Fork of Xash3D engine that ported to many different platforms, such as Linux, *BSD, OS X, Haiku, Emscripten, Android and iOS. Allows play Half-Life out-of-the-box.

Contact: Discord.fwgs.ru in Discord.

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Xash3D FWGS 0.19.2

News

Changes

Added:

  • Engine new strobing implementation from @fuzun. For details, see PR #353.
  • Engine secondary master server, yay! Thanks to @jeefo for hosting.
  • Engine: -safegl command line switch(see 515438c)
  • Engine: string pool statistics for 64-bit platforms.
  • MainUI C++: servers sorting by name, players, ping, etc.
  • MainUI C++: cancel button in player introduce dialog.
  • MainUI C++: add touch acceleration settings, now it is easy configurable
  • iOS: logs now printed to system log also.
  • SailfishOS: early initial support.

Fixed:

  • Engine: fix window maximizing on SDL
  • Engine: fix 16bpp on windows
  • Engine: r_vbo_dlightmode is introduced. Set this cvar to 1, if you're experiencing visual glitches with VBO world renderer and dynamic lights.
  • Engine: Possible RoDir glitches with mods and case-insensitivity.
  • Engine: Disabled PIC by default for x86 to reduce overhead.
  • Engine: fix crash in touch code after changing game.
  • Engine: fix possible UB with wrong touch_linear_look values
  • MainUI C++: fixed incorrectly showed 9999 ms ping when server responds in next frame after quering.
  • MainUI C++: maps.lst is regenerated when new map is downloaded.
  • MainUI C++: fix final credits rendering
  • Android: gamepad code fixes.
  • Android: tutorial code rewritten, APK is slightly lighter again.
  • Android: resolution changing improvements.
  • Android: fix possible hangs and crashes in retrieving external files path.

Downloads available at GitHub.

Xash3D FWGS 0.19.1

Xash3D FWGS 0.19.1

News 3 comments

Flying With Gauss is proud to announce new release of Xash3D FWGS.

Beta test of new engine version. Xash3D FWGS coming to iOS

Beta test of new engine version. Xash3D FWGS coming to iOS

News 8 comments

Xash3D FWGS 0.19 open beta testing. Conquering horizons: Xash3D FWGS for iOS.

CS16Client v1.2 -- 1st anniversary release

CS16Client v1.2 -- 1st anniversary release

News 1 comment

CS16Client v1.2 first anniversary release. See changelog in description.

Xash3D FWGS v0.18.1 release!

Xash3D FWGS v0.18.1 release!

News 5 comments

Xash3D FWGS v0.18.1 release! Fixes, optimizations and other minor features...

Add game Games
Xash3D FWGS for Android

Xash3D FWGS for Android

First Person Shooter

Android version of Xash3D FWGS Engine - fork of Xash3D Engine. Allows play Half-Life out-of-box.

Afterburner

Afterburner

First Person Shooter

Open-source reboot of 007 Nightfire, based on the Xash3D engine. Currently multiplayer only.

Comments  (0 - 10 of 21)
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Guest
Guest

Hey first of all ty for the amazing mod i enjoined half life pretty good with this engine, any alternative of raw input? for opossing force... i have that strange look bug and i dont know hot to solve it ;(

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nekonomicon Creator
nekonomicon

>any alternative of raw input
Try to use the latest test version from here:
Github.com

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Vorti_the_vortigaunt
Vorti_the_vortigaunt

We still wait a update for android

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hillionliat
hillionliat

Could you please help I am using win32 version of Xash3D fwgs, I like this version more than the original Xash3D because it supports 4K resolution but there is a little problem the crowbar has that stuttering effect that is also on original Xash3D is there any way to fix that or maybe I did something wrong, this also affects mods

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nekonomicon Creator
nekonomicon

I think this trouble is more related to Valve's client.dll code, because here played 2 animations-per-hit on client side:
Github.com

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hillionliat
hillionliat

But on WON version and steam version this bug is not present, as far as i understand there is no way to fix that

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Guest
Guest

Is there any way to host this on a website?

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nekonomicon Creator
nekonomicon

You can host XashDS on VPS.
Github.com
Github.com

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