Supreme Mech Commander is the start of a total conversion mod for Supreme Commander FA based on the Battletech universe. The ultimate goal is to have multiple BattleTech factions face each other off in large scale battles. In its current state, the Federated Suns, Clans Snow Raven, and Clan Hells Horses have been implemented, with faction specific factories and units. Combat units are balanced against each other, with the focus of BattleTech units facing like units, but pains have been made to make them compatible with existing unit factions in the vanilla game, for solo AI matches. Values for units are based on the classic table top BattleTech, with nods made towards Mech Commander. Combat is currently focused on intelligence, using sensors and ECM to track and confuse the enemy.



https://www.youtube.com/user/RLTTG/Patreonbtn donateCC LG



  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Mad Cat! Jaguar Mad Cat! Supreme Mech Commander v0.7 is live!

The long-awaited updated 0.7. Three flushed out factions, a ton of units pushing the total to over 120 Battle Tech units, fundamental balance changes, and fixes.

Supreme Mech Commander v0 7 [Full]



New in v0.7:

***For the full feature list check out the feature article here: Features and-development goals

Updated Faction List:

  • Federated Suns
  • Lyran Alliance
  • Clans
    • Condensed Snow Raven and Hells Horses units into the Clan faction.

20181119213606 1

20181119213802 1

20181119214127 1

Mech Changes:

  • Federated Suns
    • Added:
      • Argus AGS-2D
    • Removed:
      • Hollander II BZK-F5
      • Sunder SD1-O
    • Updated Model:
      • Centurion CN9-A

20181119212011 1

  • Lyran Alliance
    • Added:
      • Commando COM-2D
      • Hunchback HBK-4G
      • Centurion CN9-A
      • Catapult CPTL-C1
      • Awesome AWS-8Q
      • Atlas AS7-D
      • Stiletto STO-4B
      • Uziel-S2
      • Bushwacker BSW-X1
      • Bushwacker BSW-S2
      • Thunderbolt TDR-7SE
      • Salamander PPR-5T
      • Emperor EMP-6S
      • Fafnir FNR-5

20181119211548 1

  • Clans
    • Added
      • Mad Dog Prime
      • Mad Dog E
      • Timber Wolf Prime
      • Warhawk Prime

20181119211421 1

Vehicles Changes:

  • Federated Suns:
    • Added:
      • Von Luckner VNL-K100
      • Pike Support Vehicle
    • Removed:
      • Rommel
      • Von Luckern VNL-K65N
      • Gürteltier

20181119211950 1

  • Lyran Alliance
    • Added:
      • Centipede Scout Car
      • Striker Light Tank
      • Pegasus Scout Hover Tank [Sensor Variant]
      • Regulator Hover Tank
      • Bulldog Heavy Tank
      • Jifty JI-50
      • Jifty JI-50 [Medium Laser Variant]
      • LRM Carrier
      • Manticore Heavy Tank
      • Patton Heavy Tank
      • Patton Heavy Tank [Ultra Variant]
      • Rommel Heavy Tank
      • Pilum Heavy Tank
      • Von Luckner VNL-K65N
      • Schrek PPC Carrier
      • Partisan Heavy Tank
      • Alacorn MK VI
      • Gürteltier MBT

20181119211704 1

  • Clans:
    • Added:
      • Elite Oro Heavy Tank - More expensive version of the regular Oro but with much better accuracy. Cost reflects 2 Gunnery 3 Piloting crew skill

20181119211342 1

Naval Changes:

  • Federated Suns:
    • Added:
      • Monitor Surface Vessel
  • Lyran Alliance:
    • Added:
      • Monitor Surface Vessel

20181119212342 1

Aero Changes:

  • Federated Suns:
    • Added:
      • Comet Light Strike Fighter - Conventional Fighter/Bomber
      • Meteor Heavy Strike Fighter - Conventional Fighter/Bomber
    • Removed:
      • Stingray F-90S
    • Karnov, Leopard, and Gazelle are now built at the new Dropship Factory.

