Tag "Third-Person Shooter"  (0 - 30 of 2,578)
The Battles of the Clone Wars

The Battles of the Clone Wars

Mod

The aim of this project is to give Star Wars Battlefront II players the feeling of the TCW show but still experiencing the classic gameplay style they...

The Clone Wars Revised

The Clone Wars Revised

Mod

As The Clone Wars returns, so does a The Clone Wars mod that was deleted off Mod DB years ago (A Galaxy Divided). The Clone Wars Revised is based off...

AQP, the white city

AQP, the white city

Game

AQP City, The white City is an Open World game with a great story and gameplay. Visit the beachs, deserts, rivers, mountains and the city without limits.

Battlefront Ultimate Commander

Battlefront Ultimate Commander

Mod

The purpose of this mod is to recreate the Star Wars universe through various mythical epochs and places of the saga. "Battlefront Ultimate commander...

ProtoHunter

ProtoHunter

Game

Become the Proto Hunter and destroy the Dread, the glowing creatures from another Dimension. Wave by wave, try to end their Chaos and Restore order. You...

Galaxy in Turmoil Demo

Galaxy in Turmoil Demo

Game

Galaxy in Turmoil's conceptual demo is a FREE multiplayer combined-arms game set in a brand-new universe, created by a team of volunteers with a single...

Rift Frigate

Rift Frigate

Game

Play as a Karack Arbiter - member of an awakened race of machines that vengefully wiped out their oppressive creators' planet - now on the run, headed...

ArtLiminal & Action Block

ArtLiminal & Action Block

Company

A developer and publisher of combat sim games including Rift Frigate.

Tempo Interactive

Tempo Interactive

Company

A developer of third person shooter games including ProtoHunter.

Emu War! Out Now!

Emu War! Out Now!

News

Human vs Emu carnage! Play as either man or bird in this game featuring open world, sandbox environments to smaller scale arena skirmishes. Customise...

Maps, Menus, & Basic Lobby System (DevLog #11)

Maps, Menus, & Basic Lobby System (DevLog #11)

News

In this article, I show some of the new environments I'm putting together to better facilitate testing various game systems, as well as the beginnings...

Refactoring & REST APIs... oh my! (DevLog #10)

Refactoring & REST APIs... oh my! (DevLog #10)

News

Update on how the networking work is going, my REST API application, and some code refactoring I finished yesterday.

Magic System Design & HUD Prototype (DevLog #9)

Magic System Design & HUD Prototype (DevLog #9)

News

In this article, I run through my initial HUD prototype and the basic structure for how I'll be implementing the Magic System in the game.

Magic System Design & HUD Prototype (DevLog #9)

Magic System Design & HUD Prototype (DevLog #9)

News

This article discusses my ideas and early implementation for the Magic System from a mostly structural perspective, along with some of my initial work...

Magical FX & Crosshair Feedback (DevLog #8)

Magical FX & Crosshair Feedback (DevLog #8)

News

A brief look at my prototype crosshair system, some FX I've created to provide more visual feedback to the player, and the first-pass implementation of...

Cover System - Advanced Cover Movement & Inclines (DevLog #7)

Cover System - Advanced Cover Movement & Inclines (DevLog #7)

News

Implementation details for move out of cover, SWAT from cover-to-cover, and vault cover while sliding. Also a high-level overview of how I got cover movement...

Cover System - Peeking Around Cover (DevLog #6)

Cover System - Peeking Around Cover (DevLog #6)

News

Brief summary of my work the past week on getting peeking around cover and left-handed animations implemented.

Cover System - Vaulting Cover & Efficient Movement (DevLog #5)

Cover System - Vaulting Cover & Efficient Movement (DevLog #5)

News

Some details on my vaulting cover implementation, additional decision on how to handle aiming in cover (and why the decision was made), and new options...

Cover System - Adjacent Walls & Aiming (DevLog #4)

Cover System - Adjacent Walls & Aiming (DevLog #4)

News

Talking about my implementation for moving between adjacent walls of cover, aiming in cover, and a serious headache that had a simple solution.

Cover System - Basic Movement (DevLog #3)

Cover System - Basic Movement (DevLog #3)

News

Brief discussion on some updates I've made to my original cover system implementation ideas, and details on where I'm at with movement in cover.

Cover System - Design Philosophy & Implementation Ideas (DevLog #2)

Cover System - Design Philosophy & Implementation Ideas (DevLog #2)

News

Talking about my design principles for the cover system, the next big system that needs to be implemented in the game, as well as some initial ideas for...

Handling Third-Person Perspective Shooting (DevLog #1)

Handling Third-Person Perspective Shooting (DevLog #1)

News

My first post on the game! Article talking about how I'm handling my line traces to deal with pesky third-person perspectives in shooters (especially...

MGU

MGU

Game

*EARLY DEVELOPMENT, VERY UGLY, MUCH PROTOTYPE* MGU (acronym is a secret for now) is planned to be a third-person, cover-based, online multiplayer shooter...

Breaking News From The Front Lines of Emu War!

Breaking News From The Front Lines of Emu War!

News

Civilians are being killed by rampaging deadly birds. Footage supplied by Hermit Mode.

[REVSHARE] All Roles for Unity FPS Game | BLG

[REVSHARE] All Roles for Unity FPS Game | BLG

Job

<h2>Hello!</h2> <hr /> <p>My name is Aidan Somerville and I am the founder of Bottom Line Games, and lead project designer of our current game, Global...

Galaxy in Turmoil conceptual demo is out now!

Galaxy in Turmoil conceptual demo is out now!

News

We're very excited to finally show you what we've been working on for the past 3 years fueled only by pizza, energy drinks and volunteer effort! Download...

Mauled | Coop Horde Mode

Mauled | Coop Horde Mode

News

Mauled is an online third person shooter in hordes mode.

Crimean War (1854-55)

Crimean War (1854-55)

Mod

First mod about the Crimean war. Crimean war is very interesting because of unique mix of open large-scale battles and trench warfare, which perfectly...

Ivkolya

Ivkolya

Company

A developer of third person shooter mods including Crimean War (1854-1855).

Resistance at Nenjiang Bridge

Resistance at Nenjiang Bridge

Mod

Sino-Japanese War Mod for Mount & Blade Warband: Napoleonic Wars, currently porting into Mount & Blade II : Bannerlord

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