Historically accurate equipment displays the benefits and failings of their real counterparts. Features such as multi-role APCs and improved infantry classes promote team play by making it easier and more beneficial for players to work together. A comprehensively revised damage system allows for a much greater depth of feel without being draconian, one-hit kills are the exception not the rule.

We have gone to great lengths to produce game play that is both balanced and enjoyable. Attention to detail has also become a key aspect of the mod with high quality textures, sounds and models all carefully researched and developed. The result is a mod with approximately 150 tanks, trucks and cars; more than 80 aircraft, over 80 small-arms and over 190 unique maps. These are increasing with each release and represent 13 nations: Australia, Canada, China, Germany, Greece, Hungary, Italy (+ post armistice Italy (1943-45), Japan, The Netherlands, Russia, France (1940), Vichy France and Free French (1940-45), The United Kingdom and The United States.

BattleGroup42 download: Mirrors

Bug reports - create a new topic if you found something

More information can be found on our website, our forum, and Encyclopedia (wiki).
This is also the place to ask any further questions you may have about the mod.

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RSS Articles

bg42logo patch1

Changelog - first patch for RC4


  • vehicle fixes
    • fixed OT-34/85 missing engine sound
    • added missing right side road wheel on Kangaroo
    • fixed the misaligned suspension on Sturmpanzer II
    • fixed missing recoil on gunbarrel of Semovente 75/18
    • fixed faulty first person view on bow mg of M3 Light (all variants)
    • moved the gunner seat of the Wespe to a better position
    • fixed wrong soundscript for engine of ISU-152
    • fixed missing sound for rear machine guns on He-111 torpedo bomber
    • added improved tank track animation speed settings made by al13326
    • fixed missing tank tracks sound on early KV-1 tank
    • added missing crosshair on Sexton (Coop version)
    • resized SU-152's idler wheel to better fit the tank track
    • removed unused crosshair from Ha-Go rear turret machine gun
    • fixed offset railings on Hilfskreuzer hull mesh
    • fixed game crash when destroying the ZIS-3 gun (both stationary and mobile version)
    • removed crosshairs in BV-138 cockpit view
  • map fixes
    • added missing static object on 4006-dunkirk_perimeter
    • fixed faulty soldier spawns on 4208-jiangxi
    • changed the US soldier kits to US Marine kits on 4410-clash_on_surigao
    • added missing textures for some tree meshes
    • fixed wrong texture for Flak 36 on 4005-montherme
    • fixed wrong spawn of B-4 howitzer on 4108-uman_pocket
    • changed US Rifleman Springfield kit to M1 Garand kit on 4204-fall_of_bantaan
    • fixed floating fences on 4307-prokhorovka
    • switched Serbian Soldiers on 4405-raid_on_drvar to new Yugoslavian Partisans (thanks to Laufer for the content)
    • fixed typo in cullradius.con in 4406-fox_green
    • fixed typo in cullradius.con in 4411-operation_infatuate
    • fixed typo in map description of 4501-operation_matador
    • fixed typo in cullradius.con in 4504-pounding_the_rock
    • fixed typo in cullradius.con in 4504-royan_outskirts
    • added missing effect soundscript to 4504-royan_outskirts
  • various fixes and additions
    • changed the Italian Navy flag to the correct one
    • fixed soldier kits using the wrong "Assault" description (machine gunners for example)
    • fixed size of some soldier helmets (thanks to Laufer)
    • fixed damage of Breda 42 anti tank grenade
    • reworked Soviet "Pilotka" hat (thanks to Laufer)
    • added Valentine III and IX to Russian repair depot
    • started damage system overhaul. This was necessary due to some values being too low or too high.

moddb download link -> client patch

moddb download link -> server patch

We want to thank all of our team members and fans for their continued support of the mod, and hope that you'll have a lot of fun with the new version :-)

BattleGroup42 Final – RC 4 released

BattleGroup42 Final – RC 4 released

News 8 comments

It’s been more than two years now since our last release of BattleGroup42, which was Release Candidate 3 of our final version of the mod. Ever since...

BattleGroup42 Final RC2 release

BattleGroup42 Final RC2 release

News 11 comments

We've already announced it on our Facebook page, and now it's official! Release Candidate no. 2 is now available for download and has already been running...

Big BattleGroup42 model presentation - part four

Big BattleGroup42 model presentation - part four

News

With part four the BattleGroup42-team is continuing its extensive new models presentation. Most of these models were created by Gauranga and integrated...

Big BattleGroup42 model presentation - part three

Big BattleGroup42 model presentation - part three

News 4 comments

The BattleGroup42 team is greeting all players and fans with another part of our big model presentation. Once again it's about models made by Gauranga...

RSS Files
BG42 Final RC4 - Patch 1 (server)

BG42 Final RC4 - Patch 1 (server)

Patch

BattleGroup42 Final RC4 - Patch 1. It includes all bug fixes reported up to 27th of February 2019. (server)

BG42 Final RC4 - Patch 1 (client)

BG42 Final RC4 - Patch 1 (client)

Patch 7 comments

BattleGroup42 Final RC4 - Patch 1. It includes all bug fixes reported up to 27th of February 2019.

BG42 Final RC4

BG42 Final RC4

Full Version 7 comments

"BattleGroup42 Final RC 4" - (1/5) - Installer .exe

BG42 Final RC4 1a

BG42 Final RC4 1a

Full Version

"BattleGroup42 Final RC 4" - (2/5) - First .bin file

BG42 Final RC4 1b

BG42 Final RC4 1b

Full Version

"BattleGroup42 Final RC 4" - (3/5) - Second .bin file

BG42 Final RC4 1c

BG42 Final RC4 1c

Full Version

"BattleGroup42 Final RC 4" - (4/5) - Third .bin file

Comments  (0 - 10 of 796)
asbuhaz
asbuhaz

Hi, BG42 team, I'd like to report some bugs which might be new for you but alas your forum (https://battlegroup42.de/community/bug-reportsrc4/frc4-bug-report-thread/paged/7/) is closed for new user registrations. Is there any other way to reach out to you?

