A new patch for e2l1d. This was intended to be released with the full Episode 2 release that is still upcoming. However we decided to release it as standalone patch first.
As I said on the forums:
A new patch for e2l1d. This was intended to be released with the full Episode 2 release that is still upcoming. However we decided to release it as standalone patch first.
The history of this is a little complicated. Because well, there were several problems. First the Kralls didn't attack the player after cutscene by themselves, then after the initial fix for ut coop that this map received, there were problems with the latest 227 patches that had the titan float up in the air, due to blocking movers somehow messing that up. So JackHonda made new movers in its place. In the meantime I also discovered a script solution by modifying a "killhim" actor used previously in e1l8a into changing the script to work with changing implantinfo properties instead. This didn't end up used as the solution by jackhonda worked, however the "killhim" thing gave him an idea to fix yet another issue that popped up in some versions of the game (this didn't occur for me in ut coop for example) by using that actor instead of specialevent, so the "blow up the powerbox" line wouldn't get played even if Juarez got killed as usual. Also this took longer than usual because I couldn't test stuff on time, then my forked off version didn't get uploaded/got corrupted and such delightful problems. But yrex tested this on christmas, the final changed version and so it is ready for christmas release now. I tested the version before "killhim" got added but everything worked fine then.
When are you guys possibly releasing the full 2nd episode?
I'm sure it's soon just wait
Don't tease us like that! :p
See the comment below also for more specified release date.
Within this year for sure, there were some overhauls and restructuring due to big BSP issues and other stuff, but we are aiming for this quarter still and if not then still the first half.....