General Features Object-Oriented Design:
  Built-in Editors


World Edit is similar to the DEdit environment creator in Jupiter with enhancements to support Jupiter EX's new rendering and visibility systems as well as Havok Physics. World Edit allows level designers to create dynamic 3D environments, worlds, levels, structures and lighting with one easy-to-use tool. The level designer also uses World Edit to populate the world with objects and interactive items.
Jupiter EX features the latest version of ModelEdit, which has been extended to include improved UI and changes to support Havok Physics. ModelEdit ensures models are optimized to interact correctly with environments and other objects. Artists can also use ModelEdit to define specific properties, assign texture IDs, attach objects to models and manipulate animation data.
FxEdit is used to create and modify visual effects. The tool enables the creation of in-game visual effects without requiring a recompile, thereby increasing the efficiency of the design and implementation of special effects. The latest version of FxEdit has been updated with an improved user interface as well as more robust and efficient effects.
Jupiter EX includes custom plug-ins for 3D Studio Max and Maya that allow developers to export world geometry as well as character models. The model exporters also include support for skinning, animation blending, level of detail, and Havok Physics.

  Physics Basic Physics, Collision Detection, Rigid Body, Vehicle Physics:
  Lighting Volumetric, Lightmapping:
  Shadows Shadow Mapping, Projected planar, Shadow Volume:
  Texturing Basic, Multi-texturing, Bumpmapping:
  Shaders Vertex, Pixel, High Level:
  Scene Management General:
  Animation Inverse Kinematics, Forward Kinematics, Keyframe Animation, Skeletal Animation:
  Meshes Mesh Loading, Skinning:
  Special Effects Environment
Mapping, Lens Flares, Billboarding, Particle System, Depth of Field,
Motion Blur, Sky, Water, Fire, Explosion, Decals, Fog:
  Terrain Rendering:
  Networking System Client-Server:
  Sound & Video 3D Sound:
  Artificial Intelligence Pathfinding, Decision Making, Finite State Machines, Scripted:
  Rendering Fixed-function:

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Ever fancied rampaging down a Japanese city street in your own four-story high suit of molten-metal Armor? In Shogo: MAD, you can choose from four ultra powerful transforming Mobile Combat Armor suits, each with its own advantages and strengths. Find tons of powerups and enhancements to improve your MCA's performance. With separate arsenals for both MCA and on-foot modes, you can wield over 20 incredibly powerful weapons. Then battle more than 20 enemies who want to survive as badly as you do. State-based AI and custom scripting force you to think before you act. Fortunately, you will have some help from your friends. Allied AIs may back you up or require your protection in certain missions. Featuring a gripping story, characters you will grow to love or hate, and goal-oriented level design pull you into the experience, Shogo presents you with a truly classic, cinematic experience.

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Enjoy Shogo: Mobile Armor Division and many other great games on Desura.

Valley of Death - Skirmish and COOP map - Full Trailer
Aliens vs. Predator 2

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Aliens vs. Predator 2

See below to watch the full trailer for Valley of Death.

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F.E.A.R.

F.E.A.R. Preview

F.E.A.R. 3 comments

Do you know the true meaning of F.E.A.R.?... well no to be frank, and nor do I care! But I'm sure you're going to tell me anyway.

Reflective surfaces
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How to create a reflective puddle in your level, and how to make your own reflective textures.

Upscaling LithTech 2.X Engine games

Upscaling LithTech 2.X Engine games

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Tutorial on making upscale mods for LithTech engine based games, mostly for LithTech v2.x, such as No One Lives Forever or Aliens versus Predator 2.

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Comments  (0 - 10 of 14)
fp63
fp63

Am i blind or someone just deleted the source code of avp2? Could anyone share link for it pls?

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hogsy
hogsy

Did you ever manage to track this down?

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EffBoyardee
EffBoyardee

Anyone got a way to extract both the models and skeletons from AVP2? I tried using milkshape 3d but it just messes up the rigging of the model.

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DenisLolipop
DenisLolipop

как качать?

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longgioi123
longgioi123

Is there anyone who have a maxmodelimport.dli for 3dsmax 2007 or some lithtech toolkit ???? :D I need to take some gun from Crossfire game

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Dr.Styropore
Dr.Styropore

Not all developers know to use it right.In "Global Operations" game,it was great,and in "Sniper" game it sucked.

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_Josh26Indy_
_Josh26Indy_

Does anyone know how to extract animation files from AVP2? I think they are built right in to the model files but i cannot find a way to extract them. Idealy im looking for the Predator and Alien Drone animations.... If anyone knows how to do this or could point me toward someone who does or a website maybe, id be very grateful.

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jollymon
jollymon

after YEARS the FEARMAPS.COM database has been restored @ killachilla.com
10K posts on modding and editing for the Jupiter engine

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TheLeadHead
TheLeadHead

This engine is quite old and Im verry impressed that It actually runs FEAR and FEAR2 which are considered as half-next-gen games.

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manhuntworld
manhuntworld

F.E.A.R 2 was somewhat better graphically than F.E.A.R but they just revamped the Jupiter Ex engine, so technically its still the same engine but an updated version. its also not publically available the newer one anyway as i spoke to one of the level designers Daniel Grafstrom.

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