I'm surprised at how much I did today. I sat down and wanted to work on this, and forced myself to work more on it than I wanted, spending a few hours, and I managed to do quite a bit.
It's kind of a small update, but I managed to implement grenades into Soldier Of. Right now, they have a timer (based on the amount of time it takes for the sprite animation to elapse) and explode. Whatever's near the explosion with an 'hp' variable gets damaged severely.
The next thing I need to work on is level design, which shouldn't be too much more difficult than what I've got already. One thing that I'm not too fond of is the black outer border around each map. it's not too distracting, but I could also put things there, like buildings. I might have to try that, though so far each building's somewhat interact-able (except for the glass building in the town square).
This building's been through it all.
This shows the inside of a battle-scarred building (very much a WIP, particularly the massive grey area along the wall).
This (below) is the park exit and will be the outside of a coffee shop when it's finished.
7:31 PM EDIT: Being that this only just got posted today, I decided to tack on an update.
So, I've implemented little exclamation points above soldiers when you get close enough. It adds a surprising amount to the feel of the game. I've also made the ammo counter visible all of the time (though I'll probably make it so that you can hide it if you want). I will probably end up adding an 'HP' display there next to the displays, too.
- "He's over there!" :D