Tron is the present-day video game sequel to the 1982 cult film classic that wasa landmark of computerized graphical ingenuity. TRON® 2.0, is a story-driven, first-person action game that propels the player into an alternate universe inside a computer. As Jet Bradley (son of the original films hero Alan Bradley) you will combat digital opponents using guns, rods, grenades, missiles, and the iconic TRON disc. Combining the best of the genre with a truly innovative look and breakthrough game play, TRON® 2.0 delivers an adventure unlike any other. It takes PC gaming to a new level with intense action, intense and deadly battles, and high-speed light cycle races.

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Killer App Mod v1.2 trailer demoing Single Player fixes


Eight levels in roughly 25 minutes. This third trailer showcases many of the fixes to the Single Player levels of TRON 2.0, via the upcoming Killer App Mod v1.2.

These are Single Player issues I've personally noticed, or had pointed out to me. (Me being team member TronFAQ.) But I'm sure I've still missed a few.

The third trailer was originally meant to show all the remaining Single Player level fixes. But the video became too long to be considered a "reasonable" length, so it had to be split and a fourth trailer is still upcoming.

You can see the first Single Player fixes trailer here.

One of the mandates of Killer App Mod v1.2 has always been to fix or enhance the Single Player campaign, a goal partly inspired by the similar (in purpose) System Shock 2 Community Patch (SCP).

Time stamps for notable changes and fixes:

Security Server

  • 00:35 - You can now skip the Security Server level (which consists entirely of one long cutscene) by pressing the spacebar (not shown, just mentioned)

General changes/fixes

  • 00:45 - Experimenting with AI Tools to upscale and enhance the textures in TRON 2.0

Tested Waifu2x, ESRGAN (Manga 109 model), Topaz AI Gigapixel, and SFTGAN. Waifu2x always provided the best result.

When comparing several texture upgrades before and after in-game (more than shown in the video), the results showed little to no difference in the majority of cases. Only a few results showed differences that were noticeable.

Therefore, the conclusion is that doing a replacement of all textures is not worth the extra memory and disk space required. But perhaps some selective texture enhancement, in a potential Killer App Mod v1.3, is worth doing.

Link to high quality .PNG screenshots of the results:
Tronfaq.blogspot.com

  • 02:10 - First-person Sequencer disc selection animation enhanced for 16:9 aspect ratio

The wider field of view in 16:9 reveals awkward movement by Jet's left arm, that was previously hidden off-screen in 4:3 aspect ratio. Jet's left arm now pauses, then lowers, in a less awkward way.

  • 02:37 - First-person Cluster disc catching animation enhanced for 16:9 aspect ratio

The wider field of view in 16:9 reveals extremely awkward movement by Jet's left arm, that was previously hidden off-screen in 4:3 aspect ratio. Jet's left arm now lowers, in a less awkward way.

  • 02:57 - Restored gibberish reaction when Rod Primitive is used on a Male Civilian program
  • 03:15 - Old vs. New disc in Main Menu Jet throwing animation

Killer App Mod v1.1 added an animation on the game's Main Menu, featuring Jet throwing the disc. This animation has been updated with a new disc. (See the next item for an explanation as to why.)

Power Oculus

  • 03:49 - Enhancements to ending cutscene (Jet's lips now move while talking, Jet is holding new disc, disc sound plays on-camera, Jet entering beam sound starts on time)

Jet now has a new disc in all cutscenes, including this one. This particular cutscene reveals why the change should be made.

Jet removes the disc from his arm, preparing to throw it. In doing so, it shows the underside of the disc. Revealing how the bottom surface of the disc, in this third-person view, does not match the first-person view. The disc is also oversized (diameter is too wide, and too thick).

The new disc is a bit smaller, thinner, and the underside of the disc now matches what's seen from the disc in first-person view.

City Hub

  • 05:07 - Status changes of moving platform switches now accurately reflect events, third switch added

When you use the switch to call the moving platform, the status changes on both it and the switch on the platform itself, don't properly reflect what's happening.

The status changes now more accurately show what's going on. And a third switch has been added on the other side. It didn't make much sense that a two-way platform would only have a switch to call it on one side. How would any programs on the other side be able to call the platform, in order to get across?

