So there haven't really been any news posts for a while, and now is the perfect time to post some news.
First of all: x64 is finished. I played Radium from beginning to end with only minor bugs, so that is no longer holding us back :)
Also, please welcome Linda to the team (username on here is Methelina).
She is a professional Visual FX supervisor, 3D artist, and game designer that has worked on games such as Life is Feudal and Crysis 2.
Here Linkedin is here: Linkedin.com
She is now overseeing the graphics in Radium and will be helping me out with implementing a full PBR pipeline (all I did was PBR light before, and I screwed it up bad) along with a host of other features.
Needless to say she is a valuable asset to the team and we're glad she has joined.
There will be a video demonstration in the coming weeks showing certain graphical elements of Radium off.
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