Quake Combat+ is a refinement & continuation of Quake, SMC & Quake 1.5, built on Darkplaces, aiming to provide the ultimate Quake singleplayer combat experience and perfect the existing works without straying far from the original design/balance to retain compatibility with the many great custom-made user maps out there.

Post tutorial Report RSS Playing Combat+ with Custom Maps

Hello patient fans. In anticipation for project release (soon!), the following is a tutorial for playing user maps from Quaddicted.com, and compiled list of some of the ones I tested the mod with and greately enjoyed.

Posted by on - Basic Mapping/Technical

Hello patient fans. In anticipation for project release (soon!), the following is a tutorial for playing user maps from Quaddicted.com with Combat+, and a compiled list of some of the map packs I tested the mod with and greately enjoyed.

First you will want to go to Quaddicted.com, an excellent database for various Quake maps made over the years, complete with descriptions, ratings, a filter for the type of maps you want, as well as information regarding the file contents. Combat+ is compatible with ALL maps that do not modify progs.dat
See circled in red in the below screenshot:

noprogsdat
A red X means you're good to go, so download your desired maps.


Installation is next. Often you can simply extract to ...\[your Quake directory]\quake\quake15\maps and get right to playing. Note that all map files in this folder can be accessed in-game with the BACKSPACE key, which brings up a map selection menu. Here you can also change the difficulty at any time by pressing END, which is great for custom maps that do not have a built-in difficulty selection level.

For any custom maps that require their own folder within the quake directory, follow the mod's install instructions. When done right click 'Run Combat+.bat' and select "edit". Whatever this map pack's folder is named, you'll need to add the parameter '-game [map folder name]'. So for example when installing the excellent Cimmerian Nights mini-episode, the extracted folder is called "cimmerian", so I need to add the parameter '-game cimmerian' to 'Run Combat+.bat'. See below example.

noprogsdat2

Make sure -game quake15 is also present. Also note the command +skill 3. You can optionally add additional engine boot up commands here if you're familiar with them. In this case it will start with difficulty nightmare. +skill 2 for hard +skill 1 for normal +skill 0 for easy. The new Nightmare+ mode on the other hand is accessed in-game via the HOME key, and can be combined with any difficulty level if you want, not strictly nightmare.

"So which map packs have you tested this mod with, are they worthwhile?"


Oh yes, many. Always tested with nightmare+ difficulty. A lot of good content out there. Here is just a sample of what I have played and recommend:

First, some map packs released as episodic structure:

Cimmerian Nights
Dopa (already comes bundled with the mod - use backspace key to access map select - E4M1)
Empire of Disorder v2.2
orlmaps

qBlack
Beyond Belief
Coldlight
Contract Revoked
Deathmatch Classics Vol. 1

Deathmatch Classics Vol. 2
Deathmatch Classics Vol. 3
Squire of Time
Orlmap Series 2: The first half
Area51
DMxSP
City2000
Realm of Tiddles
Digs04
DMxSP
Prodigy_se (warning! extremely hard)
Reload
Ravisod


Then, a collection of super cool map jams (map packs with a specific theme but each level is a standalone design). Don't overlook these, oftentimes they can be better than the above episodes.

Retrojam1
Retrojam2
Retrojam3
Retrojam4
Retrojam5
Retrojam6
Retrojam7
Quake 25th Anniversary Limits Jam
Qump (Quake Upstart Mapping Project)
dm4Jam
Func Map Jam 1
Func Map Jam 2
Func Map Jam 6
unusedJam
RMX Pack
Quake Turtlemap 2

Coagula Contest 3
Quake Condensed (RPGSMSE)

You can find all of these @ Quaddicted.com

Happy Quaking. I will try to keep this updated over time as a database of good content to play with C+.
Many releases are just one single map, and they are often worth playing, but I am aiming to exclude them here as there are far too many, and ideally players want map packs to indulge in, not having to download and install one map at a time, and furthermore Episodes are ideal for gameplay progression spanning multiple maps.

Post comment Comments
Jobesky
Jobesky - - 199 comments

MAKE AN SS2 MOD TO RIVAL SECMOD THIS INSTANT

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|Totalitarian| Author
|Totalitarian| - - 1,032 comments

Nah.

Isn't SS2 RSD nearly at that point now?

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Jobesky
Jobesky - - 199 comments

Why not? :(

I have no idea about that mod's status nor a desire to try it. Far more interested in what you could do with the game but a pipe dream it shall remain, I guess. Even a mod for Arx would be nice because Arx Insanity looks like it's a rotting corpse at this point.

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|Totalitarian| Author
|Totalitarian| - - 1,032 comments

Why not? Because there is Secmod and SS2RSD. Both are close enough in style to what I'd do. Sure, maybe I'd do it better (probably not as SS2 modding is highly technical, from what I can tell, and both those mods are very impressive), but I am happy with the existing mods and feel little desire to do anything. I only mod games I feel are lacking an adequate core gameplay enhancement mod in some way. Arx Fatalis is indeed one such game...

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Jobesky
Jobesky - - 199 comments

I see...

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Xamp
Xamp - - 559 comments

Very nice, looking forward to playing more than the (obviously still very good) vanilla episodes with this mod.

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budet33
budet33 - - 1 comments

dude you rock. great tutorial and work on QC+

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|Totalitarian| Author
|Totalitarian| - - 1,032 comments

thanks

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StygianEmperor
StygianEmperor - - 23 comments

Oh awesome. Loved the old Combat+ addon for Quake 1.5. I do wish this was compatible with Scourge of Armagon - I might be the only person who likes that expansion more than the base game (and definitely DoE), but I get that it's a huge pain in the *** since they use different data. Nevertheless I'm sure this will get me back into Quake just as much as the Rerelease has for Quake 2.

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Guest
Guest - - 690,562 comments

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neubulae
neubulae - - 5 comments

Trying v5.7 with hipnotic and noticed some elevators has gone missing, curious

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