  • 08:46 - Fixed geometry error in the floor of the main City Hub area, creating flickering (caused by Z-fighting)
  • 09:03 - Fixed sign above the Low Level Compiler's "shop" that didn't display any info when highlighted by the reticle
  • 09:09 - Fixed question text and subtitles not matching speech when talking to Low Level Compiler program
  • 09:52 - Added hint for users of permissions cheat when trying to open the Progress Bar door, and added info when door is highlighted by reticle

The player isn't supposed to have all the permissions in this level. Trying to open the Progress Bar door with the permissions cheat results in nothing happening. Added a hint that you need to do something else first, before you can get into the Bar.

Retrieving Ma3a

  • 11:35 - Enhancement to cutscene for 16:9 aspect ratio (wider field of view reveals Crown in base pose with arms straight down, when they should be raised)

Remote Access Node

  • 12:35 - First instance of a lighting error that's been fixed (there are others at later time stamps that aren't listed, to avoid repeating this over and over)

Throughout the Remote Access Node level, there are surfaces that are in dark shadow. While shadows do exist in the "electronic world" of TRON, they're not that frequent and they certainly make no sense here. These particular surfaces are glowing (self-illuminating), so they shouldn't be completely dark.

  • 13:18 - Closed an opening in the ceiling that allowed you to see one-sided geometry
  • 16:06 - Fixed binary bit switch not displaying info when highlighted by the reticle
  • 16:12 - Fixed possibility of an energy drain effect still appearing after all Resource Hogs are removed from the level, once Security Clamp is released
  • 16:45 - Made force field two-sided (it's possible, without cheating but with much difficulty, to reach the other side of the force field where you could see it was originally one-sided)
  • 16:53 - Fixed issues with Exit Port (beam splash present, "socket" has panning texture at rear, trim isn't dark, objective completion message appears on time when entering beam, sound effect when entering beam)

Prepare the DataWraiths

  • 17:19 - Enhancement to cutscene (Crown originally not visible near start, even at 4:3 aspect ratio, then appeared from nowhere)

Thorne's Internal Partition

  • 18:05 - Fixed being able to fall down Data Stream exit, interior of beam not being bright, no sound effect when entering
  • 18:15 - Fixed being able to crawl beside Data Stream exit and then fall underneath level
  • 18:52 - Fixed attempting to enter Data Stream at an earlier point resulting in falling beneath level

Function Control Deck

  • 19:10 - Enhancement to cutscene (beam splash added)
  • 20:26 - Fixed texture error causing flickering (texture is scaled badly)
  • 23:02 - Fixed texture errors on all switches on level, and fixed energy bridge switches having no sound effects
  • 23:20 - Fixed texture errors on both energy bridges, and centered both bridges (horizontally and vertically)
  • 23:28 - Fixed a white striped texture missing between the two bridges, also fixed geometry errors on both sides of platform between bridges causing flickering
  • 23:36 - Enhancement to cutscene ("transmission" text no longer intrudes into cutscene, beam splash added, Jet entering beam sound starts on time)

You can also check out other new features in v1.2, from an earlier news post.

Thanks from the Killer App Mod team, and if you have any questions or comments: visit the LDSO message forum, the TRON fan sites, or leave comments here on ModDB. Do not use the "Send Message" link on ModDB, otherwise your feedback may not be read for a long time.

List of TRON fan sites:
Ldso.net
Tronfaq.blogspot.com
Tron-sector.com

TRON 2.0: Killer App Mod v1.2 - Demoing Single Player Fixes

TRON 2.0: Killer App Mod v1.2 - Demoing Single Player Fixes

TRON 2.0: Killer App Mod 5 comments

This second trailer showcases more of the fixes to the Single Player levels of TRON 2.0, via the upcoming Killer App Mod v1.2.

TRON 2.0: Killer App Mod v1.2 - Demoing Single Player Fixes

TRON 2.0: Killer App Mod v1.2 - Demoing Single Player Fixes

TRON 2.0: Killer App Mod 1 comment

This trailer showcases many of the fixes to the Single Player levels of TRON 2.0, via the upcoming Killer App Mod v1.2.

