Star Apocalypse is the reinvention of the 4X genre. The game is a real time game of intergalactic civilization, using the computation power of modern computers to run advanced simulations on cultural, technological and societal interaction and development.
A few announcements regarding what to expect the coming months regarding the game and soundtrack.
It's been a while since the last update. That's also with a reason. I've been quite seriously ill since the start of april. And it isn't showing any signs...
In this update I'll explain the new downloads added and general progress on development.
Work has been done on my house, slowly ending my 'hiatus'. A soundtrack concept has been posted and work will slowly continue on the game itself.
I wanted to let you know why there has been a recent lack of updates regarding development.
Here's a little update on the progress of things, and what can be expected the coming weeks.
This article is how recent world events directly relate to the way Star Apocalypse would play out.
We're looking for help on our current project, in the form of artists (gfx, sfx, music) and a coder.
This year is almost at an end. We had an eventful 2012, with much stuff going on in Star Apocalypse in real life. I will give a view on things from my...
The most awaited game ever is announced now! Wingnuts and Freelancers, check this out!
This newspost is about our newest game and a little info on an epic upcoming game.
We're releasing a non-playable Alpha preview of our work, so you can tinker with it, test its performance, give us feedback and see how far we are.
A short update on the progress of the game, mainly focusing around the deadlines.
This update explains one of our major features - the scale of the universe. The rest of the article explains a few things about the feasiblity of our...
Here's a little progress update on the game! We've been coding in a very fast pace the past time. Since we can't spend much time on it, we make sure we...
Some more exciting news here! We've set a point to aim for with our first Alpha release! It's set at the 1st of July. This isn't a final date yet. It...
I've got an exciting announcement to make. The past time, me and zeroseconds have been coding approximately 6 to 9 hours each day (making my average workday...
Progress is steadily coming along. In order to make it easier to wait, we're suggesting several interesting games!
This update is about new PHPBB3 based forums, IRC chat and an announcement regarding the concept.
It's been a while since our last news post. Work hasn't been at standstill all that time. It has been going slowly but steadily. Main limitations were...
An update about inspiration received from a game, sourcy stuff and an opinion about a hot topic.
Making Star Apocalypse will still take quite some time. But to keep you entertained in between, there's a game I want to recommend to you.
It has been some time since the most recent update. A lot of things have been going on since then. Firstly, we've continued working on concepts, and laying...
Recently, the first public version of the Combat Prototype has been released. This version still had various bugs. One of the biggest bugs encountered...
The first playable prototype has been released! Also, this article is a short look backwards, to see what happened. I want to thank everyone for their...
Hey there, This news post is about a very early demo of the combat prototype. The goal of the combat prototype will be to create a very small game executable...
Like any other 4X game, star apocalypse will feature technological progress. How this is represented in the game is quite different from what you are...
Hello everyone, Here's a new update for you. I hope everyone did enjoy the first part of the storyline being released. I wrote it not only as a storyline...
The first part of the storyline is being published now! It took some time to write it, but it's done. This is the first link between the current world...
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