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al13326
al13326

Hi!

Yeah, I noticed that too. And by the way, what are the bugs that you found? I will post it there on your behalf as I'm registered in the forum...

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HongKongChineseBoy
HongKongChineseBoy

Hello Dear BG42 developers' team,

I am the Hong Kong Chinese Boy who helped recording the "Chinese Army's vocal commands" for BattleGroup42 Mod.

At this time, I am going to suggest adding new contents about the Chinese Army Faction in World War Two for BattleGroup42:

that is: " WW2 Chinese Communist Red Army (including 'Eighth Route Army' and 'New Fourth Army') vs. WW2 japanese Army" combat maps !!!

As far as we know, temporarily currently the Chinese Theatre maps of WW2 in BattleGroup42 against the jap-invasion only contain "Nationalist-Chinese vs. japs" battles,
whereas, "Communist-Chinese vs. japs" battles are still missing from BattleGroup42's Chinese Theatre of War.

As a result, we may try extracting and adopting the Faction of "Chinese Red Army" from the ordinary civil-war "Chinese vs. Chinese" map "Wannan-Incident Year-1941" to set it as "the Allied-side" to create more new battle-maps of "Chinese Communists vs. japs" while setting the japs as "the Axis-side" for them !
But of course still, even after adding this sort of Communist-Chinese vs japs maps, their logos shown on the main list menu and map-thumbnails before entering the games can still be set as "The Nationalist Chinese/KuoMinTang Party" Symbol for a unified recognizing of "WW2 Chinese Theatre" for players.

My Suggestions of either larger-scaled or more famous Historically-Accurate WW2 "Communist-Chinese troops vs. jap troops" new battling-maps can be the several options at below:

1) The famous Chinese victory at PingXing Pass on 25th September,1937/ The Battle of PingXinGuan Mountain-Pass,
at where Chinese Communist "Eighth-Route Army Number 115th Corp" vs. japs, that was a successful Chinese sudden large-scaled ambush on a large logistic-regiment of around 1000 japs marching through a deep and narrow valley near PingXin-Pass in ShanXi Province of China,
the entire logistic-supply japanese troop of around 1000 personnel was totally wiped off by Eighth-Route Army 115th Corp,

Reference from WIKIPEDIA: De.wikipedia.org

2) The ShenTou-Ridge Ambush Combat on 16th March,1938,
at where Chinese Communist "Eighth-Route Army" vs. japs, eliminated 1500 jap-invaders,

Reference from WIKIPEDIA:
Zh.wikipedia.org

3) The LuFang Breakthrough Battle on 11th May,1939,
at where Chinese Communist "Eighth-Route Army" vs. japs, eliminated 1300 jap-invaders,

Reference from WIKIPEDIA:
Zh.wikipedia.org

4) The most famous and the largest-scaled
"Hundred-Regiments-Offensive" in Northern-China from August 1940 to December 1940, lasting for totally four-months !
at where Chinese Communist "Eighth-Route Army" vs. japs,

Reference from WIKIPEDIA:
En.wikipedia.org

5) The small "Liu-Lao-Zhuang Village intercepting-combat" in Year 1943,
at where Chinese Communist "New-Fourth Army" vs. japs, eliminated 170 jap-invaders, and then the last 82 New-Fourth Army's Chinese Communist soldiers who insisted to resist to the end were all sacrificed !

Internet Source of reference: America.cgtn.com

6) The "Che-Qiao/TrolleyCar-Bridge Assault" in Year 1944,
it was the biggest victory of the "New Fourth Army",
at where Chinese Communist "New-Fourth Army" vs. japs & pro-jap puppet troops, eliminated 756 jap-invaders and pro-jap puppets,

Reference from WIKIPEDIA:
Zh.wikipedia.org

Therefore,

Looking forward to see some "Communist Chinese troops vs. japs" maps in the next update of BattleGroup42,

Best Wishes to You and Your BG42-Teammates,

Stay safe and remember to wear surgical-masks when going out during such a serious COVID-2019 pandemic,

Stay in contact,

Best Regards and take care !
BG42 Mod Member,
the Hong Kong Chinese Boy.

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subzer096
subzer096

This mod is ended or still in development? In Easy Red de Grease Monkeys stand in the middle Of the beach and do abslute nothing

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insurgency-sandstorm
insurgency-sandstorm

Is there any way to set bots to 255 or at least 64 vs 64? The maps are kinda big and it takes time to actually see some fighting.
and i tried (Battlefield 1942 255 Bots AI Overhaul Mod) but nothing happend but that mod Did a Bit of Touching up on the AI Profiles so Bots are a Bit Smarter than before....any help ??!

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al13326
al13326

This will help:
Moddb.com
;)

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TheDesertFox
TheDesertFox

Or you can drag the T-28 and T-35 tanks from the FHSW to theBattleGroup42.
No matter how much I tried, everything crashes.

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BLackCyberD
BLackCyberD

What is the different between RC2 & RC4?
And Why its a bit Laggy?

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al13326
al13326

A lot actually, particularly with regards to damage system was completely refined in RC4 as opposed to RC2 and even the previous RC3 which is not available here in ModDB.
Web.archive.org

Plus, it partially resolved the framerate drops on Pacific maps which I reported to the devs way back November 2017 prior to the release of RC4:
Web.archive.org

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