Deus Ex: Revision is a large-scale re-imagining of the world of Deus Ex, bringing a tightly integrated aesthetic-oriented approach to the original gameplay.

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Report RSS Sector 4 Aquinas Router (view original)
Sector 4 Aquinas Router
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dev221117
dev221117

I hope these aren't the promotional material that was talked about. Just kidding! :P

It looks really nice, and also a lot more sophisticated and polished than the original area. Only 2027 has managed to make Deus Ex levels look this good. Now to see if this or 2027 will look better.

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ElizaCassan
ElizaCassan

It looks gorgeous but the original level had a better ambience IMHO

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dev221117
dev221117

Could you tell me why you think so? Was it because the rough grey and white walls made it feel more like a simple military bunker, as opposed to a clean, high tech office like space?

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ElizaCassan
ElizaCassan

^This

I think that new kind of materials doesn't suit to a (very) old underground шелтер. I mean during the events of Deus Ex, the Area 51 is at least one hundred years-old.

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ElizaCassan
ElizaCassan

Lol, there's a russian word instead of "Bunker", sorry about that. ^^

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dethtoll
dethtoll

That's how I feel, yeah. Also much more use of blue.

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dev221117
dev221117

I was expecting to get an angry comment, especially since I was whiny yesterday. I was pretty pleasantly surprised.

By the by, are you interested in Dishonored 2?

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Trasher64 Author
Trasher64

I thought it looked pretty bland in the original. It's a matter of opinion though. :)

Original: Pasteboard.co

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ElizaCassan
ElizaCassan

Exactly. :)

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dev221117
dev221117

Simple is sometimes beautiful. ;) Don't worry, I'm sure your redesign will be appreciated by some fans atleast, and they are technically competent from what I've seen.

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TheDalekCaan
TheDalekCaan

Dude, ignore these guys. Your redesign is ******* awesome.

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jackliu239
jackliu239

really REALLY shiny floor

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TheDalekCaan
TheDalekCaan

Wow, those reflections are gorgeous! How are those even possible on the UE1?

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FastGamerr
FastGamerr

Well, those are the only kind of reflections that UE1 has. :P

I really like the redesign of Area 51 in Revision - perhaps in large part because the archi reminds me of System Shock 1 and 2 (and by extension, TODOA Moddb.com ). :]

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NanoTheBandit
NanoTheBandit

I wonder who their janitor is.

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Drewie
Drewie

It's 2052. Cleaner bots. ;)

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Guest
Guest

lol... with all the security bots-- we dont get to see the other technology like those cleaning bots .. but i ts hard to put to many things all at once im sure - matthew

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Guest
Guest

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TheDalekCaan
TheDalekCaan

Scruffy.

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Gzegzolka
Gzegzolka

Looks cool :)

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slipkid69
slipkid69

I like it a lot it looks really smart.

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gjrnogjnrog434ffn
gjrnogjnrog434ffn

Looks beautiful. I wonder, is it possible to add this game VR support?

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bbsbot
bbsbot

good work, it looks like you beat down ue2 engine with ue1.

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Silmarill_SK
Silmarill_SK

2052: mirrors instead of floors.
2053: skirts banned in public.

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myxale
myxale

Shiny.

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Guest
Guest

Awesome! For some reason I really fancy that light in the left corner. Sweet architecture.

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That_Gal
That_Gal

Time for Denton to dust off the old tap dancing shoes.

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Taquito
Taquito

lol

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jon30rockaholic
jon30rockaholic

The reflections should be slightly toned down IMO.

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MartinBergerDX
MartinBergerDX

Yellow is not one of the colors that should be dominant in DX. Bland, gray concrete, metal and brick are dominant. IMHO, game levels should always push to create immersion feel instead being visually cute. Ofcourse there are various opinions, and that;s fine. In DX:HR the room of Adam's girlfriend at game end is one unrealistic room, it is more storytelling than realistic, no one could live in such whiteness... i think... JC Denton's original Unatco office is perfect in it's simplicity to me. Anyway, congrats on making contribution to DX universe.

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