Historically accurate equipment displays the benefits and failings of their real counterparts. Features such as multi-role APCs and improved infantry classes promote team play by making it easier and more beneficial for players to work together. A comprehensively revised damage system allows for a much greater depth of feel without being draconian, one-hit kills are the exception not the rule.

We have gone to great lengths to produce game play that is both balanced and enjoyable. Attention to detail has also become a key aspect of the mod with high quality textures, sounds and models all carefully researched and developed. The result is a mod with approximately 150 tanks, trucks and cars; more than 80 aircraft, over 80 small-arms and over 190 unique maps. These are increasing with each release and represent 13 nations: Australia, Canada, China, Germany, Greece, Hungary, Italy (+ post armistice Italy (1943-45), Japan, The Netherlands, Russia, France (1940), Vichy France and Free French (1940-45), The United Kingdom and The United States.

BattleGroup42 download: Mirrors

Install Instructions - System Requirements - Sound Enhancements

Bug reports - create a new topic if you found something

More information can be found on our Website, our Forum, and Encyclopedia (wiki).
This is also the place to ask any further questions you may have about the mod.

MOB Server (BG42 Official Server - Battledays Wednesday and Sunday 8pm GMT+1)

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Among the new additions in RC2 are two maps. The first of which is 3912-kunlun_pass. It was inspired by a battle that happened from December 1939 up to January 1940 in Southern China. The Japanese were aiming to disrupt the Chinese supply line along the Vietnam route, something the Chinese had to prevent at all costs. They gathered the majority of their tank units and were able to inflict a devastating defeat upon the Japanese. The base for this scenario was the community map "Operation Rolling Barrage", which itself was based upon the Battlefield Vietnam map "Fall of Lang Vei".



The second new map, 4407-battle_of_ihantala, is about the Soviet summer offensive in Karelia in July of 1944. Despite being numerically superior in every aspect, the Soviets were unable to gain any significant amount of ground against the fierce and lossy Finnish resistance. They eventually broke off the attack and redeployed their troops to the Baltic front. The defenders were supported by Swedish volunteers and a German assault gun unit, which made it possible to realize this map using our German troops. The map is based on the community map "Ihantala" by zara5ustra.



And while we're at it, we're still not finished with our model presentation - some of the models we're showing you today were already in RC1 but didn't get a mention in the news yet. We'd like to make up for that with part five of our big model presentation, as well as some infos for those of you that haven't downloaded a RC yet.

Let's begin with a medium level and torpedo bomber of the Soviet airforce, the Ilyushin Il-4. Used from 1941 to 1945 it distinguished itself with its long range and payload capabilities. But these were bought with a relatively weak defensive armament, resulting in drastic losses especially when operating on low altitude operations without fighter escorts. Nevertheless they successfully fulfilled their duties and were an important part in the Soviet air war strategy. The model, created by ShaneT, was coded for BattleGroup42 by Sarge31FR. It's armed with bombs and features one machine gun in a fully traversable dorsal turret, one machine gun in a ventral holder as well as one in the nose.



Virtually a legend is our next addition - the Republic P-47 Thunderbolt is one of the largest and heaviest single engine fighter plane ever built, and also one of the most capable and rugged too. First designed as a long range escort fighter, it eventually found its role as a feared fighter-bomber: deep behind enemy lines the Thunderbolt squadrons attacked everything that moved with their eight .50cal machine guns, bombs and rockets. Their main targets were trains, army columns and ships, but also train stations, bridges and other infrastructure buildings. Our new, wonderfully detailed model represents a "D" version with "razorback" configuration. It was modeled and textured by RuppDee and replaces our old "bubble canopy" P-47.



With the next presentation for today we're returning to land: A Soviet armored scout car, modeled and textured by Gauranga, expands the Red Army's arsenal. It's the FAI-M, which had been in production since 1935 and was armed with a single 7,62mm machine gun in a traversable turret. The armored car was used on fronts in Europe and the Far East until 1942, some of them even during the Soviet advance in Manchuria in 1945. Its all-terrain capabilities were very poor, and the extremely thin armor only provided protection against shell fragments and small arms fire, but it was popular among the reconnaissance units because of its reliability. In BattleGroup42 the FAI-M can be found on some early maps, were it'll fight Japanese and German counterparts.



