The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

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Compiling a custom PC model with DDLullu's MDL Formatter
Vampire: The Masquerade – Bloodlines

Compiling a custom PC model with DDLullu's MDL Formatter

Vampire: The Masquerade – Bloodlines Players Modelling 9 comments

You may have seen some radically different player character models on MODDB and Nexus Mods. Let me show you how those are made.

How to change clans, part 1
Vampire: The Masquerade – Bloodlines

How to change clans, part 1

Vampire: The Masquerade – Bloodlines Starting a mod 4 comments

I've been asked several times how to do this, so here's a guide....

Left 4 Dead 2 Mapping Tutorials

Left 4 Dead 2 Mapping Tutorials

Mapping/Technical Tutorial

Left 4 Dead 2 Mapping Tutorial series. Also compatible with Left 4 Dead 1. In this series I will teach how to make maps for campaigns initially and later...

Dark Messiah SDK - Singleplayer & Multiplayer - Installation and Setup
Dark Messiah of Might and Magic

Dark Messiah SDK - Singleplayer & Multiplayer - Installation and Setup

Dark Messiah of Might and Magic Mapping/Technical 3 comments

This guide will guide you through how to install and setup the Dark Messiah of Might and Magic SDK for both the singleplayer and multiplayer version of...

SiN Episodes SDK - Installation and Setup
SiN Episodes: Emergence

SiN Episodes SDK - Installation and Setup

SiN Episodes: Emergence Mapping/Technical 2 comments

This guide will guide you through how to install and setup the SiN Episodes SDK.

How to install and fix ReShade SSAO (Ambient Occlusion) for Source Engine

How to install and fix ReShade SSAO (Ambient Occlusion) for Source Engine

Starting a mod Tutorial

In this tutorial i will show you how to install ReShade and repair messed DepthBuffer in Source Engine for SSAO/DepthOfField and all depth related shaders...

TUTORIAL: How to make 'Propper' work for CSGO using CSS

TUTORIAL: How to make 'Propper' work for CSGO using CSS

Mapping/Technical Tutorial

I always had trouble with Propper and csgo, i never got around to getting it to work properly, but now i managed to find a workaround using Counter-strike...

[Source Engine] Implementing Basic SSAO Shader | Part 2

[Source Engine] Implementing Basic SSAO Shader | Part 2

Client Side Coding Tutorial 18 comments

It is the second part of 'Implementing Basic SSAO Shader' tutorial. In this part I will show you how to make the shader work in game.

[Source Engine] Implementing Basic SSAO Shader | Part 1

[Source Engine] Implementing Basic SSAO Shader | Part 1

Client Side Coding Tutorial 19 comments

In this tutorial I will show you (not teach) how to implement basic SSAO shader into Source Engine.

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Fixing CS:S Worldmodel for HL2 NPCs/HL2MP Players

Weapons Modelling Tutorial 4 comments

Fixing Counter-Strike: Source's weapon worldmodels for use with HL2 NPCs/HL2MP Players.

Running CUBE V2 Mod, Post Steampipe

Running CUBE V2 Mod, Post Steampipe

Starting a mod Tutorial 4 comments

With the advent of Steampipe, thousands of mods stopped working correctly. Often, they can be made to run with some edits to gameinfo.txt, but getting...

SteamPipe and Background Maps

SteamPipe and Background Maps

Other Tutorial 1 comment

After the SteamPipe update, many mods ceased function. Most of these mods could be fixed by changing the contents of GameInfo.txt, but some were resilient...

Setting up a mod with the Source SDK 2013

Setting up a mod with the Source SDK 2013

Starting a mod Tutorial 15 comments

Just follow through these two videos, and you will have a mod that you are able to add custom code into. Since The new 2013 version of the SDK just recently...

How to make a prop in XSI for HL2

How to make a prop in XSI for HL2

Props Modelling Tutorial 2 comments

How to construct a prop in XSI, texture it, export it & compile to .mdl format and put in-game!

UDK: Creating Modular Assets from a Texture Sheet

UDK: Creating Modular Assets from a Texture Sheet

Props Modelling Tutorial 5 comments

Tutorial that shows how to create modular assets very quickly using a texture sheet.

Creating a custom env_screenoverlay

Creating a custom env_screenoverlay

Textures Tutorial 5 comments

This tutorial will show you how to create a image in Photoshop that can be overlaid onto the player's vision in Half-Life 2 + Episodes

How to modify weapon models

How to modify weapon models

Skinning Tutorial 1 comment

How to decompile a model, edit a QC file, instal xsi addon, use XSI Mod tool 7.5

Creating HD Eyelashes for Characters

Creating HD Eyelashes for Characters

Players Modelling Tutorial 5 comments

This tutorial can be applied not only on eyelashes, but on any kind of organic or non-organic asset. Cables, hair, intestines, ribcages, clothes, ropes...

Hammer #005: Stairs and Ladders

Hammer #005: Stairs and Ladders

Mapping/Technical Tutorial

A video tutorial explaining the best methods of creating stairs and ladders for your map.

Hammer #004: Applying Textures

Hammer #004: Applying Textures

Mapping/Technical Tutorial

A video tutorial on using the Face Edit dialog to add materials to brushes, plus a few related tips and tricks.

Hammer #003: 3D Skybox

Hammer #003: 3D Skybox

Mapping/Technical Tutorial 1 comment

A video tutorial explaining the application and method of creating a 3D skybox for your Source map.

Hammer #002: Lighting & Reflections

Hammer #002: Lighting & Reflections

Mapping/Technical Tutorial

A video tutorial explaining the usefulness of each static light entity.

Hammer #001: Basic Everything

Hammer #001: Basic Everything

Mapping/Technical Tutorial

A concise video that teaches the basics of the Hammer user interface.

Making a Source mod, and setting it up for programming.

Making a Source mod, and setting it up for programming.

Starting a mod Tutorial 3 comments

Just follow through these three videos, and you will have a mod that you are able to add custom code into. Since I was tired of looking for video tut's...

Nuclear Dawn - Love Thy Troops Tutorial
Nuclear Dawn

Nuclear Dawn - Love Thy Troops Tutorial

Nuclear Dawn Other 2 comments

The fifth of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Get studying!

How to add a sourcemod to Source SDK

How to add a sourcemod to Source SDK

Mapping/Technical Tutorial 2 comments

This is the tutorial that shows you how to properly add a sourcemod to your Source Sdk. This is a step-by-step tutorial, DONT RUSH YOURSELF!

Nuclear Dawn - Commander Power Tutorial
Nuclear Dawn

Nuclear Dawn - Commander Power Tutorial

Nuclear Dawn Other 8 comments

The third of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!

Nuclear Dawn - Commander UI Tutorial
Nuclear Dawn

Nuclear Dawn - Commander UI Tutorial

Nuclear Dawn Other 1 comment

The second of six tutorial videos to help players learn the ropes of Nuclear Dawn's gameplay and challenges. Start studying!

Hammer Tutorial - Phys_slideconstraint

Hammer Tutorial - Phys_slideconstraint

Mapping/Technical Tutorial 2 comments

phys_slideconstraint is usefull for karts, traps or just puzzle in your'e map.

Getting setup for Portal 2 mapping
Portal 2

Getting setup for Portal 2 mapping

Portal 2 Mapping/Technical 47 comments

Get A head start before the offical sdk comes out. Shows you how to set up hammer to get cracking on those Portal 2 maps.