Historically accurate equipment displays the benefits and failings of their real counterparts. Features such as multi-role APCs and improved infantry classes promote team play by making it easier and more beneficial for players to work together. A comprehensively revised damage system allows for a much greater depth of feel without being draconian, one-hit kills are the exception not the rule.
We have gone to great lengths to produce game play that is both balanced and enjoyable. Attention to detail has also become a key aspect of the mod with high quality textures, sounds and models all carefully researched and developed. The result is a mod with approximately 150 tanks, trucks and cars; more than 80 aircraft, over 80 small-arms and over 190 unique maps. These are increasing with each release and represent 13 nations: Australia, Canada, China, Germany, Greece, Hungary, Italy (+ post armistice Italy (1943-45), Japan, The Netherlands, Russia, France (1940), Vichy France and Free French (1940-45), The United Kingdom and The United States.
The new release of BattleGroup42 not only fixes many bugs that have been reported since 2016, the year of our last release, but also features some completely new content like a new map, several new vehicles and some overhauls of older content. In addition, some of the old “vanilla” static objects (buildings) and textures have been reworked and improved, to better match the quality of the mod. We won’t be able to improve everything though, it would simply make the mod way too big and there’s some engine limitations we have to consider. But now for a few pictures of the new content!
Raid on Drvar is a map about the final attempt of the Germans, Operation Rösselsprung, to capture or kill Marshall Tito, the leader of the Yugoslav Partisans. Sarge Surfat took great care in creating an interesting and challenging map, including a very detailed base in the mountains representing Tito’s hideout and headquarters. The map is still work in progress, but is already fully playable and also offers Coop gameplay. The final version of the map will include map specific textures for the Partisans, and there may be some changes to the map layout and design, if need be.
Some ingame information about those vehicles:
Those vehicles were already present in the mod for a long time, but lacked quality. For RC 4, we decided to rework them as well as we could, giving them better unwraps for texturing, added more details or even replaced the models. Here’s some further info:
There are a lot more reworked vehicles, stationary guns and buildings in this release, so make sure to look out for them while playing!
The list of bug fixes and code tweaks is rather long, so we’ll concentrate on the most important ones:
Just like any other game, or mod in our case, a project as huge and complex as this is bound to have some bugs, that we didn’t find during development. You, our dear fans of BattleGroup42, and the remaining members of our team, have done a great job in testing our mod over the past few years and reporting every bug that you could find. With this new build, all of the reported (major) bugs have been fixed, but there’s definitely more to be found. With the release of RC 4, the bug reporting section for RC 3 will be permanently closed, and all of your findings can be posted in the proper RC 4 section. As always, please make sure to post as many details as possible regarding the bug, like name of the map, game mode (Coop, Conquest etc.)
With the release of RC 4, we will no longer accept any kind of suggestions or requests for new content. Why? Because we simply can’t handle adding any more stuff like entire armies, specific scenarios and the like. For things like that, we’d need the proper voice commands, specific weapons, vehicles and equipment, and we’re simply unable to create that without several more team members, especially skilled and experienced graphics and 3D artists. Upgrades and improvements for existing content are still possible, and we’ll do our best to improve the mod’s quality even more for the final release.
For further instructions on how to download and install the mod correctly, please check the information in the Downloads area, and read the information given by the mod installer.
We’re looking forward to your feedback, and wish you lots of fun playing our mod :)
With part four the BattleGroup42-team is continuing its extensive new models presentation. Most of these models were created by Gauranga and integrated...
Dear BG42 fans and testers, in order to make bugfixing etc. a little easier for us, i beg you to please read and remember the proper procedures that will...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
"BattleGroup42 Final RC 4" - (2/5) - First .bin file
"BattleGroup42 Final RC 4" - (3/5) - Second .bin file
"BattleGroup42 Final RC 4" - (4/5) - Third .bin file
"BattleGroup42 Final RC 4" - (5/5) - Fourth .bin file
Battlegroup42 Final - RC2. All 5 parts are necessary to download for a successful install.
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Highest Rated (11 agree) 10/10
My second favorite WWII bf1942 mod. This one has much more content then my favorite though. The graphics are AWESOME!! It's historically accurate (always a plus in my book) there are MANY maps with bot support. Huge diversity of content (vehicles that appear in one map) etc. One of my favorite mods!
May 17 2011 by Woozle