May 16, 2000, New Mexico Desert. At 9:47 AM, Mountain Time, a disaster of unknown type has occurred at the Black Mesa Research Facility causing significant damage and failure to various power and communication systems in the surrounding areas. An immediate evacuation order has been issued for all residents within a 75 mile radius of the facility, and on-site military has been dispatched to provide assistance.

Post news Report RSS News 2023

The most awaited piece of news of the year, a big summary and what's next.

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Dear followers

Hope you're allright.
I think it is time for a proper update on all this.

It’s been more than a decade I’ve been trying to set up one of my kid’s dream, create a video game from the ground up.

I’ve allways been interested in computers and RTS/Managment games, and since my childhood i’ve been learning how to mod over various C&C titles, as a creative person, I wanted to also have my ideas transposed into a RTS genre. Why RTS genre ? Well to me it is one of the most educative ways of playing, as proper managment of your assets can lead you to good results, and so many other things.

Years passed, and at some point during my adulthood I had one of my biggest dreams : create a Half-Life themed RTS (because the Half-Life/BlackMesa timeline is one of the best stories that marked my mind, aside from Tiberian Dawn/Sun and early Halo episodes). As I was used to 2D sprites with C&C, and with the new Tiberium Wars that came out at that time, I had to master 3D arts. So I started to get my hands on 3D softwares, and ended up in a 3D school around 2010.

All these studying years allowed me to get the style I allways had in mind, but at a cost, a long delay of this project. But still, after those studies, had more time to get back to it, but realized that Tiberium Wars’engine woudln’t support it, so I switched to Supreme Commander engine as it seemed more easy to implement my ideas. I even opened my own studio in 2019, G.Productions, in order to make my passion my work, day and night on concepts, 3D models, animations, 3D prints….

After a few years of learning how to mod properly with this engine, I even went to fully deconstruct/rebuild Supreme Commander, going as far as the core coding. While doing so, to have some mental release (because trust me, even if it doesn’t look like it, I am really invested in those projects for years now), I went for a Tiberian Dawn remake project on the same engine, so i could shift projects when needed.

With all that, I ended up realizing in 2022 that, again, this engine wasn’t suited for some ideas I wanted to implement. And also the fact that I wanted to create my own games and live from it, not just mods. So I started to get fully independent and finally made the big step : Unreal Engine.

As the Tiberian Dawn project had a lot of interest from people, getting little by little a nice RTS basis, it caught the attention of an investor early this year, that promized me some financial help. It all started nicely, but after a couple of months, EA got wind of all this.

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The investor vanished, and well, since it wasn’t a mod anymore but an indie C&C project, it had to be reconsidered… And I deduced the same about the indie Half-Life RTS and Valve.

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(Yes, I was also starting to update and import HL: RTS stuff into the UE RTS basis)


So in order to get these projects and my company still going, I had to make the following choice : get them back to mods to avoid any trouble. So to get exactely what I want, I need to have my own RTS basis. This is why I am now working on my own IP, ‘’Encounter’’, which is inspired by all those games that made me today. And from there, I’ll be able to continue HL and C&C projects as mods.

SFKS HTANKS

(Encounter: M.A.D is the first of a few planned chapters)


It is a very condensed version of what happened during all those years, but i really needed to remove this pressure from my brain, and move forward by communicating this. I can understand that some of you might be disappointed, that it is again another change, but please note that I come from really far, and building a video game on your own with a lot of expectations can’t be done in a day. It is not the end, only the beginning. I am also sorry for the constant lack of news, I am the kind of person who is constantly working on the projects (300+ hours/month for.... years.), and doing community stuff is slowing me down as I'm not that communicative.

SFKS JET

If you are still interested in following this huge journey, or even want to bring your stone to the mountain, you are welcomed to join the discord over here and hit me up :
Discord.gg

Have a nice day, and thanks again for your support!

SFKS Sappers


Post comment Comments
abdulcoolmane
abdulcoolmane - - 41 comments

keep up the good work man! If it was anybody else they'd probably abondon the idea a long time ago!

Reply Good karma Bad karma+7 votes
FlippedOutKyrii
FlippedOutKyrii - - 3,505 comments

So many projects, so little time!

Amazing to see you still going, and best of luck my lad!

Reply Good karma Bad karma+5 votes
Trempler
Trempler - - 662 comments

<3 all love to you!

Reply Good karma Bad karma+5 votes
ApornasPlanet
ApornasPlanet - - 4,117 comments

Interesting! Do you have an IndieDB page where we could follow you?

Reply Good karma Bad karma+5 votes
Gnio Author
Gnio - - 503 comments

I am in the process of making one, indeed! I'll try to keep you updated asap!

Reply Good karma+3 votes
Sigiswulf
Sigiswulf - - 55 comments

Encounter looks cool! We have so few good cold war RTSes out there and I hope yours gets off the ground.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 690,527 comments

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