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Hello everyone,

in this article I want to give you a detailful overview about a important change focused on one of the three main Mods of this Project. As you know this Modproject is a Collection of three different main Mods:

- Future Battlefield Pack

- Future Battlefield Pack Orbital

- Future Battlefield Pack Elite ACUs

However the first Mod, which is called Future Battlefield Pack (F.B.P.) has get an large Change in his Organisation and Managing. This Change was to split the main Mod: Future Battlefield Pack into 4 different Submods. All Submods will have thier own Topics and contains several Units which are focused on it.

So now it is time to Introduce the four Submods:

Icon legends

The first Submod is called F.B.P. Legends.

This contains all new Units, which has been recreated from various unused Concept Artwork by GPG to bring them back to the Game. This Mod Features over 50 new Units, which has thier Design located on the first 100 Years of the Infinty War, before they have been replaced by the Units, which have we already have in the Vanilla Game.

For examles which Units i mean here is a short Screenshot Overview:

424 10 1501325069

The first Version of Legends will have alot of new Textures for several Units and of Course a few Model Replacements/Improvements for example:


However the Develoment on Legends is currently not my Primary Task.

But it will continue later on.


Icon New Techs

The second Submod will be called F.B.P. New Techs.

This Submod will include several new Units, Features and Concepts developted by myself.

So more creative stuff like Navaltransports, Escort Carriers, Armored Ships, Multi Legged Attack Walkers and more are coming to the Future Battlefield of Supreme Commander Forged Alliance with this new Submod.

For anyone which thinks about which Units I mean exacly here are some Screenshot Examples:

Cybran Escort CarrierMulti Legged Assault Walkers

UEF Experimental Tank Seraphim Hower Transports

And even more are coming....

As you can see this Submod is larger as Legends, that's the Reason why I work on it next to of Orbital. ;)


Icon for F.B.P. Defenses

The third Submod will be called F.B.P. Defenses.

This Submod adds some new Defenses like new Turrets of any Type.

However the main focus on this Submod will be to give you the access to the Advanced Structures like the new Outpots, Fortresses, Navalbase, Airbases and of Course new types of Experimental Defenses.

Here are a few Screenshots for the Fortresses and Outposts as examples:

Cybran Tech 3 FortressAeon Outpost clear out the frontlineUEF Tech 3 Fortress builds some Landunits

Currently I work next to on New Techs and Orbital on an early access Version of F.B.P. Defenses to give you the first try to Play the new Outpots and Fortresses.


""Commander, where is our Icon. Repeat where is our Icon"" - a Infantry Soldier to his Commander.

The last fouth Submod is more a small try Project by myself.

The Title of it is not clear so I will mention it later.

This Submod adds six Infantryclasses, a new Building the barracks and two Defenses to the Game.

The six Infantryclasses will be:

Assault Trooper (Armed with an Rifle)

Front Trooper (Armed with an advanced MG)

Heavy Trooper (Armed with an Minigun)

Sniper (Armed with an Long Range Rifle)

Officer (Armed with an Pistol)

Technican (This type of Infantry can drop/build automatic Turrets)

Here is an small current Ingame presentation of the first two Infantryclasses for the UEF.

UEF InfantrieUEF Infantrie2 2

One important thing is the size of these Infantryunits are not final and the Model itself will get several Improvements in Details or will be replaced by an other one later.

So in other Words it is still in Work in Progress and more a try. ;)

An another Idea to bring Infantry to the Game could be to add several new Types of Light Assault Bots to make it more accurate to the Supcom Lore.

As you can see here is some room to think about it, which Idea is better .

Remember this for the Future this is an Submod too, so If you don't want to have Infantry in your Game you don't Need to install or activate it. ;)


What exacly is with the Future Battlefield Pack itself?

Is this still a Mod or abadonned?

This is for now on the official Working Title for all four Submods.

I plan to release all three Submods (Legends, New Techs and Defenses) later in one single Pack as an Collection for Downloading.

Until it each Submod will be released as an seperate Download to give you an Early Access.

The fourth Submod with the including Infantry Features will be added later.


What About F.B.P. Orbital and F.B.P. Elite ACUs?

Orbital is for now on the main primary target of my Workprogress so I will work more on it.

But I will continue the work on the Early Access Versions for F.B.P Defenses and F.B.P. New Techs next to of Orbital. So i will work sometimes on Orbital and on the other Mods for a few Weeks. This will increase the Development on each Mod even more to get them Ready for the public compare to work on an single Mod with all Stuff.

F.B.P. Elite ACUSs will get an Early Access Version too, however the first Version of it will contains the new ACU-HQ Building for each Faction only. Future Versions will add the new types of ACUs from time to time.


All in all,

I hope several Questions from you have been answered by this arctilce and you can Understand my Workprogress better for now on.

But one thing I have to say at last:

Please be Patient, I'm still working alone on this Modproject and I will inform you about the Status, if I have something new about it. I will do my best to work on the Modproject, but remember this is my favourite Hobby but I have an Real Life next to of it with some private Things to do.

I know the latest Version was released in 2017 and we have 2020 now.

However several things has Happening in my Realife during these Years.

That was the Reason for my inactivity and less Development Progress on the Modproject itself.

Well that is all for this artcile stay tuned for more and look after for yourself during the Corona Crisis. ;)

Best regards


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Comments  (0 - 10 of 441)

Hey CDRMV! So i tested fbp techs and defenses.. It is early access but its good already!
Love it! The cybran fortress,tank, the uef helicarrier,uef walker,experimental bombers/gunships (especially uef bomber) the most, sadly the lizard xp isnt done yet lol, same goes for the storm strider, both cant fire, and the uef t3 walker have no walking animations yet.
Im assuming the heli carrier will be able to land also when done?

