Description

Adds a variety of magazines, reloading, changing mags from belt.

Preview
Dead Air Magazines 1.1.7.3 [EN/RU]
Post comment Comments  (0 - 50 of 189)
Soviet_KGB
Soviet_KGB - - 145 comments

grat add on!! have you think on contact with Mp5lng to integrate this to The Armed Zone 2.0 when he relize the mod?

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wuut Author
wuut - - 286 comments

No I did not. But I really like the idea. Maybe when this addon is finished. Thank you!

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mita968
mita968 - - 110 comments

I was actually hoping something like this would come in the next version of dead air, actually i sill am since it kind of fits the genre dead air is looking for it adds that element i personally think it goes very nicely with. Although I would like to see it in a more polished state or something similar to what shoker did or even if it's drag and drop with an camera animation it would be fine.

Anyways great addon i sure am going to use it a lot.

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wuut Author
wuut - - 286 comments

Thx alot, next version of DA supposedly comes out this summer. Fingers crossed.

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Villainz
Villainz - - 366 comments

This is a great addition. I hope we load the magazines individually as well, one bullet at a time :)

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Tigerlover4
Tigerlover4 - - 154 comments

I will love it!

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wuut Author
wuut - - 286 comments

This was done in the very first version as you can see in the second video on the reddit post. But TBH I just dont see the point. Imagine loading 71 rounds into a Ppsh and the accidentally hitting eject ammo button. It would just create more issues for a little bit more immersion. I am gonna think it over tho, maybe I find a way to integrate this propertly.

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Tigerlover4
Tigerlover4 - - 154 comments

Can I get this first version? And where I can get actual version?

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wuut Author
wuut - - 286 comments

? You are literally on the download page. Scroll up and hit the big red "Download now!" button. As for the first version, I keep that in mind, I can make some optional files I guess.

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wuut Author
wuut - - 286 comments

Thx, I make sure I include optional files for single reloading.

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Boardalius_Mansfurd
Boardalius_Mansfurd - - 118 comments

The Zone Of Alienation mod for Shadow of Chernobyl has that, and magazines for weaons.

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hankwilliams10101010
hankwilliams10101010 - - 10 comments

Great concept, sounds like it needs more work but it looks promising so far.

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wuut Author
wuut - - 286 comments

Thank you ;)

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GaRRuSS
GaRRuSS - - 59 comments

Great concept. I was always wanted magazine system in Stalker series. I had to wait long. I'm surprised that no one has done this before. Good work and keep it up!

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wuut Author
wuut - - 286 comments

I am suprised too, Ive been waiting for taht kinda stuff for a long time and nothing happened. But then I decided to make it myself. I am glad it worked out. Thx man.

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Trivialise
Trivialise - - 2 comments

Not entirely sure if this is intended, but when you load a magazine it becomes worth more than the ammo itself when sold to a trader. Nothing major but just something I noticed within the first hour or so of play with this installed

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wuut Author
wuut - - 286 comments

its fixed in 1.0.3, which version are you using?

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Trivialise
Trivialise - - 2 comments

Ah, didn't realize there were updates already, my bad.

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cortezKBA
cortezKBA - - 4 comments

Hey, author, i have founded an issue - there is no magazine for FNX-45 ( only FNP-45 have it)

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wuut Author
wuut - - 286 comments

Thx for reporting.

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cortezKBA
cortezKBA - - 4 comments

also there is no magazine for galil ACE-21, SVD and SVD(nimble), MP5SD, H&K G3, AKS-74U(nimble), gauss rifle. I cannot load grenade into grenade lauchers (m203,gp-25,rg-6,RPG) and set trunk grenades from backpack into "item"backpack. there is impossible to load the shotguns from backpack. It is possible to make the standart animation of reloading the weapon from "item" backpack when weapon have been loaded (maybe not fully mzgazine, but magazine is not yet disconnected from weapon)?

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wuut Author
wuut - - 286 comments

I updated to 1.0.5. Every bug you mentioned should be gone now, except gauss rifle and the granade reloading. I check these next. Also as a sidenote, shotguns cant be reloaded from backpack, just from belt. And the animations are fixed atm, I cant change it. But I will look into it later.

