Counter-Strike: Condition Zero advances the #1 online action game series by introducing objective based single-player action, the official CS bot, and special enhancements for online play. CS:CZ is a tactical action game that challenges you to compete with and against cunning computerized opponents in a Tour of Duty across the globe.
I was searching the Counter-Strike mod profile on moddb, and i realised theres a lot of rare stuff that nobody really knows of. Thanks to doonbugie, there are beta versions of the old Counter-Strike HLMOD, and they are compatible with steam! Yeah folks, no more ancient won version if you want to play on a lan with the mates.
After trying out some of the versions, I was thinking of making a video of the evolution of a map…how about dust2? Everyone loves dust2! Unfortunately, d2 was introduced on a later version, but I found some really old aztec maps. So i began to intall the mods, and recording the maps with fraps in 720p of course (becasue widescreen is the new cool stuff, it doesn’t matter it’s useless in esports).
After recording all the beta versions, source, and the new GO version, I realised that theres something I missed here…actually I missed a lot more here. There was also a big project called Aftersouce, which was basicly a mappack showing off some sick orange box visuals (for example color correction, which was pretty damn terrible in CSS). Unfortunately the project died after a few years, but they released a beta versions of a few official maps like aztec. They’ve added a tons of new plants and vegetation to the outer parts, and a really ugly contrasted feel, which makes the map unplayable after some time. On the other hand, I tried their version of dust2, and it was more then pleasing: totally awsome colors, new textures, realistic walls with bricks falling out of them…
…and after recording all the stuff, I still had a little voice in my head saying „how about promod?”. Well promod aka cspormod aka csp was a failed attempt to unite the esport community of 1.6 and source. They were doing pretty fine in the first stage, but unfortunatly there was zero PR activity, and they had no idea how to optimise a map, so after a few failed attempts of patching the mod, they finally killed the development after valve announced GO. But a few words from the csp aztec: I never tried it out, I wasn’t even sure it’s in the mod. Noboy was playing it on pubs on the release day. It was interesting, in fact I was disappointed in the csp aztec in a „positive” way. It looked really good, simple but detailed textures perfect for play and eyecandy, different new paths…I have to say, this is the best aztec map I’ve seen so far.
So, here is the video itself, some of you probably seen it on the csgo moddb profile cause I’ve uploaded the vid there too. Drop a like or favorite it on youtube and this kind of stuff, thank you…and before I forget it: 2fort evolution in progress.
In this tutorial I will explain how to create your own overview for custom made maps. The final product will be similar to the retail map’s overviews...
in this tutorial will teach you to create brilliant textures and polished like a champion
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GoldSource and Source Multi-Tool v0.0.4 to extract and decompress various GoldSource and Source engine file formats (support for more formats in progress...
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