Awesome work! I was a big fan of Worry of Newport back in the day. Was waiting until this was completely finished before playing it. About reinstall Crysis and have a great time. Thank you!
Awesome work! I was a big fan of Worry of Newport back in the day. Was waiting until this was completely finished before playing it. About reinstall Crysis and have a great time. Thank you!
Seriously. Nobody knows? I can't be the only one to notice this.
Does anyone know why fog isn't affecting the water? Here is a screenshot of what I mean: S32.postimg.org
It's really immersion-breaking. Is there a fix?
Thank you for this! Makes things much better.
Looks awesome. That trailer pumped me up!
Yes! I loved playing through COP with this mod. It is the best overhaul mod IMO.
Definitely my most anticipated COP mod. Keep up the good work guys!
I would upload it, but I'm not done tweaking it yet. Also, it's not very performance friendly. It will require a beefy GPU to use it. It's a cinematic type of preset, and I know a lot of people don't like that kind of stuff in games, but I do.
Loving the mod. I made a Reshade preset to go along with version 2.7b. Here is a screenshot: Postimg.org
Oh. Well that blows. Really enjoying the mod besides the lack of POM. Made a pretty nice Reshade preset to go along with it.
How do I enable POM with this mod?
Thanks!
Graphics settings in the configuration tool don't stick for me. They get reset after exiting the game.
Hey guys John Romero released a new WAD for DOOM. Will Project Brutality be compatible with it? Pcgamer.com
I'm greatly looking forward to the English version of 0.6.9.3
Would there be a way to add wet surfaces and reflections to this mod like in the following screenshot?
Moddb.com
Just want to say thanks again for this mod. It is perfection. The best mod in the S.T.A.L.K.E.R. series.
Is there any way to use Reshade with this? The banding is pretty bad and I want to use the debanding filter that the Reshade Framework provides.
Yeah I always got a Bioshock vibe from SOMA just because it takes place under water. It feels like a mix between Bioshock and Amnesia. Would love to see some Bioshock-themed mods for this game.
Did you use Reshade for these effects?
The reflections should be slightly toned down IMO.
It is the Reshade Framework. It is a new post-processing injector. The framework consists of four different shader packages that are all linked together. It includes CustomFX, GemFX, McFX, and SweetFX. There are tons of effects that can be injected into games with the reshade framework. ReShade supports all of DX8, DX9, DX10, DX11 and OpenGL games, and it works on all Windows versions greater than or equal to Vista. I really wanted to get ambient occlusion working, but the sprites became transparent and the ambient occlusion shading could be seen through the character sprites.
This looks very promising. I remember watching that youtube video of some guy making that doom hd remaster image in photoshop. I was like that would be sweet if someone ported that pinky to doom sprites.
Oh and I made another preset that is more cold and dark. It goes really well with the PSX music replacement mod.
Sfx.thelazy.net
Thanks! It's far from perfect, but I'd say it's an improvement. Sometimes the bloom and ambient lighting can be a little too much in some parts of maps, but I'm still tweaking the preset.
Thank you for the new mutators and UDV compatibility!
I just made a cool lighting mod for doom using the reshade framework. I've been using it with your mod and udv along with doom high-res texture project. I have to say that my doom experience is complete now. Here is the link to my lighting mod with screenshots: Sfx.thelazy.net
Thanks for working on UDV compatibility! It's much appreciated! You should also change the names of the weapons that are displayed in UDV. Most of them have some sort of abbreviation so that the names fit (with larger font) in the area where the ammo for your current selected weapon is shown. Some have large font and are abbreviated, while others have very small font with non-abbreviated names (such as the new chaingun which displays as NEWCHAIN_G in the ammo area).
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