Vivendi Games is a global developer, publisher and distributor of multiplatform interactive entertainment. The company is the leader in the subscription-based massively multi-player online role-playing games (MMORPG) category and is building on its position in the PC, console and handheld games markets. Vivendi Games has a global presence, a history of franchise success, development teams around the world and a catalog of its own original and licensed material. Vivendi Games is driven by four creative divisions: Blizzard Entertainment, Sierra Entertainment, Sierra Online and Vivendi Games Mobile.
Total Conversion for Crysis II & a Homage to F.E.A.R. by Monolith Productions.
about critical condition
Here's a tutorial on how to import map geometry from Blender into Butcher Bay.
riddick university: importing map geometry
Mirror of OpenSpy Generic Patch Tutorial, on the OpenSpy.net website (GCII uses GameSpy for Multiplayer), with added post-completion steps.
gcii multiplayer via openspy
Here's a tutorial on how to import your own custom static models from Blender into Butcher Bay.
riddick university: importing static meshes
Here's a tutorial on how to switch Riddick's clothes out with another character.
riddick university: changing riddick's outfit
Here's a tutorial on how to replace textures created by Starbreeze.
riddick university: replacing textures
Here's a tutorial on how to import custom textures into Butcher Bay.
riddick university: importing custom textures
This is a tutorial on how to create ledges Riddick can climb up or shimmy along.
riddick university: creating ledges
Here's a tutorial on how to make a ladder in Butcher Bay's engine.
riddick university: building a ladder
How to install Butcher Bay's Ogier editor and create your first level.
riddick university: building your first level
How to create a reflective puddle in your level, and how to make your own reflective textures.
reflective surfaces
A tutorial by Tabu, on his XED modding site. Put it here so more people see it.
texturing & animating a model for showbox
In this tutorial I will explain how to create your own overview for custom made maps. The final product will be similar to the retail map’s overviews...
map overview creation for gold source engine games
By the end of this tutorial, you will learn how to add new food sources inside of Food Dispensers in JPOG.
how to add new food types in food dispensers
In this tutorial I will write about adding AI to the map that will fight you back. Sit tight, relax and read. Enjoy... :)
adding working enemy ai
To celebrate Blender's 2.8 release I wrote a tutorial on how to import meshes from Blender to F.E.A.R.
importing level geometry from blender
In this tutorial I will show you how to set up trigger system that will send command to the game and respond with Alma's appearance...
alma?
Finally after 13 years a tutorial on how to replace weapon models is written. This was written for my own reference but I hope I can inspire others to...
replacing weapon models
The only reason that this tutorial is in any coherent form is probably because Methril did an editing job on it. Sorry if I kept repeating myself even...
creating your first map. by shawn "amranx" davison
Do you know the true meaning of F.E.A.R.?... well no to be frank, and nor do I care! But I'm sure you're going to tell me anyway.
f.e.a.r. preview
This tutorial, written by Killbot, explains the usage of TVed to make custom skins for the game.
skinning tutorial, by killbot.
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