Vivendi Games is a global developer, publisher and distributor of multiplatform interactive entertainment. The company is the leader in the subscription-based massively multi-player online role-playing games (MMORPG) category and is building on its position in the PC, console and handheld games markets. Vivendi Games has a global presence, a history of franchise success, development teams around the world and a catalog of its own original and licensed material. Vivendi Games is driven by four creative divisions: Blizzard Entertainment, Sierra Entertainment, Sierra Online and Vivendi Games Mobile.

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About Critical Condition
Crysis 2

About Critical Condition

Critical Condition 5 comments

Total Conversion for Crysis II & a Homage to F.E.A.R. by Monolith Productions.

Riddick University: Importing map geometry
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Importing map geometry

The Chronicles of Riddick: Escape from Butcher Bay Level Design/Theory

Here's a tutorial on how to import map geometry from Blender into Butcher Bay.

GCII Multiplayer via OpenSpy
Ground Control II: Operation Exodus

GCII Multiplayer via OpenSpy

Ground Control II: Operation Exodus Other 2 comments

Mirror of OpenSpy Generic Patch Tutorial, on the OpenSpy.net website (GCII uses GameSpy for Multiplayer), with added post-completion steps.

Riddick University: Importing static meshes
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Importing static meshes

The Chronicles of Riddick: Escape from Butcher Bay Props Modelling 2 comments

Here's a tutorial on how to import your own custom static models from Blender into Butcher Bay.

Riddick University: Changing Riddick's outfit
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Changing Riddick's outfit

The Chronicles of Riddick: Escape from Butcher Bay Players Modelling 2 comments

Here's a tutorial on how to switch Riddick's clothes out with another character.

Riddick University: Replacing textures
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Replacing textures

The Chronicles of Riddick: Escape from Butcher Bay Textures

Here's a tutorial on how to replace textures created by Starbreeze.

Riddick University: Importing custom textures
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Importing custom textures

The Chronicles of Riddick: Escape from Butcher Bay Mapping/Technical

Here's a tutorial on how to import custom textures into Butcher Bay.

Riddick University: Creating ledges
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Creating ledges

The Chronicles of Riddick: Escape from Butcher Bay Mapping/Technical

This is a tutorial on how to create ledges Riddick can climb up or shimmy along.

Riddick University: Building a ladder
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Building a ladder

The Chronicles of Riddick: Escape from Butcher Bay Mapping/Technical

Here's a tutorial on how to make a ladder in Butcher Bay's engine.

Riddick University: Building your first level
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Building your first level

The Chronicles of Riddick: Escape from Butcher Bay Level Design/Theory 5 comments

How to install Butcher Bay's Ogier editor and create your first level.

Reflective surfaces
F.E.A.R.

Reflective surfaces

F.E.A.R. Level Design/Theory 1 comment

How to create a reflective puddle in your level, and how to make your own reflective textures.

Texturing & Animating a Model for Showbox
Ground Control II: Operation Exodus

Texturing & Animating a Model for Showbox

Ground Control II: Operation Exodus Props Modelling

A tutorial by Tabu, on his XED modding site. Put it here so more people see it.

Map Overview Creation for Gold Source engine games
Half-Life

Map Overview Creation for Gold Source engine games

FlatLine-Arena Level Design/Theory 1 comment

In this tutorial I will explain how to create your own overview for custom made maps. The final product will be similar to the retail map’s overviews...

How to add new Food Types in Food Dispensers
Jurassic Park: Operation Genesis

How to add new Food Types in Food Dispensers

Jurassic Park: Operation Genesis Starting a mod 4 comments

By the end of this tutorial, you will learn how to add new food sources inside of Food Dispensers in JPOG.

Adding working enemy AI
F.E.A.R.

Adding working enemy AI

F.E.A.R. Mapping/Technical 2 comments

In this tutorial I will write about adding AI to the map that will fight you back. Sit tight, relax and read. Enjoy... :)

Importing level geometry from Blender
F.E.A.R.

Importing level geometry from Blender

F.E.A.R. Mapping/Technical 2 comments

To celebrate Blender's 2.8 release I wrote a tutorial on how to import meshes from Blender to F.E.A.R.

Alma?
F.E.A.R.

Alma?

F.E.A.R. Level Design/Theory 14 comments

In this tutorial I will show you how to set up trigger system that will send command to the game and respond with Alma's appearance...

Replacing weapon models
F.E.A.R.

Replacing weapon models

F.E.A.R. Weapons Modelling 23 comments

Finally after 13 years a tutorial on how to replace weapon models is written. This was written for my own reference but I hope I can inspire others to...

Creating Your First Map. by Shawn "AmranX" Davison
Enclave

Creating Your First Map. by Shawn "AmranX" Davison

Enclave Mapping/Technical 3 comments

The only reason that this tutorial is in any coherent form is probably because Methril did an editing job on it. Sorry if I kept repeating myself even...

F.E.A.R. Preview
F.E.A.R.

F.E.A.R. Preview

F.E.A.R. 3 comments

Do you know the true meaning of F.E.A.R.?... well no to be frank, and nor do I care! But I'm sure you're going to tell me anyway.

Tribes: Vengeance

Skinning tutorial, by Killbot.

Tribes: Vengeance Skinning 1 comment

This tutorial, written by Killbot, explains the usage of TVed to make custom skins for the game.