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cortezKBA
cortezKBA - - 4 comments

thanks for the quick response! :)

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Hetman64
Hetman64 - - 121 comments

Would be awesome to see custom reload animations for this mod!

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wuut Author
wuut - - 286 comments

Yeah I agree, something I will look into after the addon is "stable".

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loneSTALKER00
loneSTALKER00 - - 347 comments

The new 3.1 version of the stcop pack, the same one Dead Air uses, has plenty of new models and animations for most guns, maybe you could use or port those somehow later down the line ? I need that new 20 round SKS and those new AK models and animations in my life, not to mention that new version of the MP153 with that sexy wooden furniture.

Demonstration video :https://youtu.be/B4SjyIRPC7M

Also really digging the constant updates man, you're doing great. Keep it up.

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wuut Author
wuut - - 286 comments

Thank you.
Well those animations look really good, some models are nice, some way too clean for my liking. I love the idea, but holy **** this is alot of work. Thank you for bringing this up. I think about it.

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loneSTALKER00
loneSTALKER00 - - 347 comments

Yeah, that Remington 700 for example, just straight up looks like a plastic toy gun. But the new models for the SKS and the new variations for the MP153 and AK-12 are neat imo. Animations are a lot cleaner too.

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Sorincrow
Sorincrow - - 17 comments

Well, I love this idea, but I use it when addon will be finished and compatible with Dead Air Outfit Overhaul - DAOO v1.1 EXTENDED and Open Scopes ...

Maybe one day it will happen...

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cortezKBA
cortezKBA - - 4 comments

i`m using open scopes and all is good

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wuut Author
wuut - - 286 comments

Dont see any problems with those 2 mods, they dont override any files, I use open scopes myself. But make backups before you try. Justingcase.

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Sorincrow
Sorincrow - - 17 comments

there is one file "ui_icon_equipment.dds" and if you replace it, the outfits and backpacks icons will disappear

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wuut Author
wuut - - 286 comments

I did a patch for DAOO, can you test it?

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Sorincrow
Sorincrow - - 17 comments

I test it :)

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loneSTALKER00
loneSTALKER00 - - 347 comments

I always wanted a system like this in a S.T.A.L.K.E.R. game, this looks amazing, seems like you'll need to approach firefights with a completely different mindset, and i like that. Although i think i'll wait for more bug fixes and improvements, that being said you already have a mod with vast potencial here, really looking forward to future updates and such. Keep up the great work.

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wuut Author
wuut - - 286 comments

Thanks. You still can opt in to try it out. It does not require a new game. Just back up your files (the whole DA folder) and you should be fine.

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loneSTALKER00
loneSTALKER00 - - 347 comments

I have actually decided to test it and so far i've found just one bug. Some icons for backpacks, closed respiratory packs and such are missing. I'm using DAOO and Open Scope mods. But other than that i'm actually digging the experience.

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КРАСНЫЙ
КРАСНЫЙ - - 21 comments

Reload animation is missing, need to fix it. I liked that there are a lot of interchangeable stores, for example, from AK. I hope that Rainford will notice this addon, improve and use it in DA.

Good job, anyway! Thanks for your addon.

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wuut Author
wuut - - 286 comments

Thank you. I could not change the default reloading function and had to implement my own version. Thats why the animation is missing. But I try and maybe I can bring it back.

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CheekiBreekiBandits
CheekiBreekiBandits - - 3 comments

What happened? Really wanted to try out this amazing looking addon, you got flagged? I hope this gets sorted soon, it really sucks.

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wuut Author
wuut - - 286 comments

I don't know, some weird stuff, maybe some kiddos hitting that report button. It's all back up now.

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CheekiBreekiBandits
CheekiBreekiBandits - - 3 comments

Just tried this addon out and it's really nice, I'm liking where it's going.

However there are a few things that put me off of it. Firstly the reload animations are kinda gone which I'm not a fan of, if you could still have the reload animations with the mags, that would be cool.
Also, and I may be wrong on this one, you can't find magazines, you can only buy them or take them off guns that you find which seems silly to me.

Other than that, it's a cool addon which improves the game a lot. Nice work!

