The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.
Our hottest news so far - A cooperation with the #1 game server hosting company in Europe!, some news on the KS, and - our "Skyrise" hostage scenario...
We cannot wait to congratulate all of you on this remarkable day. This day, we release the Gameplay Teaser and announce the Lost Story: The Last Days...
Kreedz Climbing, a unique jumping game with an emphasis on speedrunning, is now on IndieDB and Steam Greenlight!
After months of hard work and much deliberation we are proud to announce the winners of the Day of Infamy community mapping contest!
In this article we'd like to explain our absence, and what's going on with WW1: Source in general. We'll talk about what's been happening with the project...
Add thunderstorms, fog, and rain to classic maps like de_dust2.
Here’s what Gaben has been up to prior to the DOTA 2 International.
This special Vive has a red head strap in celebration of The International.
7th article for Genetic Variation showcasing some of Sabrean's Zombies, #trigger_hurt's model work and some unfinished Citizen faces.
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