Valchion is a action RPG with retro graphics and simple mechanics. It features bright, GameBoy Color-styled visuals, and a (hopefully) memorable soundtrack. It should be released for Windows, Mac OS X, and Linux. It's also being made with the Blender Game Engine, which features fast game creation and no time spent exporting to an external engine.
What am I working on now, and why am I back here at IndieDB?
what am i working on?
After a bit of thought, I've decided to suspend development on Valchion.
valchion has been suspended
After a bit of a long break, development has begun again on Valchion. Hurrah!
development continues / resumes / restarts / whatever!
The second demo for Valchion is out for Windows, Mac, and Linux!
valchion demo v0.2 is out for windows, mac, and linux!
Work has resumed on Soldier Of (as you can see from the images and video that I've posted recently, as well as this news post right here!).
work continues
I'm pausing development of Soldier Of for a little while.
development paused
News, and another development log video showing off the new mechanics implemented into Soldier Of.
development log #8 and new mechanics
Here's another devlog video for Soldier Of, showing more polish and progress.
new devlog video - polish and progress
Soldier Of continues to progress with new areas, a new items, and two new tracks.
soldier of progress - 6-8-12 - ammo containers and new bgm
So, I've been working on Soldier Of recently, refining things and adding some features.
pick-ups, refinement, ambiance, and fixes
I've finally gotten around to making a demo of my current progress on Soldier Of.
soldier of demo for windows
More progress showing the development of Soldier Of, plus a devlog video!
4-24-12 progress and devlog video
Some more progress made for Soldier Of, including more attention to lighting, better enemy awareness, and more map progress.
4-16-12 progress
Grenades have now been implemented into Soldier Of. New maps are being worked on, as well. Exclamation points also show up, giving the game a bit of a...
grenades implemented! and [ ! ] (exclamation points).
Back from some breaks to game updates on Soldier Of. This one basically deals with the addition of a new enemy and a new item.
back from a little break
After a little break, I'm back to working on map development.
map development
So, here's another development log video showing the progress that I'm making on Soldier Of.
development log video # 5
A little more work done on the inventory and AI of the enemies.
ai and items
A little more progress on Soldier Of, and a posting of the BGM on SoundCloud.
joysticks and bgm uploads.
Another development log video released, and a little bit of talk about the plot.
devlog #5 and plot
Soldier Of will be a fast-paced retro GBC-styled action RPG, and should be available for Windows, Mac, and Linux.
hello!
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