The Penal Legions mod is an additional race modification for Dawn of War Soulstorm, based on Penal Legions and also Abhumans from Militarum Auxilla, the division of the Astra Militarum that contains most of the Abhuman units of the Imperial Guard. Penal Legions are Imperial Guard forces consisting entirely of convicted criminals, debtors, liberals and other social transgressors against the Imperium of Man. By serving in the Penal Legions these individuals are given the chance of redeeming themselves in the eyes of the Emperor. An Abhuman is a descendant of baseline Human settlers whose ancestors mutated and physically adapted to various extreme environmental conditions after being isolated for thousands of standard years on colony worlds across the galaxy. Some Abhumans may also be intentionally genetically engineered mutants created for a specific purpose. The mod is still on development!

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A small preview of Penal Legions mod for Dawn of War.

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Penal Legions mod development continues!

Despite the lack of new showcase, we’re still working on it. A lot of assets are currently been finished (animations, icons, fx, voice lines and much more).

The Penal Legions will be made up by more than 30 different units and 9 buildings. It’s a new faction which relies strongly on infantry, whose members are forced to volunteer and fight for the Emperor. Some units would help to keep the morale up, like the Cadet Commissars. This is important, since a high casualty rate would be expected while playing Penal Legions!


Their partial lack of heavy amour is compensated by their unbreakable will to make amends for their crimes and serve the Imperium through sheer numbers and original abilities to destroy the enemy. Other units will be deployed in smaller numbers with several special abilities that would help to finish the job.


Their ranks include Penal Legionnaires and Abhumans from Astra Militarum Auxilla. These second-class Imperial citizens are employed as cannon fodder just like their human companions. They can be bulky, sneaky or fast, so they can have different roles. For instance, the Sanctioned Imperial Beastmen can be useful as a strong melee unit.


Also new mechanics are being tested, in order to add a new flavor to the classic vanilla Imperial Guard, and of course get a new faction as balanced as possible. We might add new abilities as we march on, like these Savlar Chemical Dogs picking up some spoils of war!


Stay tuned. More soon!

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jackal34568
jackal34568 - - 120 comments

Excellent work, thanks

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Guest
Guest - - 690,315 comments

Hello, will Felinida's guards be there? I'm really looking forward to the fashion release!

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Cneus Author
Cneus - - 11 comments

Yes, we got Felinids! :)

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Danmix
Danmix - - 1 comments

Hurray!

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