Our last presentation for today comes from our naval expert Cabrio - the Ehrenfels! It's a big German cargo ship that was commissioned in 1936. At the beginning of the war the Ehrenfels traveled to the harbor of Goa and stayed there until 1943. Since the British suspected that its crew was sending radio messages about Allied ship traffic back home, a British Commando unit tried to capture the ship. But the Ehrenfels' crew managed to repel the attack and sink the ship themselves. The Ehrenfels had eight sister ships which were used as cargo ships, supply ships and armed merchantmans. All of them but two were sunk. In BattleGroup42 the Ehrenfels will be available in two versions: As cargo ship she replaces the freighter for the German forces. Heavily armed with cannons and torpedoes is the armed merchantman version, which can be found on the objective map 4210-wolfpack for example. In order to use the weapons you'll have to open the hatches first.



That's it for today's news - our next news will probably be about the release of the final BattleGroup42 version. For this we can already promise you a few surprises. So don't miss anything and regularly visit our website at battlegroup42.de!

Big BattleGroup42 model presentation - part four

Big BattleGroup42 model presentation - part four

News

With part four the BattleGroup42-team is continuing its extensive new models presentation. Most of these models were created by Gauranga and integrated...

Big BattleGroup42 model presentation - part three

Big BattleGroup42 model presentation - part three

News 4 comments

The BattleGroup42 team is greeting all players and fans with another part of our big model presentation. Once again it's about models made by Gauranga...

BattleGroup42 - Important info on bug reports etc.

BattleGroup42 - Important info on bug reports etc.

News 2 comments

Dear BG42 fans and testers, in order to make bugfixing etc. a little easier for us, i beg you to please read and remember the proper procedures that will...

BattleGroup42 Final - Release Candidate now available

BattleGroup42 Final - Release Candidate now available

News

Dear BattleGroup42 fans, as promised in the last news update, we're presenting you the Release Candidate build of the "Final" version of BG42 today. After...

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Battlegroup42 Final - RC2 - part 1 of 5

Battlegroup42 Final - RC2 - part 1 of 5

Full Version 32 comments

Battlegroup42 Final - RC2. All 5 parts are necessary to download for a successful install.

Battlegroup42 Final - RC2 - part 2 of 5

Battlegroup42 Final - RC2 - part 2 of 5

Full Version

Battlegroup42 Final - RC2. All 5 parts are necessary to download for a successful install.

Battlegroup42 Final - RC2 - part 3 of 5

Battlegroup42 Final - RC2 - part 3 of 5

Full Version

Battlegroup42 Final - RC2. All 5 parts are necessary to download for a successful install.

Battlegroup42 Final - RC2 - part 4 of 5

Battlegroup42 Final - RC2 - part 4 of 5

Full Version 1 comment

Battlegroup42 Final - RC2. All 5 parts are necessary to download for a successful install.

Battlegroup42 Final - RC2 - part 5 of 5

Battlegroup42 Final - RC2 - part 5 of 5

Full Version

Battlegroup42 Final - RC2. All 5 parts are necessary to download for a successful install.

Battlegroup42 Final - RC1 - part 5 of 5

Battlegroup42 Final - RC1 - part 5 of 5

Full Version 3 comments

Battlegroup42 Final - RC1. All 5 parts are necessary to download for a successful install.

Comments  (0 - 10 of 764)
carmen-1294
carmen-1294

Hey, in which some map of Battlegroup42 focuses on the sea? why do I see that some are by land and air ...

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1skeip1
1skeip1

here is the body armor of world war II. Forum.worldofwarships.com

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bf_takiwa
bf_takiwa

An honest review from a developers viewpoint...

The selection of maps is great, and at least 3 are in my top 10 of all-time in BF1942 map design. Excellent work on those.

Many of the gameplay features are nice, and it's great to see developers still pushing the boundaries of this game. However, the coding is sloppy, and there are many redundant code snippets and files. This causes abnormally long load times, and in-game lag even on top-end computers, not to mention larger file sizes for the completed mod. No matter how good the computer is, the game engine has limits and the devs don't seem to have given much thought to that.

Vehicle selection is great, and I can't complain about the sheer number of options available. Although seeing prototypes and little used variants in large numbers on some maps kinda kills the whole "historically accurate" vibe. A few less spawns of these vehicles would be great.

