Tron is the present-day video game sequel to the 1982 cult film classic that wasa landmark of computerized graphical ingenuity. TRON® 2.0, is a story-driven, first-person action game that propels the player into an alternate universe inside a computer. As Jet Bradley (son of the original films hero Alan Bradley) you will combat digital opponents using guns, rods, grenades, missiles, and the iconic TRON disc. Combining the best of the genre with a truly innovative look and breakthrough game play, TRON® 2.0 delivers an adventure unlike any other. It takes PC gaming to a new level with intense action, intense and deadly battles, and high-speed light cycle races.

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Killer App Mod v1.2 trailer demoing Single Player fixes


Eight levels in roughly 28 minutes. This second trailer showcases more of the fixes to the Single Player levels of TRON 2.0, via the upcoming Killer App Mod v1.2. (Some have been shown in previous trailers, but most are new.)

These are Single Player issues I've personally noticed, or had pointed out to me. (Me being team member TronFAQ. Some pointed out by Mister Julius. Thanks!) But I'm sure I've still missed a few.

The original plan was to do two trailers demoing all the Single Player fixes. But there's too much to fit into only two, and yet still keep them at a "reasonable" length. So there's going to be at least one more, after this second one.

You can see the first Single Player fixes trailer here.

One of the mandates of Killer App Mod v1.2 has always been to fix or enhance the Single Player campaign, a goal partly inspired by the similar (in purpose) System Shock 2 Community Patch (SCP).

Time stamps for notable changes and fixes:

Prisoner Bin level

  • 00:36 - Enhancement to opening cutscene for 16:9 aspect ratio (the actual player model not being visible while an "actor" version of Jet is doing the cutscene)
  • 02:30 - Empty prisoner cells can now be opened with permissions cheat
  • 03:05 - Encryption keys are difficult to destroy with certain weapons, this has been fixed (for the sake of Gold cheat users)
  • 05:03 - Added sound effect for force field (which was missing)
  • 05:59 - Fixed Exit Port beam missing beam splash and sound effects, textures in "socket" behind it dark and not panning

Transport Station level

  • 06:26 - Fixed Exit Port beam not having beam splash or sound effect
  • 06:53 - Fixed Exit Port textures in "socket" behind it being misaligned and not panning
  • 08:09 - Switches at energy bridge now work for permissions cheat users, and the switches more accurately reflect their current status
  • 10:46 - Fixed Mooring App switches not making any sounds, and added objective completion message when boarding transport

Primary Digitizing level

  • 11:49 - Fixed green light "leaking" into area where it shouldn't be visible
  • 12:17 - Fixed switches controlling bulkhead door (right before Ma3a) not being in sync with each other
  • 13:04 - Fixed Ma3a referring to the player as "Jet" too early (instead of "Alan Two")

Ma3a should not be saying "Jet" when he frees her from her dock, and in fact she goes back to saying "Alan Two" in a cutscene right after this. It's not until the next level that Jet asks Ma3a to refer to him by his real name, instead of his User name. From that point on, Ma3a then calls him "Jet".

  • 13:17 - Fixed missing build point and objective notifications when Exit Port is reached
  • 13:33 - Fixed missing Exit Port base and beam activation sound happening too early

Alan's Desktop PC level

  • 13:53 - Enhancements to video archive cutscene for 16:9 aspect ratio (Popoff is more visible at start, she doesn't "pop in" when she begins moving, and camera pans instead of "jumping")
  • 15:58 - Second I/O Node can no longer be interacted with, and task list hint about where to go added

Players often get stuck on this level, when Ma3a says "activate the I/O Node". There's an I/O Node right there in front of them both, but it doesn't respond when used (and the player doesn't normally have the permissions needed to use it).

There's another I/O Node on the opposite side of the COM Port puzzle area. This first one, is the one that's meant to be used. In order to reduce confusion: the second I/O Node can no longer be interacted with at all, and it doesn't show that you need missing permissions any more. This is to tip off the player that this I/O Node is useless. A hint about needing to use the I/O Node by the "COM Port configuration panel" has also been added to Jet's task list.

Why not remove the I/O Node completely? (Which is what the Xbox version of TRON 2.0 did.) Or how about allowing the player to use either one? The latter was something I considered doing, but changed my mind.

I didn't do either, because: when you're using the first I/O Node, and Ma3a is communicating with you, how is she doing it? That's right, she's using that second "useless" I/O Node. Removing it or letting the player use it makes no narrative sense.

  • 16:27 - Silenced distracting beam sounds during I/O Node use, and restored unused Archive Stack help file
  • 17:45 - Restored unused Power Router help file and created artwork for it (since it was missing)
  • 18:24 - Fixed missing build point and objective notifications on exiting level, sound effect missing, beam splash being too opaque

Power Regulator level

  • 18:44 - Enhancements to video archive cutscene for 16:9 aspect ratio (Popoff faces right way from start, she and DataWraith trainees don't "jump", Crown more visible during camera zoom, camera movement more accurately syncs with sound effects)
  • 19:55 - Fixed permissions cheat users being able to activate useless switch (now disabled), missing force field sound added
  • 20:33 - Fixed Escher-like twisted geometry
  • 21:03 - Program NPC now waits to activate bridge

After players eliminate a swarm of ICPs, a Program NPC would activate a bridge leading to the exit. The problem is that it's easy for players to not witness this happening. So they suddenly see the bridge and wonder how it got there. The Program now waits until the player talks to him, before he activates the bridge.

