Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
We’re holding an event night! Players who score the most points throughout the event will have a chance to earn multiple prizes! Check out the article...
We’d like to hear from fans of the game! Come discuss and gives the team ideas for these buildings if they were added to the game in the future!
A lot of balance changes in this new update, along with the addition of the Chrono Tank!
Fixed combat refilling, improved bot behaviour, radio command emoticons and more in this new update!
Hello everyone - apologies for being almost completely absent the past few months save for answering one or two forum/IRC queries, but I kind of needed...
In which the "old style" Grenadier is given a new lease on life, mid-tier infantry eat their Wheaties, and the Medic is cut down to size AGAIN.
Revived maps, economy changes, infantry and vehicle balances, and more! Full details posted with the log.
Another patch coming your way! APB 126.96.36.199 has been released, and brings several changes to balance, an overhauled MCT, changes to the Soviet base in...
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