Many of the vehicle models, on the other hand, are some of the worst in BF1942. Quite a few were ported from BGF for BF2, and exceed the BF1942 poly count guidelines by several thousand polys. As if this weren't taxing enough on the game engine, the collision models are, at times, a direct copy of the LOD0 mesh...meaning that you have a single collision that is 4000-6000 polys (for perspective, most vanilla collisions do not exceed 500 polys for BOTH the COL1 and COL2, together). This is, quite simply, enough to crash the game. The Hetzer has a 6000+ poly collision for the COL1, and the same for the COL2! This one vehicle presents the game with over 30,000 polys for the bundled mesh...absolutely unacceptable modeling for this game engine.

Overall, it's a decent mod, that needs to be put on a diet. The code needs to be cleaned, and some of the models need some major rework. I doubt we will see this happen, since this mod team is no longer updating BG42, so given that, there are better mods out there. But this is definitely one of the classics.

Just my 2 cents...takiwa

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al13326
al13326

As a fan, and even "unofficial" beta tester for BattleGroup42:

AFAIK, some vehicles on some maps are placeholders until a proper model will be available. In fact, there's still a lot of gaps needed to be filled though; for example tankettes and light tanks for Italian, British, French, Japanese and even American armies.

If you're talking about the older models from 2003 (no offense to previous members of the mod team) then i'll agree, especially the Hawker Hurricane fighters (except the cockpit) and M3 Stuart light tank. Hell, if I only have time and skill to do modelling and unwrapping to replace it then I will do it myself but alas, neither of them I have now.

IIRC, I reported (or at least gave a "hint") the cause of massive lag in some Pacific maps which turns out the very high col1 mesh of DICE's Aichi D3A in the Final RC3 bug report thread on BG42 forum last November or December 2017. Unfortunately the website was down due to corrupted server update since May 28.

I think the mod team still updating it. You can check their FB page for more info.

Once the mod website was fully restored (fingers crossed), I will submit a minor patch for some maps that I did for that time period...

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carmen-1294
carmen-1294

One answer: What are the maps present in SP and Coop mode? (The maps in chronological order)

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bf_takiwa
bf_takiwa

I worked with a lot of these guys on BGF...they were extremely talented modelers and texture artists and I consider it a privilege to have worked with them. But even with BGF, they were constantly pushing the envelope of what the engine could handle. When they ported those models back to BF1942, they did nothing in the way of optimizing them...most still have the same poly count, and the collisions were made by cloning the main LOD. Maybe one or 2 on a big map won't cause a huge problem...but when you have maps designed for massive tank battles and aerial duels with 10-15+ tanks/aircraft, you have a lagfest on your hands.

Where their coding is concerned, they had a lot of great ideas, but their implementation was sloppy. When I revamped Warfront, after 12 years, even I started learning new twists and tricks to make things work on the Refractor engine. I have tried to play some BG42 maps that took upwards of 5 minutes to load. It shouldn't have to parse through so much redundant and/or dead code.

A major re-work is in order to get this mod where it used to be...and I don't know if there is a big enough player base to warrant that much work. I am questioning whether I should continue to add content to Warfront, with so few people playing.

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buschhans
buschhans

„Dank eines spanischen Freundes haben wir eine battlegroup42 RC3 + Patch 1 Download Quelle hier für euch: Forum.bf1942.sk leider sind noch keine server files öffentlich, ob dies passiert bleibt vorerst abzuwarten. Wir gehen davon aus, das Battlegroup42.de wieder online gehen wird, mit dem [MOB] Server, sobald die technischen Schwierigkeiten nach einem missglückten Software Update gelungen sind.“ Source: Facebook.com „Battlefield 1942 Mod Group“

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al13326
al13326

Well first and foremost, i'm not a Spanish citizen (although my country occupied by Spain before for more than 300 years).

And second, that's the player name I used in Battlefield 1942 and it's mods both online and offline since 2003. You can check the origin of my name ingame:
[url]https://en.wikipedia.org/wiki/Jesús_A._Villamor[/url]

But thanks for forwarding it to Battlegroup42's FB page.

Cheers!
al13326 aka Jesus Villamor

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Highest Rated (11 agree) 10/10

My second favorite WWII bf1942 mod. This one has much more content then my favorite though. The graphics are AWESOME!! It's historically accurate (always a plus in my book) there are MANY maps with bot support. Huge diversity of content (vehicles that appear in one map) etc. One of my favorite mods!

May 17 2011 by Woozle

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