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wuut Author
wuut - - 286 comments

You can buy them now from Sidorovich.

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LazyAmerican
LazyAmerican - - 241 comments

Will try this once there's an animation for reloading...but I applaud you for trying, as there aren't many games with this mechanic and the ones that have it are freaking multiplayer pvp games ugh...you'd think that'd be the exact opposite environment for a slow paced methodical style of reloading.

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wuut Author
wuut - - 286 comments

Reload animations are back with update 1.1.0

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fantasm6666
fantasm6666 - - 40 comments

Will the Russian language?

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wuut Author
wuut - - 286 comments

I can't do myself. I am looking for volunteers.

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LazyAmerican
LazyAmerican - - 241 comments

So freaking cool....still would prefer this just with default Call of Chernobyl though. Don't get me wrong...this mod is cool and all with the enhanced graphics and the interesting perk system when you start a new game...but I've never really been much a fan of ten thousand little items that do various things like in Misery. Medkits, bandages, and easy to use repair kits were good enough for me in the vanilla Call of Chernobyl.

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LazyAmerican
LazyAmerican - - 241 comments

Also....in terms of this mod, at least with the Galil AR....it says 25 round magazine but often times I'm seeing 35 rounds in the HUD....ends up giving me more ammo then I originally had lol.

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wuut Author
wuut - - 286 comments

Weird, I can't reproduce the issue. Do you have any weapon packs installed?

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maxi666
maxi666 - - 135 comments

My friend help me, how to make when discharging weapons store immediately showed the exact state of the scale, and not only when you hover the cursor? I already do, it does not work, it is important because I have a status scale displayed on the belt and every time you need to hover the cursor, you know what I mean?

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maxi666
maxi666 - - 135 comments

When discharging the store it works, but how to make the discharge of weapons store immediately showed the status?
function MagEjectAmmo(mag)
--put
mag:set_condition()
--put
end

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wuut Author
wuut - - 286 comments

I will have a look on that later. I am currently working an a patch for calibre changes.

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maxi666
maxi666 - - 135 comments

Thank you understand me, I hope you manage to fix it, so the addon was perfect and comfortable.

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wuut Author
wuut - - 286 comments

BTW, the new patch is out. It now supports guns with changed calibre, check if you still get the wrong ammo type when ejecting magazines. This most likely was the cause for your issue.

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maxi666
maxi666 - - 135 comments

Thanks, already downloaded...I noticed that there was a crash when connecting cartridges with the store in the box, but it's the little things, as if to make sure that the store is disconnected from the weapon instantly gave condition)

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wuut Author
wuut - - 286 comments

ok, can you tell me exactly what you loaded with which ammo type when the crash happened?

As for the immediate updates of the mags, I don't want to change it. I like how you have to "check the mag" by hovering over with the mouse to get the fill rate. It adds more immersion, at least in my opinion.

You can just add the following line to the function on_game_start() at the very top, it should do exactly what you asked:

RegisterScriptCallback("actor_item_to_ruck", on_item_focus)

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maxi666
maxi666 - - 135 comments

Happened, but if the store falls on the belt, then the state is not changed, and if in backpack that's all cool, maybe there is a way to do both, and in the first case began as a backpack?

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maxi666
maxi666 - - 135 comments

Everything turned out, two functions prescribed, damn I broke my head, tried for a day, but it was all so simple, thanks for the tip).can I?
RegisterScriptCallback ("actor_item_to_belt", on_item_focus)
RegisterScriptCallback ("actor_item_to_ruck", on_item_focus)

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maxi666
maxi666 - - 135 comments

Had to do this, otherwise the stores of weapons were missing
function on_item_focus2(item)
if(isMagazine(item)) then
UpdateMagazineUI(item)
end
end

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wuut Author
wuut - - 286 comments

How do you see it on the belt anyway. Mine cndition is off while on the belt. Send screenshots.

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maxi666
maxi666 - - 135 comments

condition_progress_bar="1"></dragdrop_belt>

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Colombo13
Colombo13 - - 4 comments

Привет, подскажи как ты исправил это ? Я не понял куда это записать ! Можно файлы ?

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