You are a bounty hunter sent to Na Pali by Inuit corporation to find the crashed ship, Vortex Rikers and termine surviving prisoners and recapture three rogue AIs that were on board and then get to gravity lift taking you to planet moon where you will call for dropship to pick you up. This is a rework of a cancelled Playstation port of Unreal by Pterodactyl Software Ltd, which had all exclusive content. About 75 percent of content was recovered. This project wants to achieve finishing up of the content, retexturing the maps, making them 100 percent coop playable, fixing scripts, finishing them up and filling up holes of not salvaged content.

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Update

News 8 comments

I'm sorry for the delays in the next release. There has been an unfortunate loss of data at the end of 2013 and work truly picked up only at start of 2015. But since then, lots of new weapons/monsters have been made and being incorporated into the following story/maps. They mostly include cut weapons and monsters from the original game.

The screenshot is from the power facility level which needs some heavy work still but it's more than halfway done. This was one of the most unfinished levels in the game so please keep that in mind.

Release of the first Demo

Release of the first Demo

News

The demo of Unreal Rise of Jrath is ready for download.

It's getting close

It's getting close

News

It's getting close to release, finally. About all new skins are ready now, only some additional content needs to be left done, then the demo will be released...

State of progress

State of progress

News

The plan is to release soon somewhat of a demo consisting of levels of episode 1, up to E1L4B (E1L5 was recovered only E1L5A latest, the rest will have...

Get Unreal Free For Its 20th Anniversary And Play With These Amazing Mods

Get Unreal Free For Its 20th Anniversary And Play With These Amazing Mods

Feature 5 comments

Unreal Gold is free for 48 hours, so grab it and celebrate with this roundup of the best mods for the classic first-person shooter.

RSS Files
Unreal PSX Ep. 1 Part 2 LITE Patch 2

Unreal PSX Ep. 1 Part 2 LITE Patch 2

Patch

E1L7D: Fixed clients crashing when entering a server with this map

Unreal PSX Ep. 1 Part 2 LITE Patch

Unreal PSX Ep. 1 Part 2 LITE Patch

Patch

E1L7D: - fixed some events not triggering on non-227 - fixed invisible stairs in aztec pyramid - added some stone women E1L5Mine: - removed the nonfunctional...

Unreal PSX Rise of Jrath Episode 1 Part 2 LITE

Unreal PSX Rise of Jrath Episode 1 Part 2 LITE

Demo 1 comment

Basically, a rushed out LITE release without the final level of E1... Due to heavy IRL problems and having to "hit the road", more in LITE.txt in help...

Unreal PSX prequel: Horror Deck

Unreal PSX prequel: Horror Deck

Demo 3 comments

Episode 0 release The Horror Deck prequel story. Two new weapons not avaiable during the main campaign. Cool new textures.

Unreal Dragon

Unreal Dragon

Script

Release of the long-lost unreal dragon, first time with a proper based-on-original mesh.

QuadShot mutator

QuadShot mutator

Script

Mutator to replace regular and oldquadshots/newquadshots.

Comments  (0 - 10 of 23)
Jesion2001
Jesion2001

Were all features from the mod originally designed for PSX version? The 95 tech demo stuff (especially the Minotaur enemy) seems kinda out of place, same with the reskinned version of unfinished Temple of Vandora, Aztec also looks like a weird choice since it finally made it to RTNP. Overall I enjoyed the mod besides fights including bots (but that's the problem of many Unreal mods) and some puzzles. Definitely looking forward to the rest of campaign.

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Yrex Creator
Yrex

Leo tried to write a reply here, but couldn't because of some technical problems. Here it is:

"No some things were not, but this is the section where old maps were being recycled or to be recycled(hence episode 1 part 2 had the most missing content of recovered files), so more things couldn't hurt I guess and most of it was even approved by some of the original authors.
If you mean the e1l3b level, the parts where the portals went were unfinished/not done in the original version of the map (even the portals wouldn't appear)
so I had to invent something new and reusing the 95 maps of authors who already worked on unreal psx seemed like a good idea especially if john was bringing midian back etcetera in
e1l6.
In the end I was trying to use as much as content possible. Even discarded map parts of upsx and less known beta/alpha stuff.
The aztec parts were specifically those of aztec5 from august 97 and rooms not appearing in rtnp. Besides upsx developement sidetracked rtnp entirely and ignored its events. Still, it can be explained as parts of designs the nali reused as sort of homage (they already worship the heroes, the entire e1l7 was meant to reflect it acording to the original design doc)."

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Leo(T.C.K.) Creator
Leo(T.C.K.)

I was talking back then about the demo release. I didn't expect things to take years, but if I was in a stable situation with people taking care of me a little more when it comes to IRL, it would have been a different story.

Reply Good karma+2 votes
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JackGrimm99
JackGrimm99

Is this mod dead?

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Andryxa-97
Andryxa-97

No

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AmaroqDricaldari
AmaroqDricaldari

Nevermind. It turns out I was spawning the completely wrong Quad-Shot in the console.

You should patch your Quad-Shot to include a mutator to replace the one built-in to the game, as well as its ammo pickups.

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Ruby_Axe
Ruby_Axe

Don't you die on me! Breathe goddamn it BREATHE! Somebody bring the CPR paddles of new content

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joppe38
joppe38

You better not die!

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AgentAle47
AgentAle47

I'm so excited, it looks so great

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