12/S3, 3189.00 mhz, 22-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2
* CPU threads: 4

Initializing File System...
using fs-ltx fsgame.ltx
FS: 43625 files cached 57 archives, 9535Kb memory used.
Init FileSystem 2.776107 sec
'xrCore' build 3967, Dec 14 2009

EH: 3CAABCFCFF6F3A810019C6A72180F166

-----loading c:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gunslinger\gamedata\configs\system.ltx
-----loading c:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gunslinger\gamedata\configs\system.ltx
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
command line -no_staging
Executing config-script "user.ltx"...
[c:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gunslinger\userdata\user.ltx] successfully loaded.
Loading DLL: 4676256
Loading DLL: xrGame.dll
~ GNSLWP: Build env: Delphi
~ GNSLWP: Base addresses of important modules:
~ GNSLWP: gunslinger_wpnpatch.dll - 0B240000
~ GNSLWP: xrCore.dll - 01B20000
~ GNSLWP: xrGame.dll - 0AA80000
~ GNSLWP: xrPhysics.dll - 0B180000
~ GNSLWP: xrApi.dll - 01AF0000
~ GNSLWP: pD3DXLoadSurfaceFromSurface = 6345CC2D
~ GNSLWP: RayPick initialized, rqres.vec_start = 06987530
~ GNSLWP: Dll Injected!
! Unable to find InstallUserName entry in registry
! Player name registry key (InstallUserName) not found !
* [win32]: free[3957276 K], reserved[139148 K], committed[97816 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[21304 K], process heap[4412 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[28392 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[0]=C:\Program Files (x86)\Steam\steamapps\common\Stalker Call of Pripyat\Gunslinger\bin\
dir[1]=C:\Program Files (x86)\Steam\steamapps\common\Stalker Call of Pripyat\Gunslinger\
dir[2]=C:\Program Files (x86)\Steam\steamapps\common\Stalker Call of Pripyat\Gunslinger\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList Generic Hardware
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
Executing config-script "c:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gunslinger\gamedata\configs\default_controls.ltx"...
[c:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gunslinger\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...

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CDIA
CDIA

HELP ASAP (before having to go back to work next week, please): Does anyone here know how to/where to look in order to mod the speed at which a PiP weapon's red dot sight handles when aiming through it? I've been looking/modifying pretty much everywhere but I'm missing something. Does it depend on the outfit class? Is it coded into the weapon's ogf file? This is affecting negatively my playing style and is a game-breaker for me. PLEASE HELP! Thank you for any and all kind and prompt support. Just to clarify I am looking specifically for the value to change the speed at which I can rotate the gun (move around the line-of-sight) while aiming down the sight. It's inertia, basically.
>> Already tried 'hud_low_interia' but I can't get it to work.

UPDATE:
Guess what? Eureka! Found it on my own!
It is the pip_sens.script included with the pROvAK mod pack! What an excellent addition!
Best regards. Happy New year!

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Guest
Guest

how do i change language to english ?

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head_ass
head_ass

If you go to the root folder of Gunslinger, you should see an Application titled "CheckUpdates". Run it, select the 'unofficial English localization" and any of the other options you wish to run.

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Hopelidie229
Hopelidie229

Hi, could anyone explain to me what happened to the mp5sd? Because I haven't encounter any mp5sd in my current playthrough which is really odd for an early game weapon to not show up, I even looked them up on the spawn menu but found only the mp5, no sd. Is this gun got secretly removed or is this a bug of mine that I havent known yet?

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darkpearlff11
darkpearlff11

Hi what could cause game to crash when accessing PDA and clicking on the tab Diary?

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