20181119211850 1

20181119211913 1

  • Lyran Alliance:
    • Added:
      • Owl Light Strike Fighter - Conventional Fighter/Bomber
      • Owl II Light Strike Fighter - Conventional Fighter/Bomber
      • Steinadler Medium Strike Fighter - Conventional Fighter/Bomber
      • Warrior H-7
      • Stingray F-90S
      • Seydlitz SYD-Z3A
      • Eisenstrum EST-0C
    • Karnov, Leopard, and Gazelle are now built at the new Dropship Factory.

20181119213955 1

20181119211519 1

  • Clans:
    • Added:
      • Visigoth B
      • Kirghiz B

20181119212749 1

Battle Armor Changes:

  • Battle Armor is produced by T1 Mech Factories of each faction.

Building Changes:

  • Federated Suns:
    • Added:
      • Dropship Factory - T2 factory dedicated to dropship construction.
      • Gauss Rifle Turret- Long range sniper turret.
    • Updated Model:
      • T1 + T2 Air Factory
  • Lyran Alliance:
    • Added full complement of structures mirroring that of the Federated Suns.
  • Clans:
    • Merged existing Hells Horses structures into the Clan build tree.
    • Added:
      • Clan Mech Factory
      • Clan Vehicle Factory
      • Clan Air Factory
      • Dual Clan LBX/5 Anti-Air Turret
      • Dual ERPPC Turret
      • Medium Pulse Laser Turret

20181119211259 1

General Changes:

  • Starting Dropship faction upgrade patch changed to accommodate the reworked factions
    • Added:
      • Lyrian Alliance Command
      • Clan Command
    • Removed:
      • Hells Horses Command Upgrade
      • Snow Raven Forward Deployment Upgrade
      • Snow Raven Command Upgrade
  • Major Texture overhaul
  • Ground units able to fire on air units
  • Some AA units with weapon fire toggle can be set to AA only or AA/ground target fire mode
  • Air unit maneuverability and speed adjusted to allow for better ground striking capabilities
  • Aero unit speed and maneuverability adjustment fall within a converted thrust table. This result with light units having better handling while heavier units lower.
  • Snow Ravan Mechs and Battle Armor, which have claws or hands, maintain engineering package to perform battlefield salvage operations.
  • UI build icons updated. (Big thanks to the MegaMEK community)
  • Jump jets enabled on most jump jet capable mechs. Used with the teleport command. Jump distance was converted from hex to meter range.
  • Updated text pop up to include Radar, BAP, ECM, and weapon ranges in meters for all units.
  • Increased range of intel:
    • Inner Sphere:
      • Basic Radar 1050m
      • Intermediate Radar 1410
      • Advanced Radar 1575m
      • Vehicle 1050m
      • Vehicle Advanced 1410m
      • Dropship Sensor 2000m
      • BAP is equal to the units radar range
      • ECM 1575m
    • Clan
      • Standard 1155m
      • Extended 1470m
      • Dropship Sensor 2000m
  • Increased the visual range of vehicles from 250m to 375m
  • Increased the visual range of Battle Armor from 150m to 200m
  • Changed build rates and construction rates to improve gameplay:
    • Mech Factory, Vehicle Factory, and Lee Dropship build rates increased
    • T1+T2 Jifty construction rate increased
  • Changed T1 power generator:
    • Name changed to Auxiliary Power Generator
    • Cost and build time reduced by about 20%
    • Energy generation rate increased from 125 to 150
  • Changed T2 power generator values
    • Energy generation rate increased from 500 to 650
    • Cost increased by about 20%
    • Build time reduced by 10%

TimberWolf scene

Current Features and Development Goals. [v0.7]

Current Features and Development Goals. [v0.7]

News 8 comments

Current list of new factions, units, buildings and game mechanics. Also a list of planned features.

Development Resumed

Development Resumed

News 11 comments

We've picked up the project again. Hurrah! Incoming NEXT Update. New Textures, Reworked Models, and two IS factions.

Brace yourself the Clan are coming, Alpha v0.6 is live!

Brace yourself the Clan are coming, Alpha v0.6 is live!

