"The Dark Times" is just an older version, so just download "Rising Son" as everything in the older version is included.
"The Dark Times" is just an older version, so just download "Rising Son" as everything in the older version is included.
Could it be possible to enable Faction Combinations separately in the config tool? I.E. you only want Systems Alliance vs. Heretic Geth and Collectors you could enable those two combinations alone.
The Commando Droid seems pretty useless with poor range and damage, maybe the incinerator could get a damage buff or he can get a better pistol?
Thank you, I had reduced the culture spread rate the the culture stations, but I think your method is a better solution. The only value that affects it is "CultureProtectRate," right?
Is there anyway to mod culture so it doesn't prevent colonization?
Any possibility of an optional addon that adds the Dark Empire as a normally selectable faction (even if it isn't balanced)?
right under the screenshots on this page is the profile section with the "send message" option
There seems to be a bug in which you can't select Terror Doc with the combiner.
This is a $69,420 million dollar mod if ever I've seen one.
Great mod, it has so much potential! My 2 cents as far as the balance is concerned:
1. The Possessed Marine should have much more ammo, I'd say at least x2.
2. The Cacodemon should get a health buff, given its size, it dies too easily.
3. The Heavy assault rifle should get a damage buff, it just seems too weak.
4. The Imp should get a claw attack secondary instead of two fireball attacks for the sake of variety.
5. I'd prefer if the Plasma Gun fired a projectile more akin to the original games rather than the arc caster, which I think would make it overall more useful with an increased range.
6. For the sake of asymmetrical balance more closely reflecting the original games, it would be interesting if the Marines were heavily outnumbered by the Demons maybe 3 or 4 to 1 in terms of bots and reinforcements with perhaps Marine health or damage buffs across the board to compensate.
AI can't seem to shoot at Ewoks since the hitbox is too low lol
Looking forward to the new upcoming version! Please also consider making a historical flag add-on like you did for Immersion!
Any possibility of having a Mass Effect only version of this mod for people that already have SOTP installed and just want the rebalanced combat for Dawn of the Reapers?
Please consider adding an option to disable the astromech droids in GCW Era; they get annoying to fight, especially in Uber mode. I also think they may be a cause for lag (granted I'm play on a potato PC, but no lag in CW Era).
I don't even really like COD, but this mod is so amazingly fun; eagerly awaiting the new version!
A simple mod, yet the best I've played for Wargame; it completely changes the vanilla gameplay for the better! I hope you consider completing it!
The only criticism I had were the changes to unit veterancy to the Patriot, Jaguar A, and ROK F-16C as it affects decks.
Clone Wars Extended is one of favorite mods by far! Looking forward for a GCW Era as well!
Looking good! Best of luck on development!
I hope it is an oversight and the devs will change it; thanks for the response.
Hello, does anyone know what file to modify to remove culture's effect to prevent colonization? It just slows the game down too much for me; otherwise, the new version is great! Thanks for any help.
I'd imagine it's a bug, but you cannot colonize planets in enemy culture, which makes it impossible to take anything against the AI as it has a penchant for spamming culture stations. Not to mention it doesn't even make sense as a game mechanic. Who is stopping you after you kill everyone on a planet?
For people with UI issues try this:
1. Go to C:\Users\*YourUserName*\Documents\my games\Ironclad Games\Sins of a Solar Empire Rebellion\Setting
2. Open rebellion.user.setting
3. Edit following lines to this:
VideoFullScreenWidth 1920
VideoFullScreenHeight 1080
VideoWindowedWidth 1920
VideoWindowedHeight 1080
Thanks, I thought they were AIM-120's because of the range they get fired from F-22's, but I guess I really underestimated them lol
Not sure if it is a bug or not, but sometimes, the Mi-28 does not give a radar warning when being fired at by aircraft.
Unrelated, but would it be possible to make AI support players have a minimum distance to spawn between each other? It would allow for better AA coverage then when they just spawn a foot next to each other.
There is an "bug" with the AI clone engineers; since the fusion cutter can damage droids, the AI using fusion cutters can instantly kill you from across the map as a droid as I think the AI ignores range when targeting vehicles/droids.
Also please remove collision for Magnaguards as they can take damage after landing during their own attacks.
Another suggestion I had was replacing some of the Imperial models. The shore troopers, and other crap from the new movies are much lower quality relative to the rest of the mod. Also, some models look strange on the battlefield, like the Imperial Officer who looks like he belongs on a Star Destroyer rather than on the frontline.
Maybe just use Stormtroopers with different colored pauldrons: black for Stormtrooper with the rocket launcher and orange for the officer with the t-21 for all maps. Perhaps also replacing the death Trooper with a Storm Commando.
On the Rebel side, I feel as with though the Rebel Commander and Officer models should be switched (commander actually has armor and officer looks too "clean"); also, perhaps change the Rebel engineer outfit from being a flight suit on maps without fighters.
Sorry for the rant, it's because I'm loving this mod, naturally.
Looking forward to murdering everyone as Grievous; best of luck!
You get Malaria from infected Mosquitos, not from drinking river water.
Thank you; I'm looking forward to the next release!
ConstantinoP.
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