TRON 2.0: Killer App Mod v1.1a Released

TRON 2.0: Killer App Mod v1.1a Released

TRON 2.0: Killer App Mod 13 comments

New to Version 1.1a of the mod is compatibility with the Steam version of TRON 2.0, easier installation, v1.1 bug fixes, and restored Multiplayer support...

Killer App Mod - Demoing new Weapons, Powerups, Translations, other features

Killer App Mod - Demoing new Weapons, Powerups, Translations, other features

TRON 2.0: Killer App Mod 7 comments

It's been a long time since the last news update. But we have a lot of new features to show you for v1.2 of the Killer App Mod, for TRON 2.0 on the PC.

Add file RSS Files
REZ TOOL PACK

REZ TOOL PACK

Archive Tool

This is a set of tools for editing LithTech engine files. Tool Pack for files with extension *.REZ (Shogo, Blood II, No One Lives Forever, Aliens Versus...

TRON 2.0: Killer App Mod v1.1a

TRON 2.0: Killer App Mod v1.1a

TRON 2.0: Killer App Mod Full Version 13 comments

New to Version 1.1a of the mod is compatibility with the Steam version of TRON 2.0, easier installation, v1.1 bug fixes, and restored Multiplayer support...

Tron 2.0 demo

Tron 2.0 demo

Demo

Twenty years ago, an artificial intelligence known as the Master Control Program threatened to take over an unsuspecting world. Only Kevin Flynn, a computer...

User Error v1.1a - Parts 1 and 2

User Error v1.1a - Parts 1 and 2

User Error Full Version

User Error Parts 1 and 2 are a two-part Single Player expansion mod for TRON 2.0 on the PC. This updated version fixes an issue with installation failing...

Tron 2.0 mod demo voice application

Tron 2.0 mod demo voice application

Audio

My voice altered with Audacity. Three level voices, one male, one female, one sounding like the MCP.

TRON 2.0 Killer App Mod and User Error 2 Release T

TRON 2.0 Killer App Mod and User Error 2 Release T

TRON 2.0: Killer App Mod Trailers

Release trailer for the TRON 2.0: Killer App Mod and User Error 2, which are fan-made modifications for the PC game TRON 2.0 released by Buena Vista Interactive...

Comments  (0 - 10 of 19)
JFreakXD
JFreakXD

it is time for revenge on disney. execute order 66!

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ZAD-Man
ZAD-Man

It makes me so happy to see that there's a mod for this game! I played it 3 or 4 years ago and loved it, despite not being an FPS fan. Unfortunately, I don't have my own copy, but if I ever get the chance to pick this up again I'll take it in a heartbeat!

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oneneo1
oneneo1

There, I'll just post a new one altogether...

I played the game when it was released I KNOW it came out years ago.
What I was trying to say is that the movie seems to be all but a complete rip-off of the game Tron 2.0
The stories are ridiculously similar.
Originality is dead in Hollywood, why do you think we see sooooo many remakes these days?

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CrossDressiNate
CrossDressiNate

How the hell could this game be based off of Tron Legacy when it came out 7 years before the movie?

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adfjkndjklnhdfs
adfjkndjklnhdfs

its not.

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oneneo1
oneneo1

jeez, I keep replying to above comment, and it keeps replying to my own, wtf is going on here?

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oneneo1
oneneo1

oops - posted as reply to myself EDITED

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oneneo1
oneneo1

Anybody else see a striking similarity of this game and the upcoming Tron Legacy movie? The story seems awfully familiar...

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Deliphin
Deliphin

Tron 2.0 is BASED off of the movie Tron Legacy, which is a direct sequel to Tron, an 80s movie.

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TheJx4
TheJx4

Tron 2.0 is not based off of Tron Legacy. It's a continuation of the original. Tron Legacy basically borrows this game's story.

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rage_killerz
rage_killerz

thats because Tron Legacy is a remake of the orginal film TRON back in the 90s..and i never even new thay made a videogame of that film until now...this is so awsome.and the mod that just came out makes it even better .sick!!

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Rukus_
Rukus_

Legacy is a direct sequel, and Tron was made in the 80s.

Reply Good karma Bad karma+7 votes
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