News 6 comments

Finally, we are releasing our Clan infused Aphat build 0.6. There are two new factions, 20 new units(86 in total), bug fixes and more.

"Minor" progress update

"Minor" progress update

News 5 comments

"Minor" progress update. Featuring recent in-game screenshots.

Add file RSS Files
Supreme Mech Commander v0.7 [Full]

Supreme Mech Commander v0.7 [Full]

Full Version 1 comment

The long-awaited updated 0.7. Three flushed out factions, a ton of units, fundamental balance changes, and fixes.

BlackOpsIconSupport v5 (needed to see unit icons)

BlackOpsIconSupport v5 (needed to see unit icons)

Plugin 3 comments

Widely used Black Ops Icon Support mod , needed to see ingame unit icons. Extract and place into Supreme Commander FA mod directory.

Supreme Mech Commander Alpha v0.6 [Outdated]

Supreme Mech Commander Alpha v0.6 [Outdated]

Full Version 2 comments

Finally, we are releasing our Clan infused Aphat build 0.6. There are two new factions, 20 new units(86 in total), bug fixes and more.

Supreme Mech Commander v0.501_Hotfix [Outdated]

Supreme Mech Commander v0.501_Hotfix [Outdated]

Patch 1 comment

Hot fix for Dropship build bug. Also added some bank factor to the Stingray.

Supreme Mech Commander Alpha 1 v0.5 [Outdated]

Supreme Mech Commander Alpha 1 v0.5 [Outdated]

Full Version 1 comment

After a long wait time we finally got a new patch guys. We are bringing you 28 new units, bringing the total amount to 63. There are 6 new Mechs, 9 new...

Supreme Mech Commander Alpha 1 v0.373 [Outdated]

Supreme Mech Commander Alpha 1 v0.373 [Outdated]

Full Version 2 comments

Greetings yet again Commander, Supreme Mech Commander v0.373 is live! This release add 7 new units, 4 Mechs and 3 buildings. This release added many iconic...

Comments  (0 - 10 of 95)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Gylfe
Gylfe

Hell yes! Thank you guys for the hard work!

Reply Good karma Bad karma+2 votes
Guest
Guest

Thank you guys for your time and work into this mod, I hope your next update will not be to hard to do

Reply Good karma Bad karma+1 vote
XkrXDragoon
XkrXDragoon

Any news on the next possible update :)?

Also, theres a way to get mwo models into blender.
Maybe that would be easier than doing all your own?

Reply Good karma Bad karma+2 votes
Kamisama171 Creator
Kamisama171

I'm really close to releasing the next version. Like maybe a week away if I don't find any new bugs.

As far as MWO models, they are dense, like close 20-30k polys. I would need to retopologize then so they are in the 2-3k range. So its easier for me just to model them myself. Good practice and avoids any moral issues of directly using another artist work.

Reply Good karma+2 votes
PS2Tipico
PS2Tipico

Looking amazing! Absolutely love this mod

Reply Good karma Bad karma+3 votes
heliobilac2
heliobilac2

I love this mod!!!

Reply Good karma Bad karma+2 votes
problems78
problems78

hey you're back

Reply Good karma Bad karma+2 votes
supermachoman
supermachoman

Maybe I should install Supreme Commander after all

Reply Good karma Bad karma+1 vote
XkrXDragoon
XkrXDragoon

So glad you guys are continuing work on this. Battletech works so well in a supcom type game.

Reply Good karma Bad karma+2 votes
Kamisama171 Creator
Kamisama171

Np. Yea, the battles can get pretty epic.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Supreme Commander: Forged Alliance
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9.8

9 votes submitted.

You Say

-

Ratings closed.

Twitter

Latest tweets from @supmechcomdev1

Getting ready to release the 1st Public Alpha version of Supreme Mech Commander mod on Mod DB.

Aug 20 2015

Embed Buttons
Link to Supreme Mech Commander by selecting a button and using the embed code provided more...
Supreme Mech Commander
Statistics
Last Update
Watchers
299 members
Files
9
Articles
11
Reviews
4