Treason... A group of mafia members find a dead body. There are traitors in the group...
To find out who the traitors are, the innocents have to collect Clues and make them pay for what they've done!
- The innocent players win by finding clues and eliminating traitors. - The traitors win when they have wiped out all the innocents...
There is 1 Detective in the group. He must investigate corpses found by innocent players to gather enough DNA to nose out who the Traitors are.
The game will be on Steam soon as a free to play Source Mod. We are always happy with playtesters and casual players that like Trouble in Terrorist Town / Among us.
Long time no see! This update took longer to cook than we'd hoped, but it's because it's just that good! Please share your feedback with us!
For starters, it appears that we hear an ambulance nearby: The Doctor has arrived to help Innocents resuscitate unconscious people and find out who the Traitors are! If a player gets shot down when Doctor is present, they will have 30 seconds to be resuscitated before they die. But be careful with who you revive: Doctors can revive anyone (except Zombies), you might revive a Traitor!
We've updated the visuals of our old player models to be more unique and more detailed than ever: look at how gorgeous that Detective looks!
We are also seeing two brand new weapons in our stocks: Maschinenpistole 40 and the fan-favorite all-time classic Colt 1911!
One more change we think you would like is Steam statistics! You are now able to track different parameters that you achieved throughout your Treason playtime: number of correct/incorrect kills, your total score, number of wins, clues delivered and more! You will also get a level assigned, based on your total score! PLEASE NOTE: previous playtime does not count towards these stats, so you will be starting from zero. Also, playtest and regular build stats are not shared!
And last but not least, the long-awaited role selection algorithm update! Previously, each player had sort of a "queue" system, where if they haven't gotten a specific role in a long time, they would have priority over other players in selection algorithm. Now, instead of this priority being the final say in your role, it will instead be a chance of you getting a role: the less you played as a specific role, the more of a chance you have of getting it, while the final say is now in the hands of random number generation. So it still tries to be fair (just like we originally intended!), but it is no longer as predictable as it was previously.
Full list of changes Stability
Fixed server crash when loading maps with missing models for physics props
Round end conditions are no longer checked each frame, which will help with server performance
Gameplay
New role: Doctor Abilities:
Medkit - Heal yourself
Resuscitate - Resuscitate an unconscious person to find out who tried killing them
Radar - Reveal unconscious players' locations for a short amount of time
New weapon: MP40
New weapon: Colt 1911
New role selection algorithm, that is both fair and random at the same time
Fixed flies effect being preserved on round restart if Zombie Traitor finished the round without dying
Added a console command to toggle first blood event: t_firstblood_event_enabled (default: 1)
Players can no longer move when defusing bombs, scanning bodies, reviving other players
Traitors can now safely use team chat, team chat for Innocents has been removed
Fixed incorrect ratings at the end of Annihilation
Changed default ban duration for being kicked to 30 minutes (sv_vote_kick_ban_duration)
Decreased max player count to 16
Added a console command to toggle spectator voice chat: t_observer_voice_enabled (default: 0)
Added separate round time duration for Annihilation (in seconds): mp_roundtime_annihilation (default: 90)
Dead players can no longer initiate votes
Changed default vote quorum ratio (percentage of players who need to cast any vote for it to pass) to 80% (sv_vote_quorum_ratio)
Changed number of positive votes required for a vote to pass to 65% (sv_vote_positive_ratio)
Added vote cooldown in seconds: sv_vote_cooldown_timer (default: 30)
Planting a bomb will ensure that there is enough time in the round for it to explode
Lag compensation now triggers for all players in front of a shooting player, instead of only those that are in 45 degree angle of them
Karma and Score are now no longer affected if the game isn't running yet
Changing finger gun to other weapon will no longer freeze carried ragdoll in place
Dying with primed grenade in hands will now drop that grenade to the floor for it to explode
Quick switching a sniper is no longer faster than waiting for attack animation to end
Updated Sturmgewehr 44 accuracy, damage and rate of fire
Minor adjustments to player animations
UI
Fixed incorrect team wins count in Spectator mode
Damage counter will no longer stay on-screen after level change