NEW SUGGESTION: the cybran shredder (or something similar) if you cant get permission to use it from the revamp mod.
A dragon for cybran faction

A BIG question: You probably got somewhat of an connection with FAF...

It seems to me... they are trying to get every active good mod exclusively for their lobbythingy... while simultaneously recruit people to their thingy.
And apparently i am not the only one that then rather decline than to check it out..

Now one could argue that say blackopps in particular is only worked on for FAF..
HOWEVER.. when i see that people go out of their way to take already existing versions (on different sites down)for steam or reatil ... i do get suspicious.
The mixed combat pack mod in particular comes to mind.

And talking about that... do you know of any (good) mods besides the bigger ones like Total Mayhem, Blackopps, Antares pack, Wyvern,Normalius, 4th Dimension,Xtreme Wars,Xperimental Wars??
I heard that the Mixed Combat Pack is good.. sadly i cant play it.

Oh i forgot to mention that your acu mod doesnt seem to work(Acu wont spawn).. i renamed it but still, same goes for orbital.. maybe i did do something wrong?

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CDRMV Creator

Hello Grimlock,
About the Lizard Experimental:
If you mean the Mechagodzilla, which I have created for FBP New Techs. His Weapons should be able to fire because he is done so far until I create a new Model in the future for FBP Kaiju War.
If you have any problems with it please tell me what is exactly wrong with it. Note if you have a Redline Bug this Issue is caused by a wrong installation of the mod.

As far as I know I don't have called a Unit "Storm Strider" in one of my FBP Mods. Are you sure that is really from a FBP Mod?
As far as I know the Wyvern Battle Pack has a Unit which is called Storm Strider but I'm not sure about that.

Which UEF Tech 3 Walker has missing Animations?
Additionaly Details could be good. :)
Like Name, Techlevel and which FBP Mod if possible.

If I find a way in the future to make the Helicarrier able to Land on water yes sure. :)
The Game itself makes Air Units only land on the Ground/Land Layer. Currently I don't have a solution for this Issue but I will try several things if I continue to work on FBP New Techs. Currently FBP Orbital is in primary Development, but I will note that until I have the opportunity to work on FBP New Techs.

FBP Legends is already located on the FAF Modvault.
And I have a few Contacts from the FAF Team but there not so many. Personally I'm not really active on FAF but that is an another Story.

All Blackops Mods has been originally developed for the Steam/Retail Version of the Game. It is an really old Mod, but one of the most popular ones. The FAF Version of Blackops is like a Patch to work with the FAF Balance and its Features to keep it working. The regular Steam/Retail Version is not really compatible with FAF and that is the reason why the FAF Version exists. Both Versions doesnt have any differences in their Content/Units. So there are identical. Basically anyone can create a private Mod with their favorite Units from other Mods. However if they want to publish it to the public somewhere they need to give the Credits to the original Creators of the Mods. The Mixed Combat Pack includes Units from several Mods like Blackops, 4th Dimension, Marlos Mod Compilation and some others. And as far as I know the Creator of this Modpack has given the Credits to the original Creator of the Mods or has get the permission from them.

About your problem:
Okay that is strange, because both Mods (FBP Orbital and Elite ACUs) are working without any problems on my site.
Do you have installed any other Mods and which Gameversions are you using? Do you have installed the Mods correctly by following the Install instructions on Github too?

Reply Good karma+1 vote

yes, i will load it up again and take notes and report soon. i got the steam version,
and i renamed the folder (cut the master in front , out)
maybe i missed a step?

mechagodzilla did not fire, no effects.. sound was there though.
there was also no icon support for most units.
yeah, there was none of the red thingy you mentioned.

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CDRMV Creator

If there are still the Red Lines you need to check the Name of the Mod again. The Game can't find the necessary Files for the Weapons because of a wrong file path. So the Game presents the Weapons with those Redlines.
Rename the Folder Future-Battlefield-Pack-New-Techs-master to Future Battlefield Pack New Techs
Without the - and master then it should work.
Mostly all Units in FBP New Techs or Defenses will get their Icons later, because they get a new Design/Model.
The current ones are just Placeholder Designes and will be replaced later in the future.

Reply Good karma+1 vote

damn lol i did removed the "master" but not the (-)

now everything works just fine :D

thumbs up.
you got nice ship designs also for the uef.

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Just a heads up after some testing of the mods after downloading and setting them up on SupCom:FA, the Effects submod was breaking the UEF ground units. They were unable to attack until I disabled the mod.
However, still a fantastic mod for one of my favorite RTS games. Keep up the good work.

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CDRMV Creator

Hello sorry for my late response,
The FBP Effects Submod just changes some Effects of the UEF Weapons/Projectiles. However I didn't test it with other Effect Mods like Firey Explosion or RKS Explosion. Maybe there is something which cause a Compatible Issue with them. Do you have installed the Mod correctly by following the Install instructions on Github. Do you have activate any other Mods and which Gameversion are you using?

Reply Good karma+1 vote

It would be a good idea for you to make videos or tutorials on how to model.

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CDRMV Creator

Yes I could but you can already find several useful Video Tutorials for Blender on YouTube or on the internet to learn it.
For Example here are very good tutorials to learn the basics:
Blender is a free 3D Modeling Software so you can get it here:

You just need the Supcom Blender Exporter and Importer too and you can start to create your own Units for the Game.

You can find it here on Github:

Reply Good karma+2 votes

Thanks :)

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