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This Week In Indie Games: November 11 2018

This Week In Indie Games: November 11 2018

Feature

The biggest indie gaming stories for the week of November 11 2018.

This Week In Mods: November 11 2018
Warcraft III: Reforged

This Week In Mods: November 11 2018

Warcraft III: Reforged

The biggest mod stories for the week of November 11 2018.

Preacher highlight!
Gerty

Preacher highlight!

Gerty

Preacher is the rosters' resident damage dealer and crowd control expert, with medium to close range attacks. Read more!

How we designed roguelike WOODPUNK's enemies to affect player strategy
Woodpunk

How we designed roguelike WOODPUNK's enemies to affect player strategy

Woodpunk

In this week post we explain how we designed enemies to effect different player styles to promote replayability and better player experience! As game...

Wreckin' Ball Adventure Dev Log 1: What's in a Name?
Wreckin Ball Adventure

Wreckin' Ball Adventure Dev Log 1: What's in a Name?

Wreckin Ball Adventure

This is my first devlog. In this article, I want to introduce you story behind idea and name for Wreckin’ Ball Adventure (Project name: Kirro).

FireVolt Alpha Demo
FireVolt Alpha Demo

FireVolt Alpha Demo

FireVolt Alpha Demo

This is the initial build for FireVolt, which is to become a customizable solo/multiplayer arena/battlefield shooter.

This Week In Indie Games: November 4 2018

This Week In Indie Games: November 4 2018

Feature 1 comment

The biggest indie gaming stories for the week of November 4 2018.

This Week In Mods: November 4 2018
Star Control: Origins

This Week In Mods: November 4 2018

Star Control: Origins 3 comments

The biggest mod stories for the week of November 4 2018.

TESTW - mercenaries and new versions
Medieval II: Total War: Kingdoms

TESTW - mercenaries and new versions

The Elder Scrolls: Total War 1 comment

In this feature we would like to describe conditions for hiring merc armies, and talk about something new.

Devlog #6 - Map Editor and Maps
Alder's Blood

Devlog #6 - Map Editor and Maps

Alder's Blood

A quick overview of our maps and map editor in the game Alder's Blood.

Discussing how we made roguelike WOODPUNK a frenetic experience
Woodpunk

Discussing how we made roguelike WOODPUNK a frenetic experience

Woodpunk

In this week post we talk about the different approaches we had in order to make roguelike WOODPUNK frenetic. We discussing different game assets such...

Submod Changes
Company of Heroes: Opposing Fronts

Submod Changes

WW1 TGW1918 REALISTIC SUBMOD

This article will present you some of the changes we have done. There are a lot of more features, this is a small list of a few things we have done.

ahowl11's Vanilla Enhancement Mod v6 - Sons of Zalmoxis
Rome: Total War - Alexander

ahowl11's Vanilla Enhancement Mod v6 - Sons of Zalmoxis

ahowl11's Vanilla Enhancement Mod

In this version, the Dacians are completely overhauled and new Barbarian settlements are added to the campaign map!

This Week In Mods: October 28 2018

This Week In Mods: October 28 2018

Feature 1 comment

The biggest mod stories for the week of October 28 2018.

This Week In Indie Games: October 28 2018

This Week In Indie Games: October 28 2018

Feature 1 comment

The biggest indie gaming stories for the week of October 28 2018.

Dev Diary - Phase I: New Brave World
Hearts of Iron IV

Dev Diary - Phase I: New Brave World

Project X 2 comments

Finally the big diary of the mod is here, i hope you will enjoy, leave a comment and rate my work! Note: Will be Phase II, So this is not all.

Hazelnut Bastille Kickstarter Launched!
Hazelnut Bastille

Hazelnut Bastille Kickstarter Launched!

Hazelnut Bastille

Hazelnut Bastille, a topdown, Zelda-like ARPG in a 16bit style, has launched its Kickstarter, seeking to raise 65,000 USD! Hazelnut Bastille will be released...

Improving Pathfinding
The Fertile Crescent

Improving Pathfinding

The Fertile Crescent

Pathfinding is one of those concepts we as players don't tend to put a lot of thought into. Unless it's broken!

More content in roguelike WOODPUNK through different game modes!
Woodpunk

More content in roguelike WOODPUNK through different game modes!

Woodpunk

This weeks article is on how we approached creating new content through different game modes. We will dive into how the different game modes work, and...

Characters Presentation
AIFOS

Characters Presentation

AIFOS

Here we show you some of the lovely main characters, and tell you what's their role in the game.

Egyptian Starter deck - introduction to Control strategy in Rise of Titans
Rise of Titans

Egyptian Starter deck - introduction to Control strategy in Rise of Titans

Rise of Titans

Introduction to Control strategy in Rise of Titans, using the Egyptian started deck, focused on this type of strategy.

Building procedural level generation
Gerty

Building procedural level generation

Gerty

At the heart of most rogue-like and rogue-lite games is a procedural generation system. For the uninitiated, this means generating content using algorithms...

This Week In Indie Games: October 21 2018

This Week In Indie Games: October 21 2018

Feature

The biggest indie gaming stories for the week of October 21 2018.

This Week In Mods: October 21 2018

This Week In Mods: October 21 2018

Feature

The biggest mod stories for the week of October 21 2018.

The Second Tiberium War 2.0 - Features
C&C: Tiberian Sun

The Second Tiberium War 2.0 - Features

The Second Tiberium War 5 comments

The Second Tiberium War is a standalone modification for Command & Conquer Tiberian Sun. Features include new units, structures, maps, veteran upgrades...

S&D: Generating a believable world map
Swords & Dragons

S&D: Generating a believable world map

Swords & Dragons

We talked about how do we generate a fantasy world map for Swords & Dungeons.

Diving into WOODPUNK's Tech Tree
Woodpunk

Diving into WOODPUNK's Tech Tree

Woodpunk

Today we explain how we approached the development of our tech tree. Different branches will allow the player to experience different place styles. Thanks...

Custom made assets for Order of the Skull?
Amnesia: The Dark Descent

Custom made assets for Order of the Skull?

Order of the Skull 1 comment

I have created a bunch of custom entities for my mod so far, here is where I will share pictures of them as well as a brief description of how I made...

The Art of Voiceovers
Synther

The Art of Voiceovers

Synther 1 comment

A brief summary of our decisions with Voiceovers in Synther and syncing with our visual aesthetics in-game.

Norse starter deck - how to build an agro deck
Rise of Titans

Norse starter deck - how to build an agro deck

Rise of Titans

Introduction to the norse starter deck, an agro focused strategy. We explain the different cards and all the synergies they can create.

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