The Quake Database for anything quake 1 related! (YES IT LIVES!)
Quake c has built in functions to send server and client commands, stuffcmd and localcmd - Not a trivial task and needed for complex mods. This tutorial...
Or how to tell where the gun aim is pointing and how to get there...
Comparison of C pointers, structs and Quake-C's entity type.
Darkplaces can load Quake III maps. This tutorial will demonstrate how to get the most of those maps by using quake-c to populate them with quake one...
The quake-c entity .think() function pointer is an engine managed timing concept that is used on nearly every entity in the game.
Get Inspired! We are all programmers and creators. You program your own life, and create your own daily content in the simulation we call "reality".
Using parm[1-16] efficiently to store player data during level transitions.
Using traceline to find entities, do beam damage, and other cool stuff.
Using the .touch() function call to get down with quake entities.
Move and rotate quake entities with velocity. --
Design notes, editor theory, descriptions, design philosophy, brush structure, sky boxes, entities (good and bad) and last / most, the player!
Details of the quake-c interface with a human
Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II, Quake III, Gunman Chronicles). The aim...
We released fgd. This is part 1. Of nzp developer kit. More possibly to come.
One method of getting you model converted in to Quakes .mdl format.
This tutorial is fairly large. it includes a lot of different information and shows a way to add in basic team based gameplay with observer mod and team...
A list of quake links to help anyone still interested in the game.
Quake Combat+ is a refinement & continuation of Quake, SMC & Quake 1.5, built on Darkplaces, aiming to provide the ultimate Quake singleplayer combat...
Hello patient fans. In anticipation for project release (soon!), the following is a tutorial for playing user maps from Quaddicted.com, and compiled list...
It's my pleasure to announce Protonwar will now be free to play! We have chosen to do this as a gesture of goodwill to the VR community. I would like...
New versions of J.A.C.K. editor have been in beta status for ages, and now the time has come to publish a major update for all our users!
Dread Templar is a fast-paced retro FPS heavily inspired by 90s classic shooters like Doom, Quake and Hexen.
Quake Hack is a new way to play Quake 1 via random map generation
You guys might know that the Doom and Quake custom content making communities are rather active. The Doom community even makes awards every year for the...
A rundown of all the important things that have happened over the last few months with the multiplayer VR FPS Protonwar!
J.A.C.K. (previously known as Jackhammer) is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Hexen II, Quake...
News and update about the new things that we are doing in the game,some exterior work,and some great and cool features.
Big update with great news about the game and the new things that happen in this update time.
This is the oficial introduction to A Dark Place, a survival horror adventure game from CatGazing Studios, powered by the DarkPlaces Engine in all his...
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