Power Oculus level

  • 22:07 - Fixed textures on Exit Port columns being too dark to see
  • 23:30 - Fixed sign above Protocol Socket not displaying info when reticle is placed over it
  • 23:36 - Fixed ICPs' energy armor persisting after being de-rezzed

Main Processing Core level

  • 24:18 - Fixed minor issues caused by using permissions cheat on force field switch
  • 25:44 - Fixed permission in Archive Bin not costing energy

Main Power Pipeline level

  • 26:02 - Added missing objective completion message after I/O Node conversation
  • 27:12 - Fixed missing mission failure message (if you don't close all surge suppression circuits in time)

You can also check out other new features in v1.2, from an earlier news post.

Thanks from the Killer App Mod team, and if you have any questions or comments: visit the LDSO message forum, the TRON fan sites, or leave comments here on ModDB. Do not use the "Send Message" link on ModDB, otherwise your feedback may not be read for a long time.

List of TRON fan sites:
Ldso.net
Tronfaq.blogspot.com
Tron-sector.com

TRON 2.0: Killer App Mod v1.2 - Demoing Single Player Fixes

TRON 2.0: Killer App Mod v1.2 - Demoing Single Player Fixes

TRON 2.0: Killer App Mod 1 comment

This trailer showcases many of the fixes to the Single Player levels of TRON 2.0, via the upcoming Killer App Mod v1.2.

TRON 2.0: Killer App Mod v1.1a Released

TRON 2.0: Killer App Mod v1.1a Released

TRON 2.0: Killer App Mod 13 comments

New to Version 1.1a of the mod is compatibility with the Steam version of TRON 2.0, easier installation, v1.1 bug fixes, and restored Multiplayer support...

Killer App Mod - Demoing new Weapons, Powerups, Translations, other features

Killer App Mod - Demoing new Weapons, Powerups, Translations, other features

TRON 2.0: Killer App Mod 7 comments

It's been a long time since the last news update. But we have a lot of new features to show you for v1.2 of the Killer App Mod, for TRON 2.0 on the PC.

Killer App Mod - Multiplayer Fix, Russian and Hungarian Translations

Killer App Mod - Multiplayer Fix, Russian and Hungarian Translations

TRON 2.0: Killer App Mod 7 comments

GameSpy recently dropped support for TRON 2.0 Multiplayer, so LDSO has done something about it. The fix will be incorporated into the next version of...

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REZ TOOL PACK

REZ TOOL PACK

Archive Tool

This is a set of tools for editing LithTech engine files. Tool Pack for files with extension *.REZ (Shogo, Blood II, No One Lives Forever, Aliens Versus...

TRON 2.0: Killer App Mod v1.1a

TRON 2.0: Killer App Mod v1.1a

TRON 2.0: Killer App Mod Full Version 10 comments

New to Version 1.1a of the mod is compatibility with the Steam version of TRON 2.0, easier installation, v1.1 bug fixes, and restored Multiplayer support...

Tron 2.0 demo

Tron 2.0 demo

Demo

Twenty years ago, an artificial intelligence known as the Master Control Program threatened to take over an unsuspecting world. Only Kevin Flynn, a computer...

User Error v1.1a - Parts 1 and 2

User Error v1.1a - Parts 1 and 2

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User Error Parts 1 and 2 are a two-part Single Player expansion mod for TRON 2.0 on the PC. This updated version fixes an issue with installation failing...

Tron 2.0 mod demo voice application

Tron 2.0 mod demo voice application

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My voice altered with Audacity. Three level voices, one male, one female, one sounding like the MCP.

TRON 2.0 Killer App Mod and User Error 2 Release T

TRON 2.0 Killer App Mod and User Error 2 Release T

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Release trailer for the TRON 2.0: Killer App Mod and User Error 2, which are fan-made modifications for the PC game TRON 2.0 released by Buena Vista Interactive...

Comments  (0 - 10 of 19)
JFreakXD
JFreakXD

it is time for revenge on disney. execute order 66!

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ZAD-Man
ZAD-Man

It makes me so happy to see that there's a mod for this game! I played it 3 or 4 years ago and loved it, despite not being an FPS fan. Unfortunately, I don't have my own copy, but if I ever get the chance to pick this up again I'll take it in a heartbeat!

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oneneo1
oneneo1

There, I'll just post a new one altogether...

I played the game when it was released I KNOW it came out years ago.
What I was trying to say is that the movie seems to be all but a complete rip-off of the game Tron 2.0
The stories are ridiculously similar.
Originality is dead in Hollywood, why do you think we see sooooo many remakes these days?

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CrossDressiNate
CrossDressiNate

How the hell could this game be based off of Tron Legacy when it came out 7 years before the movie?

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adfjkndjklnhdfs
adfjkndjklnhdfs

its not.

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oneneo1
oneneo1

jeez, I keep replying to above comment, and it keeps replying to my own, wtf is going on here?

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oneneo1
oneneo1

oops - posted as reply to myself EDITED

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oneneo1
oneneo1

Anybody else see a striking similarity of this game and the upcoming Tron Legacy movie? The story seems awfully familiar...

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Deliphin
Deliphin

Tron 2.0 is BASED off of the movie Tron Legacy, which is a direct sequel to Tron, an 80s movie.

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TheJx4
TheJx4

Tron 2.0 is not based off of Tron Legacy. It's a continuation of the original. Tron Legacy basically borrows this game's story.

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rage_killerz
rage_killerz

thats because Tron Legacy is a remake of the orginal film TRON back in the 90s..and i never even new thay made a videogame of that film until now...this is so awsome.and the mod that just came out makes it even better .sick!!

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Rukus_
Rukus_

Legacy is a direct sequel, and Tron was made in the 80s.

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Tron 2.0
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