You are an old-school level designer, or just decided to become one, but tired of limitations of Valve Hammer Editor? Radiant seems to be too complex and unusual? Wanna use new cool features? Seeking for a user-friendly level editor for Half-Life, Quake, Quake II, or Quake III? It's time to test our new level editor, J.A.C.K., previously known as Jackhammer, in action! News, updates, tutorials, discussions and much more.

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J.A.C.K. 1.1.1212 Available in Steam Store

J.A.C.K. 1.1.1212 Available in Steam Store

News 28 comments

J.A.C.K. (previously known as Jackhammer) is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Hexen II, Quake...

Half-Life: Echoes has been released!

Half-Life: Echoes has been released!

Half-Life : Echoes 21 comments

After 20 years of enjoying everything that the Half-Life community has had to offer, I am incredibly happy to finally release my own contribution to you...

X-Half-Life/XDM 3.0.3.8: release after two years!

X-Half-Life/XDM 3.0.3.8: release after two years!

X-Half-Life: Deathmatch 7 comments

XDM is an advanced open-source Half-Life modification which features many game types such as DM, TDM, CTF, LMS and CoOp, good load of weapons, beautiful...

J.A.C.K. 1.1.1064 Is Out

J.A.C.K. 1.1.1064 Is Out

News 43 comments

J.A.C.K. (previously known as Jackhammer) is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Hexen II, Quake...

Jackhammer 1.1.855: Merry Christmas!

Jackhammer 1.1.855: Merry Christmas!

News 19 comments

Jackhammer is a brand new level editor for games with a quake-style BSP architecture (Half-Life, Quake, Quake II, Quake III, Gunman Chronicles). The aim...

Comments  (0 - 10 of 266)
defragen1
defragen1

Hello, I love the JACK editor and have been using it constantly to work on my mod Occult-Scrim for HL1.

Is it possible to toggle a different kind of SPRITE selection? Often.. if sprite scale is set big - the sprites prevent you from easily selecting things around it. My usual process in 3D view is to keep clicking on sprites and pressing H to quick hide them until I get to my desired selection.

Puu.sh

I was able to configure the FGD for lot of entities to use my custom models.
However I was not able to get env_sprite to use my "sprite helper" model

Puu.sh

I am able to use sprite helper models for env_sprite in hammer editor for source engine and it greatly helps working with sprites I believe.

Thank you for this great program !!! ; ) I also noticed Paste Special seems to do nothing if you use keyboard ENTER to press OK or if you don't wait about 1 second after the dialog window comes up.

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Guest
Guest

Steam version needs update, and there is a bug that makes app does not close properly- every crash or exit on demand will make Steam thinks that JACK is still running- you can't exit steam or relaunch the app. Pleae consider fixing it, it works like this for over a year!

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defragen1
defragen1

I also have this problem. My current solution is to have a .bat file to kill steam before I try to run jack again

Puu.sh

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DoktorWhiplash
DoktorWhiplash

I've got a friend named Jack.

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BurnerMan
BurnerMan

Hello!
I don't know why, but for some reasons when I select a object in JackHammer (brush or entity) it take for me 4 seconds to select that object...so 4 seconds for every selection. Before I did not have this problem, I selected them in the shortest time...i really don't know what happened, if someone know my problem, please help me!
Thanks! :)

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BurnerMan
BurnerMan

well... i solved this problem, apparently I had to make an update to java.

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BurnerMan
BurnerMan

nah... sometimes this problem is repeated frequently

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Loulimi
Loulimi

Steam integrity validation fails although everything is in order. Re-acquiring files erases existing configs, options and history.

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neophus
neophus

I have a problem with the steam version it doesn't recognize wad path (map for svencoop) although in the free version it works ! it exactly the same !

Please help

Error: Could not open wad file /jeux/Steam/steamapps/common/Sven Co-op/svencoop/barney.wad
Error: Could not open wad file /jeux/Steam/steamapps/common/Sven Co-op/svencoop/deathmission.wad
Error: Could not open wad file /jeux/Steam/steamapps/common/Sven Co-op/svencoop/decay.wad

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XaeroX Creator
XaeroX

Are compilers installed correctly, i.e. on the same disk drive as WAD files? JH doesn't export disk drive letter in "wad" field of map file because of compatibility with Valve's tools.

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neophus
neophus

I don't use jackhammer compiler I use compilator 3 which is external to it. It has to work because I had exactly the same before with the free version, nothing changed.

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Latest tweets from @mrxaerox

RT @CrysticeSoft: J.A.C.K. for #MacOS is almost there, stay tuned! ^^ #JACK #indiedev #Steam #WIP T.co

Mar 31 2018

Pls sorry for the delay in updates on both #JACK and #PerilousWarp progress; but there is good news: there will be a #MacOS version finally!

Jun 5 2017

Perilous Warp Windows, Linux game Moddb.com с помощью @moddb

Mar 2 2017

RT @CrysticeSoft: From @steam_games: Perilous Warp - our new game under development! Steamcommunity.com T.co

Mar 2 2017

RT @CrysticeSoft: J.A.C.K. update 1.1.1262 is now available in #SteamStore: Steamcommunity.com #jack #indiedev #steam #update #release

Feb 2 2017

RT @CrysticeSoft: Path Preview feature in J.A.C.K. (Path Tool) coming soon! Can be very useful while designing camera paths for in-ga… T.co

Jan 24 2017

RT @CrysticeSoft: Our research paper about depth linearization in #VolatileEngine has been finally published in Journal of Computer G… T.co

Jan 2 2017

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