Star Apocalypse is the reinvention of the 4X genre. The game is a real time game of intergalactic civilization, using the computation power of modern computers to run advanced simulations on cultural, technological and societal interaction and development.

Report RSS Update on progress

Here's a little update on the progress of things, and what can be expected the coming weeks.

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Hey all,

I wanted to give a little update on things. First of all, I assume most of you have seen the video posted here a few days ago. The video shows the old source of past summer ported to XNA. While still not perfectly written, it does do a great job in my eyes.

The past week(s) I've been busy implementing some further functionality and optimizing the code. A lot has been optimized, and once these functionalities have been completed, I think I can finish the implementation of the galaxy generation.

A lot has already been done on the background. There are only minor additions needed for the rendering part (the user interface). Once that's complete, I will post a full installer which you can install and see how it works yourself.

Once that's done, work will start on the gameplay itself. I am on a very tight schedule though. I have a workweek of 40 hours. Add to that on a weekly basis a travel time of 20 hours. Then add to that a household. And the past few weeks I am working on getting my own apartment ready (this will save me 4 hours on daily basis once done).

If I can hint you what the game will be likely, compare a galactic map with the soundtrack of the demonstration video. Gives you a good idea. Expect more details to come in the coming weeks.

If you've got any questions, suggestions or comments, I would like to hear them!

Till the next time!

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Star Apocalypse
Platforms
Windows
Developer & Publisher
Darkmatter Development
Engine
XNA
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