Kick message will now display correctly
Voice chat will now be rendered on top of round end panel
Aiming on a player with less than t_teamkill_karma_threshold (default: 50) karma will show a Low Karma message under their name
Added a HUD indicator to show that you currently have damage protection
Updated round end screen layout
Spectating a player will show their health
Updated vote panel layout
Changed Springfield scope to be more in-line with the real one
Fixed incorrect Karma and Score numbers in scoreboard showing up for players that have joined mid-round
Fixed incorrect role name when checking body of a player who changed roles or went to spectator mode
Added a round start panel that shows what roles are currently in-game and the amount of active players currently in-game
Traitor Radar will now highlight players that are carrying a clue
Added Credits in main menu
Round end screen is no longer shown in demos
Freeze panel now shows killer's health instead of score
Clue devliered event will now show the name of the person who delivered the clue
Updated main menu and default loading images
Sound
Weapons sounds are now randomly pitched each time they are played
Separate vote sounds for Change Level vote
Clue delivered sound will get pitched based on the total number of clues delivered
Round start, round end and vote sounds are now treated as music and can be configured via music volume parameter in settings
Maps New map: Dust Ode
Hub
Added Colt 1911 and MP40
Added a theatre room with a brief history of Treason development
Updated game information screens
Added corresponding ragdolls to each role's pole
Minor lighting changes
Castle
Added Colt 1911 and MP40 on various locations
Added a cover spot in main entrance
Added stairs to balcony in C.P.U. room
Added stairs to the libary room
Doors are now opened with USE key
Changes to weapon and ammo spawns
Reduced film grain
Various fixes and changes
Classic
Added Colt 1911 and MP40 on various locations
Added various cover spots
Added a corridor between bombsite A and B
Changes to weapon and ammo spawns
Reduced film grain
Various fixes and changes
Clues
Added Colt 1911 and MP40 on various locations
Added various cover spots
Added a peek hole from bombsite C
Added a corridor in sauna room
Added more clue spawns
Removed several doors to open up various rooms
Pool table, TV and couch were moved to a different room
Changes to weapon and ammo spawns
Reduced film grain
Various fixes and changes
Dust 2 Ode
Added Colt 1911 and MP40 on various locations
Improved various cover spots
Changes to weapon and ammo spawns
Various fixes and changes
Reduced film grain
Hotel
Added Colt 1911 and MP40 on various locations
Changed garage layout
Widened a corridor between C.P.U. room and garage entrance
Changes to weapon and ammo spawns
Various fixes and changes
Reduced film grain
Simple
Added Colt 1911 and MP40 on various locations
Added balcony above bombsite A
Added more clue spawns
Improved various cover spots
Various fixes and changes
Changes to weapon and ammo spawns
Reduced film grain
Various fixes
Temple
Added Colt 1911 and MP40 on various locations
Added a shelf to climb from C.P.U. room to the second floor
Added a window to view secret jacuzzi
Added more clue spawns
Widened various corridors
Redesigned spawn point
Expanded yellow bombsite
Expanded area between green and red bombsites
Changes to weapon and ammo spawns
Various fixes and changes
Reduced film grain
Tower
Added Colt 1911 and MP40 on various locations
Added doors to a few buildings
Added more shelves to climb between buildings
Redesigned stairs in middle tower
Widened windows in sniper tower
Fixed a broken clue spot
Improved various cover spots
Changes to weapon and ammo spawns
Various fixes and changes
Reduced film grain
Villa
Added Colt 1911 and MP40 on various locations
Added more clue spawns
Improved various cover spots
Opened up the upper floor
Changed beach layout
Changed window of the sniper tower
Changed cellar area layout
Changes to weapon and ammo spawns
Fixed bookshelf position in kitchen
Various fixes and changes
Reduced film grain
Voorgoud
Added Colt 1911 and MP40 on various locations
Added a peek hole from mancav to gym area
Added stairs from bombsite B to C.P.U. room
Added sniper balcony near DJ booth on the beach
Extended sniper nest to see bombsite C
Redesigned beach area
Redesigned gym area
Redesigned area behind bombsite A
Removed glass doors in mancave
Changes to weapon and ammo spawns
Various fixes and changes
Reduced film grain
We hope this update was worth the wait! Thank you for sticking with us!
The game is currently trending on Steam, it's poppin up all over in New & Trending categories! Treason is a social deception FPS, inspired by TTT/Murder...
In Treason, a group of mobsters finds a dead body. There are traitors amongst them...To find out who the traitors are, the innocents have to search for...
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