Forged Alliance is a stand-alone expansion to the critically acclaimed RTS game Supreme Commander. The game adds a brand new alien race, the Seraphims, who have come back from outer space to wreak havoc on humanity. One campaign had been added, and the gameplay of the three existing factions has been significantly reworked.
Hello everyone,
today I'm glad to inform you the first official Version of the Commander Survival Kit has arrived.
After several Months of development it is finally here to see the light of the World and its Players.
You can download it here:
And on the FAF Modvault
Tutorial Videos:
If you want to check out the Mod in an visual Preview.
Here are a few nice Dimonstation Videos:
Moddb.com
These Videos are appear ingame in the Helpcenter as Tutorial Videos.
What are the next Plans?:
First of all new types of Air strikes will appear in the next Version.
For example a callabe Swarm of Torpedo Bombers or an powerful callabe AP Bomb Strike againts Buildings.
Next to of this a few Heavy Carpet Bomber Air strikes will be reworked.
The Rework will include the appearence of new types of Heavy Bombers such as:
Of course some new Air Crafts and other new Units will appear for each Factions.
For example an new Tech 3 Ground Attack Fighter for the UEF.
Dropable Turrets and Buff Devices:
The Fire Support Manager will be expanded with new equipment in the future.
Some dropable Defenses will appear in the Mod for each faction.
Compared to the regular Turrets these new Defenses are coming with two new core Features:
Enhancement Upgrades
Defense Engineering Suit(Builds addional Defenses arround the Turret)
Next to of this you be able to buff your Land Units or Structures with some Buffs.
For example additional Health, Regeneration, Rate of Fire Buff or damage Buff for Weapons.
New Units as Reinforcements
A few selected Units from other popular Unit Mods will appear as new Land and Air Reinforcments
These Mods are Brewlan, 4th- Dimension, Blackops and a few others
Of course i will create a few new Units as well.
Nomads:
Regarding to FAF the Nomads will recive their Reinforcments and Fire Support Manager as well
So you can expect some Nomads stuff in the Future.
And probalby More (maybe Naval Reinforcements...)
All in all
The Mod itself is an good Stage so far and some interesting things are on the horizon.
Stay tuned for more and have fun with the first Release.
See you soon.
Best regards
CDRMV
So you may be aware that I have a tradition of glorious high-effort shitposts on April Fools. This year I was going to recreate the story of Supreme Commander...
This Article Informs you about the current Development Progress of this Mod. And informs your about the Status of the Release for the First Version.
This Article informs your about the Background Concept behind the Commander Survival Kit and its managers. Additionally some Questions will be answered...
Just a general state of affairs for The LOUD Project, detailing work done over the past year and the goals of this coming year.
Patch Notes TLDR: - Many many fixes (errors, unbuildable units, broken features, and more) - many small improvements, some rebalancing too - CREDITS...
Just zip archive that contains M&B Mod Pack and some usfull UI Mods. Just unarchive in the root of SC:FA.
This archive contains a launcher for our mod, at the moment it is very simple, but it is planned to improve it in the future
Bugs: 1. Reload from a saved game the abitity icon willnot keep the purchased status, but the features purchased will still run; 2. Not support UI scaling...
This an FA mode, with Research Points to purchase skills
The seventh official Patch for the Commander Survival Kit has arrived. Please remove any previous Version before you install this new Version and read...
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One of my favorite strategies.
Huge fights with hundreds or thousands of units.
Favorite tactic is to go into a deaf impenetrable defense.
And after sitting down the enemy with a powerful blow.
you guy could make ship tank plane building and many many more but there is one thing that you guy don't make , that is space ship that right a space ship this is a galactic battle but no trace of space ship this quite of wrong for me so i have waiting for so long i love the other mod space ship but i only want you to make one so please make fly able badass and cool space ship for me i will die for it i will kneel to you and said god please god if you ask me to so please please please space ship :D all way want to play the real space ship
Does anyone know how to prevent the game from slowing down after playing for a while? Its not the frames per second but literally time seems to slow down and i cant increase it. Can anyone recommend a mod for this. thanks
This game , after a period, slowing down when the comp is a laptop , and dont matter how super-uber-duper processor it have. Its a temperature affair.
That is wrong and doesn't has to do with the Temperature.
Supcom was developed as an 32 Bit Software, which only Supports 2GB of RAM. If you have to many Units and Play for a Long Time the Game is almost near to reach the 2GB RAM Limit. The Game will freeze and crash if it reach the 2GB RAM usually.
It doesn't matter If you play the Game on an Laptop or on an High End Gaming Desktop PC with an Quad Core Processor and 16 GB of RAM. The Game will still slow down and crash if it reaches the 2GB RAM.
As far as I know Loud and FAF make it possible to Play Long Fights on larger Maps with an huge amount of Units.
So it is possible that both Support more GB RAM for the Game to keep it playable and functional for a longer time.
wow now forge alliance has its own site instead being with regular supcom XD
Yes. It only took them 10 years.
Sorry, but DB sites (ModDB, IndieDB, SlideDB, VRDB) are run by 5 people (plus a few volunteers), not by thousands like Facebook or Youtube, lol. And if you want some game or x-pack added to the database, you can always send me a PM.