The LithTech Engine was initially developed by Monolith in collaboration with Microsoft, until LithTeh Inc was formed to continue development on the engine. LithTech has been used to create a number of games, establishing itself as a viable alternative to other engines for FPS creation. The current iteration is codenamed 'Jupiter Extended' or 'Jupiter Ex'
Total Conversion for Crysis II & a Homage to F.E.A.R. by Monolith Productions.
about critical condition
How to create a reflective puddle in your level, and how to make your own reflective textures.
reflective surfaces
Tutorial on making upscale mods for LithTech engine based games, mostly for LithTech v2.x, such as No One Lives Forever or Aliens versus Predator 2.
upscaling lithtech 2.x engine games
See below to watch the full trailer for Valley of Death.
valley of death - skirmish and coop map - full trailer
In this tutorial I will write about adding AI to the map that will fight you back. Sit tight, relax and read. Enjoy... :)
adding working enemy ai
To celebrate Blender's 2.8 release I wrote a tutorial on how to import meshes from Blender to F.E.A.R.
importing level geometry from blender
In this tutorial I will show you how to set up trigger system that will send command to the game and respond with Alma's appearance...
alma?
Finally after 13 years a tutorial on how to replace weapon models is written. This was written for my own reference but I hope I can inspire others to...
replacing weapon models
Choose from four ultra powerful transforming Mobile Combat Armor suits and defend the United Corporate Authority.
shogo: mobile armor division released on desura
Do you know the true meaning of F.E.A.R.?... well no to be frank, and nor do I care! But I'm sure you're going to tell me anyway.
f.e.a.r. preview
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