You are a bounty hunter sent to Na Pali by Inuit corporation to find the crashed ship, Vortex Rikers and termine surviving prisoners and recapture three rogue AIs that were on board and then get to gravity lift taking you to planet moon where you will call for dropship to pick you up. This is a rework of a cancelled Playstation port of Unreal by Pterodactyl Software Ltd, which had all exclusive content. About 75 percent of content was recovered. This project wants to achieve finishing up of the content, retexturing the maps, making them 100 percent coop playable, fixing scripts, finishing them up and filling up holes of not salvaged content.
Currently JackHonda has been working on the project per my last instructions but without my active help....
However I was forced to flee my home (where I finally settled in for more than a year and despite initial problems with the landlord who was at first a scourge of the entire village) due to unexpected threats and looming problems from the past that were catching up with me.
I am stuck completely elsewhere with accomodations and practically without family help or income.
The old ko-fi link has been shut-down for years so here's a brand new one now....
things are very pressing and critical for me and I lived in the wilderness for a while
There are some unfortunate rumors spread by some former associates of mine also that have prevented me from getting needed help.
Here I will show screenshots that were uploaded in this year still and show mostly the new content that is featured in E2L4 maps (there weren't many parts of that recovered and had to be extended to fit with the new narrative with the AI worlds like was the case with E1L3), some of this had to be completely reworked several times, also it uses partial geometry from UT Beta ctf maps. The rest is new/inspired by old Unreal beta/alpha developement screenshots.
Several "split-screen" comparison screenshots have been posted now in the images section.
Accepting donations now for this project and others.
There are unfortunate delays on the project, mostly caused by my absence and IRL situation.
A new patch for e2l1d. This was intended to be released with the full Episode 2 release that is still upcoming. However we decided to release it as standalone...
UPSX: Episode 2 Release A patch This patch fixes a number of bugs and issues in Release A maps and adds two new monster classes.
A patch for QuadShot, fixes the warning spam on clients on UT.
This update was long overdue and it fixes an annoying problem on servers mainly with the banpushfields. If there are still any problems please feel free...
Updated DM-CampersParadise map. Fixes BSP hole present in original release.
This is Release A of Episode 2 of Rise of Jrath the Unreal PSX Rework project. Contains maps E2L1 to E2L3... See E2Credits file for all credit lists for...
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in the engineering level i can't find a way forward...I can't pick up green things.
Dunno what you mean with green things? Are you using some mods/mutators or a custom playerpawn?
Is this rework still being developed?
Yes, it is.
I'm currently working on several maps that were planned but never made by the original devs. It takes more time than adding gameplay to existing maps, like it was with most maps in "Release A" I also worked on.
Will Episode 3 come out?
The work on Episode 3 will start after Episode 2 is done. It has less missing content than Episode 2 so it might take less time to finish.
Alright, that's great. Have a good one.
thats great to hear honestly, keep it up i love this whole project and id love to see whats next
Can you release a "complete" version of the mod until now? There are too many packages in the download section! Please, ONE download for Unreal 227i/227j and one for UT 436/469c !
UP
Check the forum thread on ut99 for a complete version.
Ut99.org
go to the last page and see.