Star Wars: Battlefront II Saga Edition is a modification that improves the entire game, features 2 eras, 60+ playable units, 40+ heroes, 50+ vehicles, 15 game modes and 18 converted maps.
A neat utility designed for simple management of the modification, where you can access useful guides and apply new settings including AI heroes or gameplay adjustments.
Game modes
15 game modes, totally playable. You can play well-known classic modes along with several new ones.
Classic modes: Conquest, 1-Flag CTF, 2-Flag CTF, XL Deathmatch and Space Assault.
Uber Conquest - The extended version of the Conquest with 64 units per team. Available for all ground maps.
Hero Assault - Heroes and villains clash sabers and exchange fire in the ultimate duel of the fates. In Saga Edition this game mode is split into 2 eras and has one new feature. When a character kills the opponent, his health regenerates on 20% of its maximum value.
Hero Hunt - Killing one of the opposing heroes will count towards the team's total score. The team with the most points at the end of the match will win.
Hero CTF - Classic CTF mode where you playing as heroes or villains instead of infantry units.
Order 66 - Classic Team Deatmatch between clones and jedi.
Supremacy - Basically it is a classic Conquest mode with 2 main changes. First, after the map starts, two warring factions(Empire and Alliance) have only one captured CP for each team. Second, other CPs on the map are captured by the third sides(Battle Droids and Clone Troopers). So, every side needs to destroy 3 opposite factions.
Cross-era game modes - Clash together every of 4 available factions in brand new game modes. 1. 501st vs Clones - The Galactic Empire in 501st armor skins against The Grand Army of the Republic; 2. Empire vs Separatists - The Galactic Empire against The Separatist Droid Army; 3. Alliance vs Republic - The Alliance to Restore the Republic against The Grand Army of the Republic; 4. Rebels vs Droids - The Alliance to Restore the Republic against The Separatist Droid Army.
Campaign visual upgrade
Return back as an unidentified clone trooper and replay campaign missions with new models of units, heroes and vehicles.
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The current and relevant release of the modification.
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Does anyone know what mod the Rebel Assault mode was from? The one with Shock Troopers on the Imperial side and jetpack troopers on the Rebel side? It appears this mod no longer has it and I'm having trouble finding the original.
Got a problem, when ever I do a Clone War Era conquest, and go Republic, clicking on the Clone Sharpshooter makes my entire screen go black, and if I manage to click off him it fixes, if I spawn, the moment I'm near a Sharpshooter it goes black again.
Edit: Additional Info, it happens to the Empire and CIS too. Royal Guard, and Magna Guard cause it too. Rebels seem free of it. Changing Graphics settings doesn't seem to do anything.
Hi! Just downloaded this and so far have been enjoying it, though a couple things have cropped up I wanna ask about:
1) For some reason the game won't recognize my extra mouse buttons. I have two extra buttons on my mouse I used for grenades and crouching, but the game won't read their inputs. Base Battlefront 2 reads them just fine. Any idea what's causing it?
2) Reading through comments to see if there was anything said that I might learn before asking, someone (maybe you?) said that the Droid Commando's cloak didn't use energy. Well... I used it, and it drained my stamina to use it. Working as intended?
3) Magnaguard and Droideka ball forms I can't seem to figure out how to sprint. Is that normal? It feels weird not being able to close the gap with the former and get into position faster with the latter.
4) I imported my save with all awards unlocked from base game by copy and pasting the .sav file, but when I loaded the game I couldn't access any of the AWARD weapons when spawning, nor when getting the proper medal. Were AWARD weapons removed?
5) More of a minor question than anything, but were the "instant action cheats" removed as well. I'd love for my dad to give this mod a try but he's not exactly good at shooters and uses the invincibility and ammo cheats. Is there still a way to input them, or not?
6) One other thing I just discovered: The AT-ATs feel *way* overtuned. They move at what feels like a sprint and their primary lasers just seem to put out a lot of damage
1. My extra mouse buttons work fine in the mod.
2. Disguise ability is a hidden mechanic that doesn't appear in the vanilla game, but still exists from the time when the game was in development. So it is a bit buggy and unfixable.
