After having been brought back from a terrible void between life and death, Prince John must reclaim his kingdom, win back his fiancee and become victorious over a dragon. The Prince can also find and take better weapons from the scenery to improve his combat skills and resilience in battle. As the game goes on the prince evolves from a clumsy, naïve young man to the most powerful and strongest warrior of all. He has no magical abilities, but is an excellent leader. All other combat characters are more efficient when close to the prince.
RPG opponents use the same spells as players and not only (preliminary implementation of mechanics). More random use of the magic shield. Self-healing is a priority when the opponent has low health,
markers for damage, healing, and earned experience (beta),
safe zones (publicly available in the map editor), where player characters cannot be attacked. Ghosts from barrels will not appear in safe zones,
New game mode: "Hard + Respawn". In this mode, regular enemies respawn 10 minutes after death at the place of death. 3 seconds before respawning, the player is notified by an effect at the respawn location.
Changes in the map The Invitation and The Dying Land: chests have appeared that can be opened and valuable items can be extracted,
There is a small chance on every map that a traveling merchant who moves freely around the land will appear. His assortment always includes uniques, decoctions, elixirs, food, and traps,
secret boss (not so secret anymore),
the player is informed about the amount of lost experience points after death at the bottom of the screen,
reduced the weight of most elixirs,
changed the sound of picking up elixirs,
a new tab in the game menu: Random events; a future feature for generating random actions on the map during the game,
Minor gameplay balance adjustments and spell statistic errors (levels 30-45)
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