3. Yes, it is normal. MagnaGuard is already a powered unit with a higher forward speed.
4. There is no award weapons in the mod.
5. I don't know why cheat codes don't work.
6. Still fun as in vanilla, see no problem.
1) Must be something on my hardware then, I'll have to look more into it
2) I think stealth is working as intended actually. Stamina drains as you move, and recovers as you stand still. That's... surprisingly logical actually. I never noticed it because I usually never sit still.
3) I thought that could be the case, I just wanted to make sure it wasn't some hidden keybind I was missing.
4) Aw bummer. At least they still exist in campaign.
5) I found them. They still work. That was a me issue. The new UI on IA messed with me a bit on finding them. I'll have to introduce my dad to this mod now!
6) Honestly the damage doesn't bug me as much as the fact it looks like the AT-AT drank too much coffee, it moves and looks like it XD
Now if only Droidekas were more accurate with their shots... they're one of my favorite things from Star Wars so of course I wish they were overtuned haha
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For some reason when I want to play at Endor my game crashes
Does anyone know what mod the Rebel Assault mode was from? The one with Shock Troopers on the Imperial side and jetpack troopers on the Rebel side? It appears this mod no longer has it and I'm having trouble finding the original.
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Got a problem, when ever I do a Clone War Era conquest, and go Republic, clicking on the Clone Sharpshooter makes my entire screen go black, and if I manage to click off him it fixes, if I spawn, the moment I'm near a Sharpshooter it goes black again.
Edit: Additional Info, it happens to the Empire and CIS too. Royal Guard, and Magna Guard cause it too. Rebels seem free of it. Changing Graphics settings doesn't seem to do anything.
Disable Discord's in-game overlay. Open Discord -> Settings -> Activity Settings -> Game Overlay -> Enable Overlay -> toggle 'Enable in-game overlay' to off.
Thanks that did it, I have another question though, would it be possible to change all the maps to use all Phase I units like on the Geonosis maps?
No.
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Is this supposed to be the official continuation of the Ultimate Mod Pack?
Hi! Just downloaded this and so far have been enjoying it, though a couple things have cropped up I wanna ask about:
1) For some reason the game won't recognize my extra mouse buttons. I have two extra buttons on my mouse I used for grenades and crouching, but the game won't read their inputs. Base Battlefront 2 reads them just fine. Any idea what's causing it?
2) Reading through comments to see if there was anything said that I might learn before asking, someone (maybe you?) said that the Droid Commando's cloak didn't use energy. Well... I used it, and it drained my stamina to use it. Working as intended?
3) Magnaguard and Droideka ball forms I can't seem to figure out how to sprint. Is that normal? It feels weird not being able to close the gap with the former and get into position faster with the latter.
4) I imported my save with all awards unlocked from base game by copy and pasting the .sav file, but when I loaded the game I couldn't access any of the AWARD weapons when spawning, nor when getting the proper medal. Were AWARD weapons removed?
5) More of a minor question than anything, but were the "instant action cheats" removed as well. I'd love for my dad to give this mod a try but he's not exactly good at shooters and uses the invincibility and ammo cheats. Is there still a way to input them, or not?
6) One other thing I just discovered: The AT-ATs feel *way* overtuned. They move at what feels like a sprint and their primary lasers just seem to put out a lot of damage
1. My extra mouse buttons work fine in the mod.
2. Disguise ability is a hidden mechanic that doesn't appear in the vanilla game, but still exists from the time when the game was in development. So it is a bit buggy and unfixable.
3. Yes, it is normal. MagnaGuard is already a powered unit with a higher forward speed.
4. There is no award weapons in the mod.
5. I don't know why cheat codes don't work.
6. Still fun as in vanilla, see no problem.
1) Must be something on my hardware then, I'll have to look more into it
2) I think stealth is working as intended actually. Stamina drains as you move, and recovers as you stand still. That's... surprisingly logical actually. I never noticed it because I usually never sit still.
3) I thought that could be the case, I just wanted to make sure it wasn't some hidden keybind I was missing.
4) Aw bummer. At least they still exist in campaign.
5) I found them. They still work. That was a me issue. The new UI on IA messed with me a bit on finding them. I'll have to introduce my dad to this mod now!
6) Honestly the damage doesn't bug me as much as the fact it looks like the AT-AT drank too much coffee, it moves and looks like it XD
Now if only Droidekas were more accurate with their shots... they're one of my favorite things from Star Wars so of course I wish they were overtuned haha